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What kind of impact does Hollywood have on video gaming
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Gecko3
Good Chocobo


Member 991

Level 14.63

Mar 2006


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Old Jul 30, 2006, 12:38 PM Local time: Jul 30, 2006, 12:38 PM #1 of 4
I know what you're talking about. The main problem is, Hollywood often picks games that have little to no plot, or else they throw out the plot in the game, and come up with something so far-fetched that by the time the movie comes out, it has little to do with the game (such as Resident Evil).

While I understand a straight adaptation that essentially follows the game point by point may also not work, I wish game developers and/or filmmakers could get a little more creative. I hated how the first Final Fantasy movie had nothing to do with the games, besides a vague reference of the 8 spirits (which could equal the 8 crystals in some FF games), and a guy named Cid. Beyond that, there was nothing else that you could really relate to the movie as from being in a game. Great graphics, but terrible storyline, which kind of hurt it a lot (Advent Children doesn't have much more of a storyline either, such as the extra characters coming in at that dragon battle, but not doing much besides throwing Cloud up higher. But at least it's in a familiar FF setting, so it's more forgivable).

Something I'd like to see them do more is something along the lines of the Matrix movies and Enter the Matrix. Yes, the 2nd/3rd movie sucked, and the game had many flaws with it as well (I played for a short while, and was kind of laughing at how Ghost ran like he had a stick up his butt), but the concepts they had was pretty interesting. Tell other parts of the story, so that, when taken together, they tell a more complete story. In Enter the Matrix, you get to see stuff that runs parrallel with the movie, and it's kind of interesting to see that stuff (but again, it was done kind of poorly, so it doesn't work out in the end). Personally, I would've rather played Neo, Morpheous, or Trinity, but I suppose 2ndary characters are okay, so long as they're actually helpful in the movie (for instance, I don't think anyone would want to play that fat guy who gets blown up fighting alongside Luke Skywalker in Star Wars, they want to friggin be Luke Skywalker and blow that Death Star up themselves).

Another problem that seems to be going on right now in Hollywood is that they seem to have run out of fresh ideas for movies. I know movies come out all the time, but it seems they don't want to risk investing in new concepts, like maybe the next Star Wars, or Lord of the Rings or even Titanic. Instead, they just look at what else is selling well, in terms of games/comics, or they just do remakes of other movies (which it seems, has been largely backfiring, as not many people wanted to see remakes of old tv shows for the most part. Seriously, how many of you watched the Honeymooners, or Bewitched? It didn't perform as well as Hollywood was hoping).

On the reverse side, a game being made from a Hollywood movie, it often also looks like they rushed the game out just to coincide with the popularity of the movie. The only "movie-based game" that I truly enjoyed was Goldeneye on the N64 (not the newer one that simply tried to ride on the fame of the first game with the name).

I think the problem here largely is that the game can't deviate too much from the movie, or else it suffers ("Man, that didn't happen in the movie!"), although if the game is fun to play, gamers are usually more forgiving (again, such as in Goldeneye. I played the game first, then saw the movie, and saw how the game does make a lot of stuff different, although the gameplay is very fun, so I ignored that). A fun game can often do what it wants, and players probably won't mind too much (and when it starts getting lame/boring, then peeps tend to start nitpicking every little thing).

The solution would be probably to start making the game right before they start filming, when they have the cast and what not ready, so the game devs can start developing the game based on the movie. And allow some creativity, so that if it doesn't happen in the movie, hopefully what they put in the game will be interesting enough so that gamers won't really care about the discrepancies. The King Kong game had a lot of stuff that didn't happen in the movie, but I was okay with it for the most part because when you get to play Kong, it's really fun (like beating up the V-rexes. My only complaint is that you only get to play him for like maybe 30% of the game). Plus you can unlock an alternate ending which is "happier" than the way the movie/game traditionally ends, which is a nice feature (I'm all for multiple endings).

I've babbled on long enough, but I'm sure others here can add some useful stuff too.

Jam it back in, in the dark.
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