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[Wii] The Legend of Zelda: Twilight Princess Discussion Thread
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chaofan
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Old Sep 17, 2006, 09:04 AM Local time: Sep 18, 2006, 01:04 AM #351 of 723
With Zelda TP NEARLY coming out and with my hype of the game nowhere as big as it was before, I've thought about something: After TP, what will we see in the next Zelda game?

I remember back in 2004/5 Miyamoto was quoted, "this will be the last time you'll play Zelda like this". Although now we have the Wii version, I can't help but think what would happen if they didn't have the Wii version, instead releasing a totally new Zelda fresh with a fully utilised Wii-interface.

Surely there can be more to just "aiming" for arrows and "swining" for swords, right?

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Old Sep 17, 2006, 09:26 AM Local time: Sep 17, 2006, 04:26 PM #352 of 723
Well. They could break loose from the classic formula.
Get rid of the "traditionals". Kick Ganon out. Make a new arch-nemesis.
Maybe even get a whole new hero. No more Link. Well... Maybe as an NPC or something.
Of course hardliners might cry "but it won't be ZELDA!".
Think of how RE4 went astray from the tried and true RE formula.
I'm thinking of a "revolution" in this kind of way.
In a complete kinda way. Not just mix in a bit of time-travel, or sandbox world, or shadow-world or werewolves. Really go into a new direction.
Other big series have done this. Zelda could do it too...

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28Link
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Old Sep 17, 2006, 09:29 AM #353 of 723
Originally Posted by chaofan
With Zelda TP NEARLY coming out and with my hype of the game nowhere as big as it was before, I've thought about something: After TP, what will we see in the next Zelda game?

I remember back in 2004/5 Miyamoto was quoted, "this will be the last time you'll play Zelda like this". Although now we have the Wii version, I can't help but think what would happen if they didn't have the Wii version, instead releasing a totally new Zelda fresh with a fully utilised Wii-interface.

Surely there can be more to just "aiming" for arrows and "swining" for swords, right?

I thought "like this" meant playing with oldschool controller style.

Jam it back in, in the dark.
HostileCreation
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Old Sep 17, 2006, 07:42 PM #354 of 723
When I heard that, I thought maybe first person perspective. Being Link is finally practical and immersive in the way that Miyamoto wants it to be, with the Wii controller.
Maybe. Who really knows what they have in mind. Maybe the quote has lost its relevance by now.

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Infernal Monkey
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Old Sep 18, 2006, 07:53 PM Local time: Sep 19, 2006, 10:53 AM #355 of 723
Just up on Gamespot today, official box art of the Wii version;



But they showed an all gold one at the American conference dealy, limited edition maybe?

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MTGNecro
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Old Sep 18, 2006, 08:00 PM Local time: Sep 18, 2006, 06:00 PM #356 of 723
That...is...AWESOME!

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avanent
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Old Sep 18, 2006, 08:02 PM Local time: Sep 19, 2006, 10:02 AM #357 of 723
Originally Posted by Infernal Monkey
limited edition maybe?
Which I will be buying whether or not I have the funds for the Wii at launch.

I was speaking idiomatically.
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Infernal Monkey
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Old Sep 19, 2006, 12:30 AM Local time: Sep 19, 2006, 03:30 PM #358 of 723
Ooooh, GameCube one's up now, it's MORE ALIVE looking.



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Cheezeman3000
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Old Sep 19, 2006, 12:51 AM Local time: Sep 18, 2006, 10:51 PM #359 of 723
That's 'cause it's brighter, maybe they use different packaging?
Anyways, Peer from IGN has some choice things to say about the Wiimote control in the new Zelda... http://blogs.ign.com/Peer-IGN/2006/09/17/31160/
I wholeheartedly agree with him. That control scheme, to put it bluntly, SUCKS. Where the heck did they get the idea that just swinging in any direction was fun OR immersive? EH? Is Shiggy smoking something?

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chaofan
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Old Sep 19, 2006, 09:50 AM Local time: Sep 20, 2006, 01:50 AM #360 of 723
You know, I hear it's the pot he's growing in his garden. You know, the ones he calls "Pikmin"...

