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[Classic] Final Fantasy VI Advanced
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B.K.
Chocobo


Member 974

Level 9.89

Mar 2006


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Old Jan 31, 2007, 06:20 PM #1 of 282
OK I saw some screenshots of said game and I don't see any improved graphics. So what exactly was improved?
I've played a bit of the Japanese ROM and I didn't see any enhancements in the graphics at all. They look the same to me.

Jam it back in, in the dark.
B.K.
Chocobo


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Mar 2006


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Old Feb 1, 2007, 12:55 AM #2 of 282
RPGamer has posted their review of the game.

http://www.rpgamer.com/games/ff/ff6g...gbastrev1.html

Quote:
The localization has been redone as promised. Each character feels closer to their true nature, more straightforward with how they feel, and there is definitely less confusion regarding the mysterious Siegfried. Some of the changes may be unwelcome because they change familiar names into peculiar names. These changes include retranslations of the esper Tritoch (now Valigarmanda), the esper Palidor (now Queztalli, not even Quetzalcoatl) and the relic Moogle Charm (now Molulu's Charm). Kefka's classic submariner line has also changed. Ultros, however, does not follow its Final Fantasy XII counterpart's name change and remains the same.
I wonder how many fanboys will protest because of that.

There's nowhere I can't reach.
B.K.
Chocobo


Member 974

Level 9.89

Mar 2006


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Old Feb 3, 2007, 02:33 AM #3 of 282
I wouldn't be surprised if Wal-Mart sells the game for $30. That's what they sell Final Fantasy V: Advance for.

This thing is sticky, and I don't like it. I don't appreciate it.
B.K.
Chocobo


Member 974

Level 9.89

Mar 2006


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Old Feb 5, 2007, 12:35 AM #4 of 282
Speaking of names being faithful, is it Vicks and Wedge again, or is it still Biggs and Wedge? I dunno, just a random question, but I'm curious as to see which version of FFVI they retained the names closer to.
I know it was answered earlier, but here:



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