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[PS2] Final Fantasy XII
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PiccoloNamek
Lunar Delta Cybernetics


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Old Jan 23, 2007, 02:51 AM Local time: Jan 23, 2007, 12:51 AM #3776 of 4284
I'm pretty much done. I might play through again with cheat codes on, just to re-experience the story without having to worry about leveling or dying.

What, you don't want my bikini-clad body?



Lionking-Cyan
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Old Jan 23, 2007, 09:26 AM Local time: Jan 23, 2007, 03:26 PM #3777 of 4284
Ok, so i'll do the hunt that rewards me with the ragnarok.
But i haven't got the sagittarius. So, can you tell me the fastest way to get it? I only sold 1 moon ring (if it's called so), so, how do i get the other 2? For yazamat, should i put the speed to fastest, and wait mode?
Anyway, yesterday i killed behemot, i think it took me 20 minutes, or maybe very little less. I really hated when he was immune to physical attacks, but thus i could concentrate in rebuffing my characters (for example with bravery, bubble on masamune user, hastega, and so on).
Yet, i think i'll leave omega, as i've already been near the crystal for the hunt (psycodaemon), and don't wanna do all that way again.

Ah, personally i don't think ff12 has much replay value, nay, i think it has none. I would give it 9 for sidequest/replay, as i would diminish the vote of 1, for the 0 replay value. It's not worth to do all the story again, as it sucks, and sucks a lot.

Jam it back in, in the dark.
SOLDIER_2825
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Old Jan 23, 2007, 12:50 PM #3778 of 4284
I agree that the storyline was a little weak and under developed. I wouldn't go as far as saying that the game has no replay value. I don't think it was a bad story but for the amount of time needed to finish all od the sidequests and such, they should have taken into account that would far exceed the time of the actualy story. Imagune how amazing and fulfilling this game would have been with another 20 or so hours of actual story mode.Yet the game still has replay value if for nothing more then the sidequests. I know I personally missed a lot of stuff in the beginning of the game and plan to go back and replay once I finish this one.

There's nowhere I can't reach.
SunGod
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Old Jan 23, 2007, 12:54 PM Local time: Jan 23, 2007, 05:54 PM #3779 of 4284
Hell NO. Fomalhaut is so weak vs Yiazmat (Ashe + Fomalhaut = 1500 - 2000 damage). The best 3 weapons vs this rigged bastard is Tournesol, Ragnarok, and Zodiac Spear. And since most of Yiazmat's attacks do area of effect damage, having 3 sword users (melee) is NOT a good idea. You need to have a ranged spellcaster, so I suggest Fran with the Sag Bow.
The character thats got the Tournesol better have strength-based armor and the Power Armlet (Immune:Stop). Beserk/Haste/Bravery/Bubble/Decoy them so that they can land 2-3 hit combos or better. Even an attack of 9999 will only diminish Yiazmat's healthbar by a sinch.

I really wish there was a way to break the damage limit like in FFX, where the summons could do excess of 9999 damage with the Celestial weapons in place.

I've also switched to that Nicropaloa (whatever it's called) accessory, and I casted Remedy on Yiazmat. He's immune to everything except Expose.
I'd have to disagree and say Masamune + Genji Gloves is a better combination than the Ragnarok. I'm not so sure about the Tournesol and Z. Spear though. I've also heard positive things about the Yagyu Darkblade. I personally used Ultima Blade, Ragnarok and Masamune.

LilGreekKid: I ended up chaining 200 dogs just to get 4 Hell's Gate Flames. Don't give up!

SOLDIER_2825: An easy way to do it is have 2 characters Decoying and Reversing one character while that one character is attacked. (Hastega just as you enter the area, perhaps use the main character to Hastega again when it wears off) Eventually Omega will probably Berserk the attacker making your job even easier (makes the character stronger and faster) There shouldn't be any reason to cure, either a person is alive and being healed by Omega or Decoy/Reverse has worn off and the other 2 characters are reviving each other while the main character uses Decoy/Reverse on him/herself. Good luck!

This thing is sticky, and I don't like it. I don't appreciate it.
Lazlow
 
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Old Jan 23, 2007, 04:33 PM #3780 of 4284
uh I'm at this place called "Dracklor Labrotory" and Is there things I really got to look out for?

