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It's unfortunate that Namco US decided to remove all the voice acting for the character quests... I can't believe they would be so cheap at trying to save every bit of their money to avoid paying the VAs for the works they suppose to finish.
Jam it back in, in the dark. |
Rebirth has a really mediocore story, a very simple theme about race difference with a crappy ending that didn't stir up any sympathy in me... what's horrible about Rebirth's battle system is that you can't ask anyone to heal you, each character's skills are executed whenever AI sees fit, so when you're almost screwed over by a boss and see Annie at the back casting Grave, it's like "I'm dying here honey, use your brain a little and heal me..."
On another note, since when did Apple Gel become a rare item in Rebirth... it's supposed to be a cheap healing item that can be bought anywhere in the shop, but they made it a rare item with a poor healing effect... -___-ll There's nowhere I can't reach. |
The Force Cube is a major change to the traditional Tales battle system, I like the idea, too. The fact that you can pull out a skill with an ougi in consecutive manner is very satifying... the only problem with this is the damage decreases as the quadrants in the Force Cube begin to drain, but thanks to the new trilinear system, you can switch positions freely to restore the lost forces while the AIs help you defend for the time being. ToD2 and Rebirth seem to have the same way for counting damages you deal to an enemy... the numbers that pop out when you execute combos are the sum of the total damage you delt to that particular enemy... when I first saw a clip of Judas pulling out his final hi-ougi, I was totally amazed by how much damage he was able to pull off (first 5xx times 4, then 2xxx times 7, etc), but when I got my hands on the game and used a miracle lens on the enemy, I realized that it's the total damage he did, not individual damages represented in Phantasia or Eternia, lol.
How ya doing, buddy? |
The only reason I use Annie is because she has a strong hi-ougi with Eugene, useful during boss fights... other than that, she's pretty useless. And dammit, I can't accept the fact that Mao is a boy @#$@%^@#$.... whoever chose his voice actress is a evil evil man.... :biggrin: Tytree's position is practically reserved in my party because he could really keep the enemy busy with his combos. I am a dolphin, do you want me on your body? |
Spoiler:
But I do know what you mean.
I was speaking idiomatically. |
For now, I'll respond based on what you wrote, forgive me if I misunderstood something. How are they pressed for time to make a decision to cut out the English version's CQ voices when the Japanese version hasn't even released? If Legendia turns out to have a crappy sales in Japan, I doubt they'll even bother to release it here. A large coporation like Namco should know what's appreciated by gamers and what's not, not to mention that they treat gamers in two different countries differently. If they want to have good sales, if they want positive comments instead of complaints, then they should at least try to keep things they can keep from the Japanese version. Instead of removing the intro's theme song and recomposing a totally new instrumental track just to make the game feel more "mainstream", they could focus on more voice acting. They could even leave the Japanese voice track on without any English dub and I bet the game will sell as well as it did as the current half-voiced-game. When they have spent so much effort on this game, I don't think there's no reason to go an extra step and finish something that's supposed to be there. Double Post:
What kind of toxic man-thing is happening now?
Last edited by yangxu; Mar 5, 2006 at 01:39 PM.
Reason: Automerged double post.
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The problem with cutting CQ's voices is, people see CQ as sidequests, so it doesn't matter if there are voices in there or not... but the fact is, CQ contains another huge portion of the game's story (unlike sidequests from Symphonia or Phantasia) that goes on for a good 15 hours...
The way I see this is that it all goes back to the words "Character Quest", if they weren't there, or if the whole chapter separation screen was never there, perhaps the whole game would be dubbed. Rebirth had a similar trend as far as how the story's told, Spoiler:
That's why I like .hack series even though Bandai decided to release something that could be on two DVDs into 4 separate DVDs... the complete Japanese voiceover is kept there for gamers to choose. FELIPE NO
Last edited by yangxu; Mar 5, 2006 at 02:57 PM.
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Would be nice if they could redo all the ToP musics the symphony orchestra way... since a majority of tracks in there are string based...
What, you don't want my bikini-clad body? |
One thing Symphonia can't overdo Legendia is its voice acting... Legendia has SUPERB VA this time around, Namco really hired some good people to do a spetacular job at it. That factor alone boosts up my over impression with the game.
Jam it back in, in the dark. |
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