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[General Discussion] Milking games for replay value.
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Gecko3
Good Chocobo


Member 991

Level 14.63

Mar 2006


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Old Aug 19, 2006, 01:30 AM Local time: Aug 19, 2006, 01:30 AM #1 of 24
I used to play SNES RPG's with some self-imposed restrictions, such as "no magic during battles (really tough in some fights in FF3).

Personally, I would've loved to see more games that had a lot of unlockable stuff based on what you did in the game (rather than just using a password system to unlock it). The invincibility cheat in Goldeneye for N64, for instance, was a major pain in the butt to get (beat the 2nd level in 2 minutes, 7 seconds I think), and to date, I only managed to do it once (afterwards just using a gameshark if I wanted invincibility), although it was really worthwhile to get (particularly as the game was even "too easy" on 007 mode).

It'd be really cool if a game unlocked a secret campaign or sidestory after you beat it to add some replay to it. The only example I can think of atm is Suikoden III, where after you beat it, you can play as the bad guys, and see stuff going on from their point of view. While it was short, I did like how it changes your perspective on the game (although I hated having to fight the 3 heroes cause the bad guys whupped me in the game, and only because they had 3 monsters helping them. But when you play the bad guys, you don't get those 3 monsters, and you have substantially less hp).

Jam it back in, in the dark.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [General Discussion] Milking games for replay value.

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