But yeh, Peer echoes my thoughts exactly. TP Wii doesn't seem like what Miyamoto stated a few years ago and when he announced that TP was "going to be the last Zelda game you'll experience in that way" (loosely quoted), Slapping on a Wii control scheme on a Cube game AND limiting sword swings into doing one action seems much like an after-thought.

What would've happened if they released Zelda a year ago and worked on an all new Zelda adventure exclusive for Wii?

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Kilroy
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Old Sep 19, 2006, 10:02 AM Local time: Sep 19, 2006, 05:02 PM #361 of 723
I agree with the control issue, which is why I'm planning on buying the game for GC. It really feels like a GC game with Wii-control smashed on top.

Jam it back in, in the dark.

Malmer
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Old Sep 19, 2006, 12:01 PM Local time: Sep 19, 2006, 07:01 PM #362 of 723
US box art?


Does anyone know whether or not the Wii will have graphical improvements or added minigames and so on (like the fishing), over the GCN version?

If not, I'm having a hard time seeing me getting the Wii version anyway...

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Old Sep 19, 2006, 09:14 PM #363 of 723
Well if you get component cables for the Wii then you'll be able to play the game in 16:9 widscreen mode, crisper video, and probably some better textures (who knows). But I'd say it's worth it for that if you have a Wii.

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FatsDomino
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avanent
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Old Sep 19, 2006, 09:33 PM Local time: Sep 20, 2006, 11:33 AM #364 of 723
Kind of on the same line of thought as Acer...

I'm assuming the game will run smoother, and have less lag and load times. I also figure the textures will be higher quality, and may be at a better resolution.

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Cheezeman3000
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Old Sep 19, 2006, 10:51 PM Local time: Sep 19, 2006, 08:51 PM #365 of 723
I'm definitely still getting the Wii version, I mean, swinging a controller around, even if it doesn't exactly match the onscreen movements, is still more fun than pressing a button. But damn, I was hoping they would map the controller to the sword. I guess it would take quite a bit of programming to do that, especially since the sword swings in pre-set directions. The hit detection would probably have to be completely recalculated and crap like that.
Argh, it's just that I wanted to show my friends what the Wii could do with a game like Zelda. I guess I could always show them the fishing part... (which looks amazingly cool, especially with the nunchuck reeling-in motions!) or the bow-and-arrow shooting or the grappling hook, etc....

I was speaking idiomatically.
Malmer
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Old Sep 20, 2006, 01:15 AM Local time: Sep 20, 2006, 08:15 AM #366 of 723
Thanks for the input guys, my mind is set =)
Also, I wouldn't want to miss that *arrow sound leaves controller into the TV*.

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Old Sep 20, 2006, 01:39 AM Local time: Sep 20, 2006, 03:39 PM #367 of 723
Originally Posted by Malmer
Also, I wouldn't want to miss that *arrow sound leaves controller into the TV*.
I didnt even think about that...

:O

The possibilities... clever nintendo...

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Cheezeman3000
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Old Sep 20, 2006, 02:28 AM Local time: Sep 20, 2006, 12:28 AM #368 of 723
Originally Posted by avanent
I didnt even think about that...

:O

The possibilities... clever nintendo...
Haha yeah, you didn't know that? It's really one of the best features, in my opinion, of the new controller. The problem is that the speaker, according to IGN, is about the quality of a hallmark card speaker (you know, the ones that play music). They could've just been using incomplete hardware, so here's hoping the final controllers have better speakers. I also heard that the amount of space allocated in the controller for storage of the sounds is extremely small (like, 92kb's), so that may force developers to use crappy sounds with it. Who knows. I'd love to hear .wav-quality sounds coming out of that thing, but 92kb's of .wav is.... not possible. Eh, now I'm rambling, but you get the point. I guess we'll see in two months (less than two months!).

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Kilroy
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Old Sep 20, 2006, 02:31 AM Local time: Sep 20, 2006, 09:31 AM #369 of 723
Originally Posted by Cheezeman3000
I guess I could always show them the fishing part... (which looks amazingly cool, especially with the nunchuck reeling-in motions!) or the bow-and-arrow shooting or the grappling hook, etc....
Now, I know that the Zelda demo I tried isn't final or anything, but the only thing really using the Wiimote was fishing. There weren't any special movements when using bow and arrow, the grappling hook or the boomerang. Just point and click button. Nothing like drawing the one controller back or something like that.

Jam it back in, in the dark.

