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GFF Risk 10: The One Where Tritoch Doesn't Win
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nuttyturnip
Soggy


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Old Mar 5, 2009, 10:52 AM #1 of 118
GFF Risk 10: The One Where Tritoch Doesn't Win

Game Over! Araes Wins!

Same rules as the last game, with the following changes:

-Tanks can only be used on states adjoining your territory, with their cost reduced to 10 gil
-Atomic bombs corrected back to 1-4 states
-Start with no money
-Added Ninjas: Roll again on each attack if it fails the first time. Cost is reduced to 20 (from 30), since there's no defensive value now.
-The 3 unclaimed states in the second round may be acquired by attacking them, if they are adjacent to your states.

The Rules:
-You may do any or all of the follow during your turn, in any order:
1. Attack neighboring states using dice up to 4 times
2. Purchase and use items as many times as you want, until you run out of money
3. Annex 3 unowned states (first day only)
4. Trade states with another player (with their posted agreement)
-You gain 1 gil for each territory acquired (by annexing, attack, or item use), and 1 gil each time an attack against you fails.
-If you deal a killing blow to an opponent (take their last territory), except in the first round, you acquire all of their remaining gil and items.
-Alliances with other players (secret or not) are perfectly fine (and often the key to victory)
-States may be traded with other players (both must post in the thread, and the trade takes place during one of their turns).
-Warlord status is achieved if you begin your turn in ownership of 9 adjoining states. If by some miracle you obtain this, you may take 5 gil from each player that touches your Warlord states.
-Each player starts with 0 gil, 1 Tank, and 1 Energy Boost (see Arms Dealer list below for descriptions).
-You may only attack states adjacent to your territory (Alaska is adjacent to Washington, Hawaii is adjacent to California)
-When attacking, label your dice roll with the state (see example roll in first post). Roll a 1d10; 1-5 means you fail, 6-10 means you are successful.
-Items can be used to attack anywhere (doesn’t have to touch your states).
-Not counting the first round, everyone gets 5 gil added to their account at the beginning of each round.
-No one can be wiped out on the first round. If someone enters the second round with no territory, they may still have a turn.

Arms Dealer List:
(10) Tanks: Take over one state on the map that touches one of your states.
(15) Energy Boost: Gain 2 extra attacks for the day.
(20) Ninjas: Roll again on each of your attacks if they fail the first time.
(25) Blitzkrieg: Conquer 2 adjoining territories.
(30) Atomic Bomb: Take over at least 1 state, with the possibility of taking up to 3 more adjoining states. When using this item, roll a 1d4 die; the number you roll is the number of states you take over.
(35) Death Ray: Conquer 3 adjoining territories at once.


I can only update the map when I’m at home, so your best tool for keeping track of who owns what is by using the linked spreadsheet. I’ll try to update that after each turn, unless it’s the middle of the night.

Chart of who owns what, gil, and items

Last updated at the end of the game


Jam it back in, in the dark.

Last edited by nuttyturnip; Mar 18, 2009 at 10:25 PM. Reason: Adding Araes' turn
The Plane Is A Tiger
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Old Mar 5, 2009, 12:39 PM #2 of 118
1 Die Roll
 Description
Die
Result
Chance thread title is wrong
1d100
70
Subscribing so that I don't forget to come in here on my turn.

Most amazing jew boots
Krelian
everything is moving


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Old Mar 5, 2009, 02:09 PM Local time: Mar 5, 2009, 07:09 PM #3 of 118
Whehay, I'm first up this time.

I'll take my turn shortly.

How ya doing, buddy?
nuttyturnip
Soggy


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Old Mar 5, 2009, 04:29 PM #4 of 118
I suspect KrelEN defines shortly the same way Rockgamer does.

I am a dolphin, do you want me on your body?
Scent of a Grundle
Mountain Chocobo


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Old Mar 5, 2009, 05:35 PM Local time: Mar 5, 2009, 04:35 PM #5 of 118
He's still under 24 hours. He's got time.

I was speaking idiomatically.
Rockgamer
(OH CRAP. IT'S THE DUKE)


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Old Mar 5, 2009, 05:58 PM Local time: Mar 5, 2009, 04:58 PM #6 of 118
I suspect KrelEN defines shortly the same way Rockgamer does.
Hey, I never said anything one way or the other. If I have enough time to say I'll take my turn, I'd actually take my turn.

What kind of toxic man-thing is happening now?
Krelian
everything is moving


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Old Mar 5, 2009, 08:06 PM Local time: Mar 6, 2009, 01:06 AM #7 of 118
6 Dice Rolls
 Description
Dice
Result
Mississippi 4
1d10
8
Mississippi 3
1d10
5
Mississippi 2
1d10
1
Mississippi
1d10
2
Louisiana
1d10
10
Arkansas
1d10
8
Alright, here goes.

