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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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General tips: 1) NEVER STOP MOVING. This makes it harder for you to be backstabbed, and harder to be sniped. 2) Don't be afraid to melee. It's surprisingly powerful in this game. The Bonesaw is more or less the Medic's main weapon. 3) Don't just heal one person. Keep looking around and mousing over your team-mates. If they're not 100%, top them off quick (assuming that your "main" heal-bitch is not being attacked/at 100%). 4) Watch out for spies. Tips on finding them out: If you can't move through a team-mate, it's a spy. If it's between 50-100% (i.e. not full but with a white health marker instead of a red), whack it a few times, it might be a spy. If it's a medic without an Ubercharge meter, it's a spy. If a friendly pyro lights another friendly on fire, it's a spy (and dead). If a pyro is on fire PERIOD, it's a spy (pyros are immune to the after-burn). If it's a slow-moving scout, it's a spy. If it's a spy without a disguise and his pistol out, it's either an enemy spy or a really stupid friendly spy. If it's not being fired upon by your enemies, it's a spy. 5) Don't panic and blow your Uber too early. The only times you should use it: -Your heal-bitch calls for the uber. -You are about to die (in which case, uber, pray your buddy kills the guy attacking you, otherwise run) -You're about to make a run at an enemy fortification (i.e. sentries, cap points, etc.) Once you get good with the medic, the other classes will be much easier to learn, especially the Scout. It's all a matter of learning to stay alive and when to run away. There's nowhere I can't reach. |
I'll try to keep those in mind. Sounds like a lot to figure out, though, kinda.
Also, if I already have Portal and Half-Life 2 [but not Ep1 or Ep2], is it worth getting the full Orange Box, or should I just grab TF2? Are the Half-Life Episodes and Peggle worth the extra $20? This thing is sticky, and I don't like it. I don't appreciate it. |
Well the new team fortress 2 Medic unlockables and achievements list came out today as well as some kind of free to play for the weekend offer for new players. Take a gander at this
How ya doing, buddy? |
Also Valve sucks at security. It's possible to unlock the new weapons with console commands, durrhurrhurr. I was speaking idiomatically. |
btw, for those who got to play with the new medic stuff briefly, what did you think? What kind of toxic man-thing is happening now? |
Blunt Trauma isn't that hard, you just need a heavy that will play along. You'll be surprised how easy it is to do when there are 6 people trying to push a cart in Goldrush.
It just sucks how many crappy medics there are now on the servers. I don't understand why there are bunch of people who didn't play medic before wanting to suck at it until they can get their new weapons, which they'll never use again since they'll stop once they get their precious achievements. *le sigh* FELIPE NO |
What, you don't want my bikini-clad body? |
Yeah that can pretty much be done on Dustbowl stage 2 at the capture point.
17 of the medic ones so far, woo. Jam it back in, in the dark. |
Peer review is great on Melee Sudden Death or Melee Barn.
Red's Exit for Dustbowl 2 usually has a couple teleporters that are just left there. Coupled with some dispensers and it's easy pickings for a demoman. There's nowhere I can't reach. |
While this is possibly one of the neatest patches ever, playing on servers with more than half your teammates is horrible.
I like how I can be a HWG and not one medic will heal me because they're too busy trying to bonesaw all the goddamn demos on the enemy team. How ya doing, buddy? |
I never use kritzkrieg, bludsaughter is better than the syringe gun, and the uber saw has no downside. At all.
How ya doing, buddy? |
Yeah, I'm finding the new needle gun to be a lot better than my old bonesaw, and as such I'm killing tons of medics with it and not the bonesaw. Gonna take me forever to get that achievement.
Also, pup, need to play with you sometime so we can get the HWG/demo/pyro achievements for each other. I'm sick of shitty demos not killing five buildings when there's three SGs bunched right ontop of each other and a bunch of dispensers there too. I was speaking idiomatically. |
I've given up on trying to get all the medic achievements for the ubersaw since I'm not a big user of melee attacks anyway. Once I got my +3 needle gun that was all I needed. It has saved me from many a scrape. Although, I know a lot of meds who also are good enough with the ubersaw than they can uber out of trouble in the middle of a firefight with a few well placed attacks.
