![]() |
||
|
|
Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
Thread Tools |
One of the girls at Gamestop was dressed up as the main female character from this series and she was not bad lookin' I tell ya. :superhappy:
There's nowhere I can't reach.
"We are all the sum of our tears. Too little, and the ground is not fertile and nothing can grow there. Too much – the best of us is washed away…" - G'Kar
|
This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by Jujubee; Aug 30, 2006 at 07:02 PM.
|
Gold Chocobo |
Well, I've had my 3-hour sit down of the game. And I gotta say, if nothing else, this is one hell of a beautiful game to look at.
The visuals are absolutely top-notch. Pedea Island is incredibly attractive -- the environment has been designed by someone who has a very clear vision of what the perfect island would look like. I can't even begin to describe the detail. If something like this appeared on the PS3...I could die a happy gamer. I've never been one to put graphics over gameplay, but I gotta say when a game looks this good, you almost forget you're even playing a video game! It's worth mentioning that Namco through in a bit of bragging rights -- there's a cave you can walk through, and at the exit is a cliff you stand on and the camera shifts to give the player that long-distance view over the ocean. Yeah, they knew what they were doin'. Also, the First Business District in Fifth Jerusalem -- more specific, the park. At the very top, there's another overhang. The park itself isn't really anything to woo yourself over, but the view is. You get to see nearly the entire city in all its splendor, and it's truly an amazing sight. Just seeing the visuals in this game make my inner gamer burst with joy and sincerely pray that a Xenosaga is made for the PS3. I would LOVE to see something like this done on the PS3's power. My memory's a bit rusty, but it does sound like the majority of the original cast has returned, although MOMO's voice is in fact brand new (doesn't sound like Ep. 2's, but I could be mistaken. Either way it's not Sherry Lynn) and chaos's VA from Ep. 2 returns as well. Miyuki's migh tbe different, but for such a minor role throughout the trilogy, it doesn't matter. Her VA is pretty good though, so concern should be minor. It's good to hear Shion back to her old self though, I'll admit. I've yet to hear KOS-MOS....I just pray her Ep. 1 actress is back in full-form. So, on to the burning question -- does the battle system suck? No, actually. It's much more reminiscent of Ep. 1's than 2's, thank God, visually as well as mechanically. With the exception of the two ES battle's I was put in, the battles came and went with no load times, but the game itself does contain a few, though nothing harsh. This time, your characters' special attacks consume Boost -- Shion, to this point, is the only one able to use a Special Attack, and hers requires 2 Boost. Boost is acquired by attacking the enemy. ES's have "limit break" style attacks. When they receive damage, their Anima gauge fills up, and they can activate the Anima and use Special Attacks from there. I noticed something odd in the ES battles though -- occasionally, my other party members would join in on my attack. Now, I'm not complaining, but I've yet to determine is this is a random occurrence, or if it's controllable. Also, the game's tutorial says that so long as your Energy Gauge isn't empty, you can attack "consecutively." When I battled, it was just like a regular fight though. I never saw the Energy gauge actually go down, either. So I don't know what to think. Two battles wasn't enough to get everything together. The battle system is much easier though, that's for sure. At least compared to Episode 2. If Okami weren't coming out next Wednesday, I'd continue playing this for sure. As for my own opinion on the game as a whole...I think the Xenosaga trilogy, to date, would have succeeded to a much greater degree if it followed one of two paths -- sticking to the first game's design all the way through, or using the third game's design all the way two. Most people I've spoken with agree that Episode 2 is inherently flawed, but this game is not. It doesn't have that charming quality that Episode 1 had, but it's certainly much better than it's predecessor. This is what Xenosaga 2 should've been, in my opinion. I am a dolphin, do you want me on your body? Reading -- Bleach, Claymore, Chun Rhang Yhur Jhun, NOW, Zero: Beginning of the Coffin, Black God, Twelve Kingdoms (novels), History's Strongest Disciple Kenichi Watching -- Bleach Playing -- Fable II, Valkyria Chronicles, Guitar Hero: World Tour, Star Ocean: First Departure, LittleBigPlanet, MegaMan 9, Mirror's Edge |
I was speaking idiomatically. |
I have to say, it's a damn shame this is going to be the last Xenosaga we'll see. They finally got so much right. Lots of excellent, emotional music, and high quality voice acting once again on the audio side. As SouthJag mentioned, there are next to no load times for most battles, though if there is a direct transition to a battle from a cutscene rather than on the field there is a load time, however it's nothing close to how bad XSII was and this type of transition isn't common.