I'm annexing Colorado, Kansas and Missouri.

Attacking Arkansas.

Attacking Louisiana.

Attacking Mississippi.

Attacking Mississippi again.

Curses. Using an Energy Boost.

Attacking Mississippi again.

Attacking Mississippi again.

Aaaand I'll send tanks into Iowa for good measure.

FELIPE NO
Zergrinch
Evil Grinch


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Old Mar 5, 2009, 08:17 PM Local time: Mar 6, 2009, 09:17 AM #8 of 118
You're supposed to wail on Tritoch, not poor Rockgamer

What, you don't want my bikini-clad body?
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Scent of a Grundle
Mountain Chocobo


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Old Mar 5, 2009, 09:17 PM Local time: Mar 5, 2009, 08:17 PM #9 of 118
4 Dice Rolls
 Description
Dice
Result
Idaho
1d10
2
oregon
1d10
7
hawaii again
1d10
8
hawaii
1d10
4
Alright, I'll take Nevada, Washington , and Montana.

Starting attacks with Hawaii. Twice, apparently.

Now I'll try Oregon

aand Idaho to finish

meh

I've already won more rolls than i did all of last game, so it's an improvement

Jam it back in, in the dark.
Rockgamer
(OH CRAP. IT'S THE DUKE)


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Old Mar 6, 2009, 04:32 PM Local time: Mar 6, 2009, 03:32 PM #10 of 118
Not that I should be one to be bringing this up, but is there any kind of time limit in place?

There's nowhere I can't reach.
nuttyturnip
Soggy


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Old Mar 6, 2009, 04:34 PM #11 of 118
Yeah, I'll give Araes until 10pm to move, then the next person can go. He hasn't logged in since yesterday, so who knows where he's at.

This thing is sticky, and I don't like it. I don't appreciate it.
Araes
Plush


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Aug 2006


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Old Mar 6, 2009, 06:50 PM Local time: Mar 6, 2009, 06:50 PM #12 of 118
4 Dice Rolls
 Description
Dice
Result
Connecticut
1d10
2
Georgia 2
1d10
10
Georgia
1d10
3
New Hampshire
1d10
8
I can only do one login session per day after work, as I'm in a secure monitored network while on the job. Its highly likely that this will always be my reply time unless its a weekend. That said, taking my turn.

Attacking New Hampshire. (won)

Annexing Florida

Attacking Georgia (lost)

Attacking Georgia (won)

Annexing South Carolina

Annexing Rhode Island

Attacking Connecticut (lost)

Overall, middle of the road.

Your's Rock.

I am a dolphin, do you want me on your body?
Rockgamer
(OH CRAP. IT'S THE DUKE)


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Old Mar 6, 2009, 09:06 PM Local time: Mar 6, 2009, 08:06 PM #13 of 118
6 Dice Rolls
 Description
Dice
Result
Iowa
1d10
6
Missouri
1d10
8
Texas
1d10
10
Oklahoma 2
1d10
10
Oklahoma
1d10
2
Kansas
1d10
7
Alright, I'll start off by annexing Minnesota, South Dakota, and Nebraska.

Then I'll attack as many of Krel's states as I can in a ploy for revenge Kansas.

Oklahoma is next.

And then I'm coming home to Texas.

And to show that I'm not bitter at all, my tanks will be rolling into Arkansas.

And because I wish heaps of goodwill onto Krel, I will use my Energy Boost and attack Missouri.

And finally, time for an attack on Iowa.

I was speaking idiomatically.
Dullenplain
Life @ 45RPM


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Old Mar 7, 2009, 01:59 AM Local time: Mar 7, 2009, 12:59 AM #14 of 118
6 Dice Rolls
 Description
Dice
Result
Missouri
1d10
1
South Dakota
1d10
4
Minnesota III
1d10
3
Minnesota Part 2
1d10
4
Minnesota
1d10
4
Wyoming
1d10
6
I'll take Kentucky, Illinois and Wisconsin.

And then I'll attack Wyoming and Minnesota first.

Minnesota again.

One more time damnit.

Eh, I'll just use my Energy Boost and attempt South Dakota first.

How about Missouri then?

Just not my day I guess.

What kind of toxic man-thing is happening now?

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The Plane Is A Tiger
Time Traveling Consequences


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Old Mar 7, 2009, 07:03 PM #15 of 118
4 Dice Rolls
 Description
Dice
Result
Hawaii
1d10
2
California 2
1d10
1
California
1d10
4
New York
1d10
5
Oh yeah, the Risk thread. I suppose I should conquer something.

I'll begin by annexing Pennsylvania, Arizona, and North Carolina.

Next I'll attack New York and California. And California again.

...Fine, sending a tank into California and attacking Hawaii.