I am a dolphin, do you want me on your body?
LilGreekKid
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Old Jan 23, 2007, 04:40 PM #3781 of 4284
Hey Lionking, How long did it take you to clear both areas to fight Behemoth?

SunGod---200Chains Whaaaaat. Just to get 4 Hell-gates Flame? That is rediculous. Man, thats sucks and I got to go through all that .

By the way, where is this fishing thing people are talking about in the game?

I was speaking idiomatically.
Lionking-Cyan
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Old Jan 23, 2007, 04:48 PM Local time: Jan 23, 2007, 10:48 PM #3782 of 4284
uh I'm at this place called "Dracklor Labrotory" and Is there things I really got to look out for?
Nah


Lilgreekkid, i don't think it took very much, as when i moved to the next area, and then returned, mobs didn't actually respawn there. Actually just some strange mandragoras spawned under a srhine (no rare though), and they were 6 lvl 70, each one could kill me with 2 hits. So, if you meet them, cast scathe with 3 characters on them before approaching.
So, in orther to clear each area, i would first move in the circonference, and then i moved to the center. I disabled any useless gambit, and only activated the most useful one (hastega too), and i did it pretty fast.

What kind of toxic man-thing is happening now?
Lazlow
 
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Old Jan 23, 2007, 05:11 PM #3783 of 4284
Nah


Lilgreekkid, i don't think it took very much, as when i moved to the next area, and then returned, mobs didn't actually respawn there. Actually just some strange mandragoras spawned under a srhine (no rare though), and they were 6 lvl 70, each one could kill me with 2 hits. So, if you meet them, cast scathe with 3 characters on them before approaching.
So, in orther to clear each area, i would first move in the circonference, and then i moved to the center. I disabled any useless gambit, and only activated the most useful one (hastega too), and i did it pretty fast.
strange mandragoras? and 6 of them...where were you when you fought them?

FELIPE NO
LilGreekKid
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Old Jan 23, 2007, 05:54 PM #3784 of 4284
Nah


Lilgreekkid, i don't think it took very much, as when i moved to the next area, and then returned, mobs didn't actually respawn there. Actually just some strange mandragoras spawned under a srhine (no rare though), and they were 6 lvl 70, each one could kill me with 2 hits. So, if you meet them, cast scathe with 3 characters on them before approaching.
So, in orther to clear each area, i would first move in the circonference, and then i moved to the center. I disabled any useless gambit, and only activated the most useful one (hastega too), and i did it pretty fast.
where did you fight the mandragoras at??? The only things I am able to fight are the snakes, mantis, those Humbaba looking monster and 1 Dinosaur thats in the center near the gate of Gigas.

What, you don't want my bikini-clad body?
Lazlow
 
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Old Jan 23, 2007, 06:56 PM #3785 of 4284
the type of mandragoras I fought was in the Sholon Cave Palace

Jam it back in, in the dark.
PiccoloNamek
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Old Jan 24, 2007, 12:03 AM Local time: Jan 23, 2007, 10:03 PM #3786 of 4284
I have a question. I've been wondering about this for a while. Does anybody have any idea what the etymology of the word "Nethicite" is? The suffix "-ite" is common for many real life minerals, (e.g. calcite), so I know where that comes from. But where does the "Nethi" (or "Neth") part derive from?

"Manufacted" was also one of my favorite words from the game. At first, I thought it was simply a modified version of "manufactured", but I later found out it has its roots in the latin phrase "Manu Factus" (from which the word "manufactured" itself is derived); literally: made by hand. In this case, it would be hand-made Nethicite. I'm wondering, however, if it could be a play on words. You could combine the english word "man" with "factus" and then change it to "manufacted", or man-made. This would make sense when comparing it to deifacted. You have MAN-ufacted Nethicite, and DEI-facted Nethicite. Deifacted was a little easier to figure out. Dei is an inflected form of Deus, usually meaning "of God", but it can also be a plural of Deus. So, we can say deus factus, or dei factus, meaning God-Made. Alter it slightly to make it sound more english, and you get deifacted; made by the Gods.

