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[Classic] Anyone remember Battletoads?
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Gecko3
Good Chocobo


Member 991

Level 14.63

Mar 2006


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Old Aug 10, 2006, 01:29 AM Local time: Aug 10, 2006, 01:29 AM #1 of 44
Anyone remember Battletoads?

How far did you get in it? I recently replayed it on an emulator (although I did own the cartridge long ago), and always had a ton of trouble on the 3rd stage (I managed to beat it a couple of times by "cheating"; by cheating I mean I had a "slo-mo" controller on my SNES, since apparently there weren't any good cheat codes for the game genie, and even then, I barely passed it), and could never get past the 4th stage on the SNES version (Battletoads in Battlemaniacs) where you have to climb snakes that constantly weave in and out of a spiky area, where one hit = insta-death.

I really did want to give this game a chance, because the first stage was so fun. I mean, it was an obvious rip-off of the popularity of Ninja Turtles, but what made it fun/funny was the way you could kill enemies. For example, if you ran into an enemy and then attacked, the toad would have large ram horns on his head ala anime cartoons. If you kicked them while they were down, you'd have a big boot.

I think despite the relatively weak storyline, it was a fun beat-em-up, when the game allowed it to be a beat-em-up. I bet if you took a poll, most gamers who played BT would agree that the hoverbike stage was the stage that pissed them off the most (and it was worse on 2 players, cause if one guy screws up, both have to redo it. Note to game developers: BIKE STAGE IN BATTLETOADS AND OTHER THINGS LIKE IT DOES NOT = FUN. No fun in a game = unhappy gamer, which = less $$$ for you. I don't mind a challenge, but the way this stage was designed means I'll never see the other stages they no doubt spent a ton of time developing).

I suppose I could've eventually beat it simply by memorizing the pattern of the rock walls on the hoverbike stage. But since I had to constantly replay the first and second stage to do it (thanks to no save/password for whatever reason), I got tired of trying and played more fun games like TMNT 4 and Final Fantasy III, which were at least beatable.

Sorry if it sounds like a rant, but I'm just wondering what you all think if you played this game. Note that I'm just referring to the battletoads game, not the one where they team up with Double Dragon (which wasn't too bad, at least the bike stage they had there was enjoyable cause it was slow, and you got to fight while riding). I'm curious as to how many of you actually beat it, or at least how far you got. I think this is the only game to date that I've played and never beaten simply because it was too frustrating thanks to the steep difficulty (I suppose on an emulator it'd be a little easier, but I really don't feel like going through that bike stage again). I just wish the cheat codes I found online actually worked lol (the infinite lives works on the first stage, but then it doesn't on the 2nd or 3rd stage). I don't mind a challenge, but when it's something this hard, it stops being fun after like the 5th time you go through the first 2 stages just to get to die on the 3rd one.

I'm guessing the game didn't sell well (hence why we don't see any new Battletoads games coming out, unlike TMNT), and considering that hoverbike stage, it's no surprise. I think if it was more of just a regular beat-em-up game, it might've did much better.

Jam it back in, in the dark.
Gecko3
Good Chocobo


Member 991

Level 14.63

Mar 2006


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Old Jan 13, 2007, 02:52 PM Local time: Jan 13, 2007, 02:52 PM #2 of 44
Had to be done since I think you summed it up in the least number of words XD I only ever played it on emulator and after clearing the bike section once only to get owned by the boss I was pretty much with a feeling of yeah... why bother... I think battletoads was one of those first games to pretty much encourage players to be exspected to have flawless runs through a video game, eliminating any signs of... what's that word... oh yeah fun!

Snake Rattle and Roll had a pretty similar level of frustration involved too (ice stage anyone?) as well as Kid Chameleon, especially when you realise you don't do the levels in numerical order if you want to keep your sanity, because the stages are a maze in itself (I remeber one attempt I ended up going in circles replaying levels!) although that was made by another company. I'm amazed there was so many reports of battletoads though for the amount of frustration they caused gamers.

for anyone who needs reminding of the bike stage rage they felt (random toilet humour optional)
YouTube Video
Oh man, that brought back some painful memories. The fact that the guy in the video played 2 player mode made it worse lol. If either one of you screws up and dies, then the game forces you to replay the last checkpoint (sounds like Halo 2 on legendary). Again, I think Battletoads could've been a sweet game, if not for that damn speederbike level. If it was just a bonus stage, I wouldn't care. I never got to the later stages (and I tried really hard to get ot them, but you can only crash so many times in that level before you want to slam the game against the wall or roast it in the microwave), so I never got to see the cool designs and what not the developers made.

The fact that it's a regular level instead of a bonus stage, and that it's in virtually every Battletoads game (at least in Battletoads/Double Dragon, they slowed down the speederbike part, and let you fight to break up the monotony, but then this is ruined by the spaceship stage, which I never would've beat without an infinite lives cheat, having died about 20 times on that stage) ensured that the series doing well as a franchise ended the same way you crashed into those walls (or missed a jump) lol.

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Classic] Anyone remember Battletoads?

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