I can see it having no downside (how much slower can you make a slow melee attack that *needs* to be accurate in the first place), just that I don't want to dedicate my life to a few toy achievements =/ What kind of toxic man-thing is happening now? |
I'm on a lot RR so just come on any time. Also i don't know if i phrased my post weirdly, but i meant that the new needlegun is better AND the saw is better; i already have all of the achievements. I know valve wanted to give pros / cons for each weapon, but the 30% slowness is not noticeably at all and the weapon still crits. No reason to use the original saw at all.
Pyro upgrades up next! FELIPE NO
Last edited by pompadork; May 22, 2008 at 08:31 PM.
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I wish they're release the class patches in groups of three or four, so we wouldn't have entire servers whoring up single classes.
What class do you feel is best against pyro? I seem to fare best when I'm playing as a pyro myself. The scattergun just gets too weak once you're outside of the flamethrower's range. What, you don't want my bikini-clad body? |
Pyro, in its element, which is close range combat with little hope of escape, is probably the most deadly of all the classes in my opinion. If the flame goes critical, then most anything will burn within seconds. It's like the killing ability of the heavy + mobility. The unfortunate thing is that this situation isn't all too common without some element of surprise.
In my opinion, the best class to combat it would be a soldier, since if they're any good, they can launch a pyro into the air and take his flames out of the equation. Scouts are also okay, since they can run around a pyro, so even with the lack of damage from the farther away scattergun, they can harass a pyro enough to leave or the scout can run away to safety. I've also downed a fair number of pyros who think they can chase a medic (they can't) and run after me in a straight line, which is easy pickings with a scattergun. Of course, medics shouldn't be on the offensive, but just think twice before running after one. How ya doing, buddy? |
This is a popular opinion I do not share, but most would say that Pyro is the game's overall weakest class. That may change with Pyro's patch, especially since a while back Robin Walker of Valve mentioned that they're particularly looking at Pyro vs. Soldier. Still, for the moment, a Soldier aiming at his own feet is far more deadly at close combat than a Pyro.
Most amazing jew boots Bless the Maker and His water. Bless the coming and the going of Him. |
I think Pyro next is a good idea, since there should be some more medics to put out those flames, but yeah i can't imagine what the unlocks would be. It'll be interesting to see if they change someting about the shotgun, since a bunch of classes have that.
Me and puff were talking about how it would be cool for the flame thrower to have maybe a right click function where you could just release a lot of gas then ignite it and it would stay aflame for a bit kind of like a defensive deterrent, but i'm not sure what the disadvantage would be. This thing is sticky, and I don't like it. I don't appreciate it. |
Haven't been playing much recently; guess I got kinda sick of the game. News on Steam today though:
I am a dolphin, do you want me on your body? Bless the Maker and His water. Bless the coming and the going of Him.
Last edited by StarmanDX; Jun 6, 2008 at 09:38 PM.
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A update on the Pyro Update:
Expected news, but of course, still very exciting. Have you guys tried the custom PL_maps like Cave, or Dynamite? I was speaking idiomatically. Want obscure Classical Music CDs? Search: http://www.lib.uwo.ca/ PM me the code, I'll rip it for ya [MAX 2 CDS/User] |
Any speculation on what the horrible pyro achievements are going to be?
What kind of toxic man-thing is happening now? |
By definition most of them will involve burning people and are therefore wonderful and not horrible
How ya doing, buddy? |
a quick question about the achievements involving "friends", do ppl have to be on your friend list to count or do group lists like GFF count? this might have been mentioned before but I missed it
What, you don't want my bikini-clad body? |
Sparhawke I know they have to be on your friends list, but I'm not sure if they have to be on your list before you join the server if you get what I mean.
As for my two cents on the Pyro achievements, I'm willing to bet money unlike the medic that they will involve every other class in some shape or form. Burning engineer buildings to death, some kind of teamed up one with the medic and I would be amazed if there wasn't some kind of Pyro vs Pyro achievement since that scenario makes their main weapon much harder to use. Jam it back in, in the dark. |
Well you got to have some achievements which is going to use all the weapons at the classes' disposal and then some that are going to be just crazy, like "Kill X amount of people with the axe", "Burn 3 pyros without dying", "Burn 50 spies in disguise", etc.
There's nowhere I can't reach. |