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Gecko3
Good Chocobo


Member 991

Level 14.63

Mar 2006


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Old Aug 12, 2006, 10:08 AM Local time: Aug 12, 2006, 10:08 AM #1 of 31
Originally Posted by Tube
It's called Halo 2. They actually bragged about how smart they made the AI for the game. But once you actually play the game on Legendary, you'll see the AI isn't the least bit smarter; they just up the AI's accuracy to 99% and increase the damage you take by ten times, then claim the AI is godly.
OMG, I hated this! Yeah, the AI wasn't necessarily smarter, they just shot like 10x faster, and their dmg output was about 10x more than even on heroic. Not only that, they had more hp as well, so it took most enemies longer to kill.

I remember one time on the first stage, running towards an elite with 2 plasma rifles. Both guns were going at it, and his side was exposed (I tried to sneak from behind, but it's almost impossible unless they're distracted by a Marine or flood). How does he respond? Not by shooting me (which would've took me down in like 5 shots on legendary), but simply whacks me once (I was getting tired of getting shot to death, hence why I charged), and I'm dead. So much for the Mark VI shields lol.

And to make things worse, if you play co-op on legendary, and either one of you dies, the game starts over from the last checkpoint. While I suppose it would eliminate the kamikaze tactics of the first game (where one guy stays behind somewhere safe, while the other goes and kills enemies one by one repeatedly), this, along with the "Ultra powerful 2-shot you" attacks by the enemy, makes legendary not worth playing through unless you like to suffer (if I didn't die in 2 hits from the enemies, I'd play through it on legendary). To this day, my brother and I have yet to beat it on legendary (the last boss is cheesy too cause you have to hit him a lot, and his shield hardly ever seems to be down long enough for you to hit him).

I wouldn't of cared if they dodged my shots, and used more sneaky tactics against me, but just making them shoot faster, and doing more dmg per shot, isn't "smarter AI", it's just lazy programming.

A similiar thing happened to me in Mario Kart too. While I did hate the SNES version where they had unlimited items and used them almost everytime I passed them up, on the N64 one, if you ever let any of them pass you up on 150CC, you will literally never able be to catch up with them. They move at such a super speed that no matter how well you do, or how fast you go, they will be so far ahead that you'll only be able to place 2nd (the only way to catch up to them is to like get 3 lightning bolts in a row, and hope that it lasts long enough. But usually you're in 2nd place, so good luck getting that lightning bolt too).

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This is a cool thread. I wouldn't mind AI being more challenging, but to essentially resort to tricks and tactics which amount to borderline (or outright) cheating is kind of lame. They should just make it where the AI has several pre-programmed things in them, and as you increase the difficulty (or kick the AI's butt too easily), extra code/sequences get added to them so that they become more unpredictable (as opposed to simply doing more damage, which is what virtually all FPS games define as "harder" difficulty modes).

For example, let's say in a FPS game, you're hiding behind a barrel. On normal, the AI enemy might decide to wait till you show your face to fire at you (rather than continually firiing at the barrel, unless it's an explosive one). On hard, they would throw a grenade near where you are to flush you out (something the player would no doubt do to the AI).

On very hard, if there were more than one of them, one of them would either send a guy where you are to see what you're doing (esp. if you're hiding in that spot too long), or they would cook the grenade off a little longer (as opposed to just throwing it where you are right away), so that it'll be harder for you to avoid the damage (but you should hear the pin pop, and then be able to wonder why the grenade hasn't been thrown yet after a while). The grenade still does the same amount of damage, just the AI really is smarter, and will use some more deceptive stuff rather than "OMG my bullet does 2x the damage now!"

I suppose programming this would take a lot longer, but if it's done right, it'll give the game massive replay value, cause the AI may not act the same way, making the encounter a little more challenging and different each time you play.

Jam it back in, in the dark.

Last edited by Gecko3; Aug 12, 2006 at 10:13 AM.
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