Another question: How did "factured" (or factus) become "facted"? I know that the word "fact" has its roots in the Latin word factus, and that an archaic use of the word "fact" means action, or to be doing something, performing something. My guess is that they simply took the word factus, removed the -us and put an -ed on the end of it, making facted. Or you could take the word "fact" (the archaic sense) and add -ed, making "facted", having done something or performed an action in the past.

I find it all very interesting.

There's nowhere I can't reach.




Last edited by PiccoloNamek; Jan 24, 2007 at 04:20 AM.
Jochie
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Old Jan 24, 2007, 01:46 AM Local time: Jan 23, 2007, 11:46 PM #3787 of 4284
My guess is that nethicite comes from the word "nether", as in "nether regions" or "netherworld". The idea would be that nethicite is... damned, I guess.

This thing is sticky, and I don't like it. I don't appreciate it.
PiccoloNamek
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Old Jan 24, 2007, 02:02 AM Local time: Jan 24, 2007, 12:02 AM #3788 of 4284
I don't know. The word "nether" means down, below, or under. It doesn't make sense to me.

I am a dolphin, do you want me on your body?



SOLDIER_2825
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Old Jan 24, 2007, 02:14 AM #3789 of 4284
Well this question somewhat peaked my curiosity so I decided to look into it a bit. The only thing I have been able to come up with thus far is, a liberal translation for "Nethi" would fall along the lines of truth or morality. Although I am not sure if it is correct or if I even believe it to be so, I just thought I would share what it is I may or may not have uncovered. The word Nethi is often used in cultural or religious speakings so it also may just be someone also using these play-on words.

I was speaking idiomatically.
Lionking-Cyan
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Old Jan 24, 2007, 06:04 AM Local time: Jan 24, 2007, 12:04 PM #3790 of 4284
About nethicite, i'm almost sure it comes from latina. In Italy, we often use scientific words written like them, of course with a differend pronunciation. But i'm rather familiar to words similiar to neticite (such as calcite, pirite, and so on). Nethicite reminds me a lot about mineral names.


where did you fight the mandragoras at??? The only things I am able to fight are the snakes, mantis, those Humbaba looking monster and 1 Dinosaur thats in the center near the gate of Gigas.
Ok, i first cleared the first area, then moved to the second (where is giruvegan gate). So, i went back to the first area to check if some mob respawned, and i saw something shining in the snow-fog. I went near, and found these mandragoras. They weren't ??????? though, so, no rare mob, yet, i think it's actually rare, so dunno if you may find them. But after i killed them, i went to the second area again, and behemot was near the gate.

What kind of toxic man-thing is happening now?
Jochie
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Old Jan 24, 2007, 01:03 PM Local time: Jan 24, 2007, 11:03 AM #3791 of 4284
I don't know. The word "nether" means down, below, or under. It doesn't make sense to me.
Right, that's what it literally means, but the connotation is of being from the underworld, or hell. The opposite would be the word "ether", which means above, but has a connotation of being from the heavens. Aren't the magic abilities in the Xenosaga games called Ether?

Anyway, I've started a new game, and I'm restricting myself quite a bit. My intention was to have each party member perform a specific role, so that only one person would have healing magicks and so forth. However, that's insane, so I've instead given them different levels of "skill" in different areas. Fran will have all the white magicks, Ashe and Penelo will have about half of them, and the guys will have only the basic Cure spell. Everyone will have licenses for 2-3 different weapons that only they can use.

I'm also setting up their gambits so that they function in certain ways during battle. I intend to have Ashe learn all Black magicks and set up her gambits so that she always hits enemies with their elemental weaknesses. Basch will be my strongest melee fighter, which so far only means that he's got "Enemy: Status = HP Critical > Attack" because he likes to smashy-shmashy, I guess.

I'd appreciate any suggestions as to how certain character roles can be set up this way. I've tried to do the same with FFVIII, and I usually hit a wall at some point. The main problem with FFXII seems to be that in order to unlock all of a certain magick group's licenses, you need to also unlock a few from other groups. I can live with that, I guess, but I wish it weren't so.