FELIPE NO
nuttyturnip
Soggy


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Old Mar 7, 2009, 08:30 PM #16 of 118
4 Dice Rolls
 Description
Dice
Result
South Carolina #2
1d10
2
South Carolina
1d10
2
Pennsylvania #2
1d10
2
Pennsylvania
1d10
1
First off, I'm annexing Virginia, Ohio, and DC.

I attacked Pennsylvania and South Carolina twice with no success, so I rolled my tanks into West Virginia. The Mid-Atlantic will rise again!

What, you don't want my bikini-clad body?
Zergrinch
Evil Grinch


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Old Mar 7, 2009, 10:30 PM Local time: Mar 8, 2009, 11:30 AM #17 of 118
I bet you're now seriously considering changing the way states are attacked, eh Turnip?

Depends too much on luck of the draw

Jam it back in, in the dark.
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Scent of a Grundle
Mountain Chocobo


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Old Mar 7, 2009, 10:37 PM Local time: Mar 7, 2009, 09:37 PM #18 of 118
there's really not that big a difference between this method and the one you guys used to use. If both people were picking numbers close to 50, it was still close to a coin flip anyway. This system might work a little better if it gave the attacker a slight advantage, maybe make the target 4 or 5 instead of 6, but even then, any type of Risk will still require a lot of luck to win, that's just the nature of the game.

There's nowhere I can't reach.
Araes
Plush


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Old Mar 8, 2009, 01:06 AM Local time: Mar 8, 2009, 01:06 AM #19 of 118
Well, one of the major differences though is that we don't really have much in the way of troop management with this version. Without actual armies, we can't do things like reinforce areas we feel are of high importance, block choke points, that kind of thing. That was one of the main aspects which often defined games of normal Risk, as it was often a rush to see who could overwhelm N. America and S. America as they were easy to block and hold with fortifications in Brazil, Greenland/Iceland, and Alaska. I don't necessarily think that was better, as it was often that strategy, but it was different.

This thing is sticky, and I don't like it. I don't appreciate it.
The Plane Is A Tiger
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Old Mar 8, 2009, 03:10 AM #20 of 118
Considering Zerg always used the same number, something close to 50, it was pretty much a 50/50 shot for him before too. There's no difference at all between that and the dice.

I am a dolphin, do you want me on your body?
Zergrinch
Evil Grinch


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Old Mar 8, 2009, 03:45 AM Local time: Mar 8, 2009, 04:45 PM #21 of 118
There is. Remember, my strategy gives me 50% odds of winning at the minimum. Against an opponent who likes to randomize, I get considerably better odds.

In contrast, variance for using the dice is all over the map. For instance, here were the results for this round:

Unlucky Schmucks
  1. nuttyturnip (0%) - 0 of 4
  2. Dullenplain (17%) - 1 of 6
  3. Tritoch (25%) - 1 of 4
Average Mooks
  1. Hawkeye (50%) - 2 of 4
  2. Araes (50%) - 2 of 4
  3. KrelEn (50%) - 3 of 6
Lucky Bastard
  1. Rockgamer (83%) - 5 out of 6

But anyway, that's criticism for another time. Best of luck in this game, fellas.

I was speaking idiomatically.
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Plarom
 
I'm too busy being delicious.


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Old Mar 8, 2009, 01:06 PM #22 of 118
4 Dice Rolls
 Description
Dice
Result
North Carolina
1d10
5
California
1d10
6
Michigan
1d10
6
Pennsylvania
1d10
2
I'm annexing New Jersey, Delaware, and Indiana.

From there I'll attack Pennsylvania, Michigan, California, and North Carolina.

+ Tanks on Pennsylvania

What kind of toxic man-thing is happening now?

Observant Provisions | [adult swim]
"Dude, this is gonna.. Man, this is gonna wicked, like, really hurt."
Araes
Plush


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Old Mar 8, 2009, 01:34 PM Local time: Mar 8, 2009, 01:34 PM #23 of 118
Wait...how are you attacking California or North Carolina?

FELIPE NO
The Plane Is A Tiger
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Old Mar 8, 2009, 01:54 PM #24 of 118
All that time thinking about his move and he still didn't bother to read the rules. Plarom, your lust for vengeance has ruined you.

What, you don't want my bikini-clad body?
nuttyturnip
Soggy


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Old Mar 8, 2009, 02:24 PM #25 of 118
Plarom's attacks against North Carolina and California are void because they aren't adjacent to any of his states. He loses those attacks, and we move into Round 2.

The three remaining unclaimed states (Tennesee, Alabama, Utah) may be attacked just like any other state (meaning they must touch one of your states, and you roll a die for it). KrelEN's up.

Jam it back in, in the dark.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > Play-by-Post Board Games > GFF Risk 10: The One Where Tritoch Doesn't Win

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