They also fixed my biggest pet peeve I have with the Xenosaga series. Exploration areas FINALLY have some dialog and plot advancement mixed in making everything flow much better. No more plot ->Start at point A, get to point B ->Plot -> repeat formula for the entire game. Expect to be rewarded with some critical plot information while exploring in XSIII. Battles are also extremely fast paced and character growth is handled much better where each person has a good set of unique abilities setting them apart in more than just aesthetics. The real highlight for me is the ES battles. What a vast improvement in every aspect from style down to battle mechanics. The best way to describe the style of these battles is to think of a turned based ZoE2 game. The clunky Xenosaga mechs are gone, replaced by Anima equipped ES units that are finally on par with the Gears/Omnigears found in Xenogears. I've only played the first few hours, but this is really feeling like the game Xenogears fans were looking for from the start. The strict sci-fi atmosphere has been replaced by one that feels a bit more like Xenogears while the ES units seem to be a critical plot device like the Gears in Xenogears were. Highly recommended to those Xenogears fans that have nearly given up on the Xenosaga series just as I did. You'll enjoy this one for sure. What kind of toxic man-thing is happening now? ![]() |
That tutorial ES battle. My god, it made me feel like it was xenogears all over again with the flow and all <333333333
I freaked out for a moment when i saw the gauge to the left, I thought it was the fuel meter once again, but it wasnt. The visuals and scenery, HOLY SMOKES... like SouthJag said, the view from the park was so incredible, the island was beautiful, ahhh... But question though, is it just me, or does it lag and slow down during some cutscenes? Ive had it happen to me a few times... FELIPE NO ![]() |
Well, I finished the Japanese version a couple of weeks ago, and I'd like to post some of my (I have to admit, very longwinded)thoughts. Note that they are based on the Japanese version, so there coul be some useless parts, like voice acting.
Spoiler:
Also Southjag, characters will randomly assist eachother in ES battles, you can't control it, or improve the rate at what they'll do it. What, you don't want my bikini-clad body?
Last edited by Peter; Aug 31, 2006 at 05:31 AM.
|
Maybe by the time I download and finish the torrent, I'll be able to get hyped up for this, but right now my expectations are so low it's shocking. Maybe I'm just depressed that this is the finale (at least for Shion and company), and I worry that they'll be able to wrap everything up on time without making it look like two stories crammed into one and played on fast forward (see X-Men 3). Most amazing jew boots |
Well considering that I just played for about 6 hours straight, with some copious Database reading, and I just arrived at the first non-tutorial dungeon, I'd say they certainly aren't rushing the storyline
![]() I'm really enjoying the hell out of it so far. Agreed on most of the first impressions thus far. I'll add my own Good/Bads: Negatives: - Sample rate on voices is low, mainly because there's a TON. So, "ess"es get smudgy, but it's made up by their quality acting. - However, a few new antagonistic characters have awkward voices - one's a bit too arch in his snideness, the other just has a really bad voice. - "Facetime" cutscenes aren't as immersive as the directed/lipsynched scenes of the past, but given the sheer quantity of them it's forgivable. - The gap between Episodes II and III is pretty vague without the flash animations from the JP website, but it's summarized well in several sources both ingame and in the database. Positives: - Graphics are vastly improved from the previous two titles. Environments in particular are amazing - Dungeon design is top notch. - Battle system is one of the most enjoyable RPG systems I've played in a while. Plus, there is NO loadtime. The transition between field and battle is quite literally instantaneous. (With a few exceptions, but it's nothing to complain about.) - Music is hardfuckingcore, with really nice orchestral battle themes - a FAR cry from Mr. Riiiiidge Racerrrr's Episode II battles. (Just my opinion!) Also, for various BGM, there's some really nice jazz tunes. First dungeon is a great upbeat tune, and several interior locations have some nice downbeat tunes. - Voice acting in general is very solid. Ep. I Shion & KOS-MOS = Happiness. Plus, I liked Ep II's chaos better than I's, so I'm glad he's back too. - Storyline is progressing very well, probably even better in its method of storytelling than the previous two games. And according to IGN, the game has a very explosive and powerful ending. Hence, me literally glued to the screen and forcing myself to put it down to sleep tonight. Can't wait. --- Is there a music rip from this game floating around anywhere? I've come across so many tracks ingame so far that aren't anywhere on the released OST, especially the piano pieces and most non-dungeon BGMs. Most amazing jew boots |
Gold Chocobo |
I didn't think about it until after Cetra posted it, but walking around in towns is certainly not a mundane task anymore.