There's a cool class system FAQ at GameFAQs, but I've opted against following it completely since I want to have every license unlocked eventually. The classes in that FAQ are so specialized that I don't think I'd be able to cover all bases. Maybe I'll end up modifying those somehow.

http://db.gamefaqs.com/console/ps2/f..._challenge.txt

How ya doing, buddy?
PiccoloNamek
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Old Jan 24, 2007, 01:20 PM Local time: Jan 24, 2007, 11:20 AM #3792 of 4284
But it didn't come from hell. It was originally creates by the gods themselves.

What, you don't want my bikini-clad body?



Lionking-Cyan
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Old Jan 24, 2007, 03:06 PM Local time: Jan 24, 2007, 09:06 PM #3793 of 4284
Guys, i've just finished all the hunts. So, how can i encounter yazamat? Can you tell me step by step what i have to do in order to be able to fight him?

Jam it back in, in the dark.
SOLDIER_2825
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Old Jan 24, 2007, 03:17 PM #3794 of 4284
Finish all of the hunts (you don't need the Seer hunt) and you have to have defeated Hell Wyrm. Once all of that is done, then go and speak with Montblanc and he will give you the Yizmat hunt.

There's nowhere I can't reach.
Lionking-Cyan
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Old Jan 24, 2007, 03:22 PM Local time: Jan 24, 2007, 09:22 PM #3795 of 4284
How to fight hellwirm?

This thing is sticky, and I don't like it. I don't appreciate it.
SOLDIER_2825
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Old Jan 24, 2007, 03:30 PM #3796 of 4284
You have to go to the Cerobbi Stoppe and find Windmill number 10. Examine it and a man will show up asking you give him the loot from the Vyrral hunt. By doing so he gives you the age wyrm key which unlocks the door to Hell Wyrm. Once you have that go to the Sochen Cave Palace and in the central area there are what is called "Door Of Houurs". Start at the eastern side and continue going ONLY through the door of hours clockwise until you end up where you started. If done correctly you will see a note that says something like "you hear a door open". Then go to the western most exit of that area there will be a door. Go through that and the door at the end of the corridor and there will be Hell Wyrm.

I am a dolphin, do you want me on your body?
Lionking-Cyan
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Old Jan 24, 2007, 05:41 PM Local time: Jan 24, 2007, 11:41 PM #3797 of 4284
I red that yazamat casts reflect on my members. How can i prevent this?

I was speaking idiomatically.
Lazlow
 
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Old Jan 24, 2007, 07:55 PM #3798 of 4284
Hey, I'm doing this Elite mark,"Ancient Man of Mystery" and can be found in the Lushus Mines on the big bridge and so all I want to know is how tough he is and what up with the sword that Moogle(owner of the Clan) speaks of?

What kind of toxic man-thing is happening now?
Jochie
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Old Jan 24, 2007, 11:31 PM Local time: Jan 24, 2007, 09:31 PM #3799 of 4284
But it didn't come from hell. It was originally creates by the gods themselves.
Gods, yes. But were they necessarily benevolent? To me, the gods and the nethicite are presented as neutral at best, in terms of being good or evil. One of the main themes of the game is the corruption that comes with power, with the nethicite as the symbol of that power. I think it would have been a more interesting concept had the writers taken even less of a stance as to whether or not the nethicite is good or evil -- but anyway, the story communicates the message that it's best to avoid the risk altogether by resisting the power of the nethicite. So symbolically, the nethicite does have an infernal, hellish, evil, or whatever, quality. It should make sense, if I'm explaining it well enough.

I guess we'll just have to wait for the Super Final Fantasy XII: Champion Edition deluxe set with directors' commentary, or something.

Most amazing jew boots

Last edited by Jochie; Jan 24, 2007 at 11:34 PM.
PiccoloNamek
Lunar Delta Cybernetics


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Old Jan 24, 2007, 11:43 PM Local time: Jan 24, 2007, 09:43 PM #3800 of 4284
Well, I just remembered a line from the game. The Garif leader says that the dawn shard is has a terrible thirst. A desire to drink the entire world dry, and that people who desire Nethicite are themselves desired by the Nethicite.

Perhaps your interpretation isn't too far off the mark.

What, you don't want my bikini-clad body?



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