Cheezeman3000
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Old Sep 20, 2006, 03:33 AM Local time: Sep 20, 2006, 01:33 AM #370 of 723
Originally Posted by Kilroy
Now, I know that the Zelda demo I tried isn't final or anything, but the only thing really using the Wiimote was fishing. There weren't any special movements when using bow and arrow, the grappling hook or the boomerang. Just point and click button. Nothing like drawing the one controller back or something like that.
Well, to tell you the truth, for shooting arrows and such I'd actually rather not have to pull back on the controller every time. Especially when precision aiming (and horseback riding) come into play, to me it makes more sense to just assign a button to loading and firing, and use the Wiimote for aiming. That's more of what I was talking about anyways, the fact that you can use it to aim more precicely.
How did that feel, by the way? Was it jerky or smooth? More difficult to aim?

Edit: However I'm surprised they're not doing anything with the boomerang! That would be so fun to hold up the controller and practice throwing it just right. Darn...

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Last edited by Cheezeman3000; Sep 20, 2006 at 03:35 AM.
avanent
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Old Sep 20, 2006, 09:05 AM Local time: Sep 20, 2006, 11:05 PM #371 of 723
Originally Posted by Cheezeman3000
Haha yeah, you didn't know that? It's really one of the best features, in my opinion, of the new controller. The problem is that the speaker, according to IGN, is about the quality of a hallmark card speaker (you know, the ones that play music). They could've just been using incomplete hardware, so here's hoping the final controllers have better speakers. I also heard that the amount of space allocated in the controller for storage of the sounds is extremely small (like, 92kb's), so that may force developers to use crappy sounds with it. Who knows. I'd love to hear .wav-quality sounds coming out of that thing, but 92kb's of .wav is.... not possible. Eh, now I'm rambling, but you get the point. I guess we'll see in two months (less than two months!).
I thought about the speaker with like tennis... as you hit the ball, you feel a slight rumble and a thwack from the controller... but I didn't think about sounds synching between the controller to the tv...

That sound like a gross exageration on IGN's part, or a very early version. I can't believe nintendo would put an extremely shitty speaker in there. I'd assume itd be about the quality of a handheld's(GBA, DS) speaker.

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HostileCreation
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Old Sep 20, 2006, 12:01 PM #372 of 723
I've heard from someone who's played it (and playing it with only controller sound, no TV sound) that the speaker is somewhere along the lines of the DS. And he wasn't satisfied with that, either, but only because he has a surround sound system that he spent a ton of money on, and he wants everything to be of comparable quality to Dolby surround.
So take that as you will.

Someone told me that the Gamecube version of the game is coming out later. Is this true? I'll probably be getting the Wii version, for what it has to offer, but if they come out at the same time I'll still consider the GC version. It would be nice to play the traditional way one last time before diving off into the unknown.

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Old Sep 20, 2006, 12:38 PM Local time: Sep 20, 2006, 11:38 AM #373 of 723
I almost wish TP wasn't for the Wii, for the same reason Hostile Creation stated above. It'd be nice to play one more Zelda in the traditional style before finally venturing off into the mysterious world of the Wii and it's potential.

I've been building TP up to be almost an extension of Ocaraina of Time which i consider to be a damn near perfect game.

I'm not sure what to think about the controller functions, such as shooting arrows by drawing the controller back. Sure it'll be cool at first, but i can imagine it getting tiring after a while, especially if you're trying to rain arrows down on an enemy.

I was speaking idiomatically.
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Old Sep 20, 2006, 04:20 PM Local time: Sep 20, 2006, 01:20 PM #374 of 723
Yeah. the GC version was also announced for an early December. Which you see Link wield the sword on his right hand, as in the GC version he's wielding it on his left hand.

Personally though, I'd rather get the Wii version instead. As you can do lots with the Wii version.

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Old Sep 22, 2006, 01:18 AM Local time: Sep 21, 2006, 11:18 PM #375 of 723
Apparently, they actually mirrored the entire game in order to have Link use his sword in his right hand instead of his usual left for the Wii version.

That sounds pretty hot, and is yet another reason for me to buy both versions of the game.

I'm merely not sure if I want to deal with the hassle of the Wii at release and get the Wii version, or get the GCN version this December and get the Wii version when I get a Wii.

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