I really like the fact that conversation boxes appear, and that NPCs will speak to each other -- pressing Square when it appears lets Shion butt in on the conversation. Really, it's handled quite nicely. I'd almost say that I've liked checking out the environments and listening to the people more than any other aspect of the game thus far. This thing is sticky, and I don't like it. I don't appreciate it. Reading -- Bleach, Claymore, Chun Rhang Yhur Jhun, NOW, Zero: Beginning of the Coffin, Black God, Twelve Kingdoms (novels), History's Strongest Disciple Kenichi Watching -- Bleach Playing -- Fable II, Valkyria Chronicles, Guitar Hero: World Tour, Star Ocean: First Departure, LittleBigPlanet, MegaMan 9, Mirror's Edge |
On MOMOs voice actor:
After loading up XSII to check, I'm almost positive her XSII and XSIII voice actor is the same person. I think she actually just took some acting classes between recording the two games. I am a dolphin, do you want me on your body? ![]() |
Well I'm loving the game so far, the ES battles are really cool as well as the regular on foot battles. The graphics are really nice and the music is good too, I can tell I will like this one the most outa all 3 so far.
I was speaking idiomatically. |
Holy crap. Has anyone played the minigame HaKox very much at all yet? It's insane, and incredibly addicting. I just wasted 2 hours on it haha
![]() How ya doing, buddy? |
Gold Chocobo |
Yeah, I played in the Merkabah museum. I'm not really too fond of it though. It's fun and all, but it's easy to see that at the harder levels, this is gonna bring frustration-a-plenty.
Spoiler:
Most amazing jew boots Reading -- Bleach, Claymore, Chun Rhang Yhur Jhun, NOW, Zero: Beginning of the Coffin, Black God, Twelve Kingdoms (novels), History's Strongest Disciple Kenichi Watching -- Bleach Playing -- Fable II, Valkyria Chronicles, Guitar Hero: World Tour, Star Ocean: First Departure, LittleBigPlanet, MegaMan 9, Mirror's Edge |
Like I need anymore bad news with this game.
I'm glad this is the final episode. What, you don't want my bikini-clad body? ![]() |
The series came to a very premature end, which is as bad as it gets. But if you're a real fan you won't let something like a little censorship keep you from playing this last game. It's still damn good. Jam it back in, in the dark.
Last edited by Jujubee; Sep 1, 2006 at 12:10 PM.
|
Not that I'm exactly happy about the censorship, but I hear the press is blowing the issue way out of proportion similar to the Xenosaga censorship. The scenes basically went from "blood fountains" to just "blood" in the censored version.
Most amazing jew boots ![]() |
Chocobo |
This thing is sticky, and I don't like it. I don't appreciate it. |
yeah they realy took ALL the blood from the game here's some screenshot that shows the JP and NA version
(some may be spoiler so look at your own risk) Spoiler:
I am a dolphin, do you want me on your body? ![]() |
I'm not going to look at the screens as I'd like to avoid spoilers so I'll take your word on it. I was going off of a friend who supposedly has played though both the JP version and was mostly though the English version. Obviously he's mistaken or lying.
Speaking of spoilers. Don't read the damned database as soon as you get new stuff! Jesus, that thing contains plot spoiler information before it happens in the game. When the Abel information is first unlocked is a fine example of this. How ya doing, buddy? ![]() |
Chocobo |
I was wondering why my Photobucket stats said I already had 5000 hits for the month. ![]() What kind of toxic man-thing is happening now? |
oh sorry I din't know, I found them on gamefaqs actually :\ I can remove them if you want...
FELIPE NO ![]() |
What, you don't want my bikini-clad body? |
About the changes:
Spoiler:
Both of those edits made some sense, but removing ALL blood from Episode III is just stupid -- particularly when Episodes I and II had more than there share of it. Were the scenes edited really heavy on the red stuff, moreso than I and II? Jam it back in, in the dark.
Last edited by Rydia; Sep 2, 2006 at 01:12 PM.
|
There's nowhere I can't reach.
Last edited by Rydia; Sep 2, 2006 at 01:12 PM.
|
![]() |
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Xenosaga III: Also Sprach Zarathustra | Peter | Front Page Articles | 0 | May 22, 2007 04:56 AM |
Xenosaga Episode III | Nehmi | General Game Music Discussion | 28 | Aug 3, 2006 01:42 PM |