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MMOG subscriber information. Odd details inside
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Gecko3
Good Chocobo


Member 991

Level 14.63

Mar 2006


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Old Jul 2, 2006, 08:01 PM Local time: Jul 2, 2006, 08:01 PM #1 of 9
Yeah, that site's numbers are pretty realistic/accurate. They may not be 100% accurate (because I doubt all of the companies release all their info), but it gives you a good idea of what things are like, MMO wise.

And yes, WoW does control like half the market, mostly because Blizzard has a good history of games, although the majority of the players are in the Asian markets (the US market only has like 1.5 million subscribers, which is still a lot). I think that's also why Blizzard keeps making so much "raid-heavy" content (cause asian wow players love that stuff for the most part, even though increasingly us players are getting tired of it).

There's a lot of reasons why some games are struggling, some of which include: It's not fun, it's not widely known, the graphics suck on it, player base got pissed off with an expansion/change in the game, or not enough content in it.

Jam it back in, in the dark.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > MMOG subscriber information. Odd details inside

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