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The Wii, on the graphical side, is nothing more than a Gamecube 1.5.
It's the control that makes it a significant step forward. I think MS' Xbox Live service is managed pretty well, but there are quite a few things that turn me off online gaming, namely PAYING for it, and the whole idea of the Marketplace and having to buy content - of course you dont HAVE to, but when there are weapons upgrades, some rich noob will go off and buy it while you spent weeks getting to the same level, etc, and the whole idea of downloadable levels for a price is just a farce IMO. I'm not saying Nintendo's Wi-Fi Connection is any better. The whole idea of friends codes is annoying, to say the least, and there is no central hub you connect to before playing. All online stuff is managed in each game. So a combination of the best elements of Xbox Live, coupled with the idea of Nintendo's Wifi Connection being FREE would mean a very competetive online service to Xbox Live, and to an extent, Sony's PS3 Online Service. I understand having to pay for Xbox Live Arcade games, though. That makes sense. You're getting developers to re-release and even improve their old games, so of course they need financial benefits to justify the development costs. So it's good to see Hudson back on the console market for Wii's Virtual Console. In terms of that hilariously bad motion sensor technology in the PS3 controller, I totally just lolled my ass off when Ken Kuturagi and Phil Harrison just stood there talking about it in the most matter-of-fact way, and as if it had NEVER BEEN DONE BEFORE. Phil: "Look at this...when I lift up the controller.....*gasp*...IT FLIES!" The entire world just groaned. Except the Sony fanboys who thought it was the BEST THING EVER. But then to some of them, it was a very humbling experience seeing Sony's copy-cat approach to the console industry first hand. Jam it back in, in the dark. |