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What they need here is more of the impossible physical elements of the town from SH2 and SH4. Things like unnaturally long hallways (SH4 hospital), reality-defying architecture (SH2 prison), imagery that betrays a character's perception of his situation (SH2 Maria's prison cell, with the "who's really behind bars?" look).
The only part of the movie that seemed really mind-bending was the transitions from normal Silent Hill to otherworld Silent Hill. We need more things that jerk the viewer out of their comfort zone and shatter established perceptions of reality.
Things like that are going to be the real trick when it comes to making a non-interactive medium as scary as an interactive one. Because there's a degree of dissociation, you need to make people uncomfortable before you can start really scaring them.
Gans got the aesthetic of Silent Hill down to a science, but I don't know if he quite grokked all the things that make it Silent Hill. More impossible architecture and movement, and maybe more of a slow-paced and dreamlike atmosphere.
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Agree. I think the town itself needed to come alive more -- to have a personality all it's own. While the monsters and atmosphere were practically perfect, I think he missed some of the other things that make playing in Silent Hill so memorable.
But that can always be fixed in the sequel, which I hope he or a like-minded director can work on. I absolutely hated Brotherhood of the Wolf, but Silent Hill stands as one of my [guilty] faves.
Jam it back in, in the dark.