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Actually, I think the graphics are in a "sprite 3d", very simplified 3d graphics that look similar to sprite graphics due to the texture treatment (kind of like cell shading), because if you look closely to the hometown screenshots, the paths on the ground aren't straight, and actually would converge at a perspective point. Granted, that point would be very, very far away because the ground only slants slightly, but it's there nonetheless.
In other news, those "battle backgrounds" don't look like backgrounds to me. I myself wondered when they would implement backgrounds into Pokemon battles, and when I thought about it, i don't think they ever will. I mean, it's already weird enough that water battles take place with the combating Pokemon "floating" over the water, but other than those simple issues, there are also issues about size. If I recall correctly, looking at Groudon's size in the Pokedex, he was FREAKISHLY huge, and making a background in battle would mean that you would have to create size-proportional Pokemon, and that would mean you would only see Groudon's legs, and that'd be no fun. Jam it back in, in the dark. |
Yeah, but when we saw the Screens for Ruby and Saphire, those screens didn't change, and in reality, I'm doubting these will either. I'm pretty sure this will be close to, if not exactly, the end product as far as graphics go.
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No, I don't think you're expecting anything out of line. In fact, animated battle sprites were something they SHOULD have added at LEAST by Ruby and Sapphire. It's dumb that they don't have them, and the battles are wearing thin because of simple things like that, and in a game where battling is pretty much all you do, that's saying a lot.
This thing is sticky, and I don't like it. I don't appreciate it. |
With the Pokemon world, I've always felt there were a certain amount of things that I would rightly be able to expect of the games.
One of these is that I thought you should be able to run diagonally. You can in Pokemon Ranger, and I really think the Pokemon world would benefit from free movement. But you know what, I'd be ok with not running diagonal, if it weren't for two particular issues: The biggest being that you are actually able to run into Pokemon without moving at all. That's right. By simply turning your character in place, you can run into Pokemon. This is made more problematic when you run into Pokemon battles SO OFTEN. Seriously, do not make it possible to run into a Pokemon battle in the next step. This has happened to me more than a couple times. If Pokemon appeared on the world map (Like in Ranger or in games like Xenosaga or Grandia III) then there would be a Pokemon every three steps over. One of the other issues is animated battle sprites. Now, I know I mentioned this before. And I understand that it is quite a bit of work. But the reality is that the animations don't have to be complex. Three frames for "waiting" movement. One frame for two types of attacks. One frame for hurt animation. I mean, just look at Golden Sun. They have plenty of enemies, and (if I recall correctly) each of them has three "waiting" frames, two types of attack frames (one for physical attack, one for magic or item) and "hurt" frames. And all of these frames are done for both the back and the front, meaning there are twice the frames for each monster. But, griping aside, this version seems the most promising. This might actually be my first Pokemon game purchase since Red (although together with my brother, we have Blue, (2)Silver(s), Crystal, (2)Stadium 1(s) & 2, Ruby, and Pinball, all acquired through either being given them or traded for. I used to have Yellow but it got stolen). I hope that along with the re-inculsion of night and day cycle, that they have more environmental graphics that really immerse you into the world, like the snow in the trailer, or the ash in the Ruby and Sapphire games. I mean, one of the biggest things about the Pokemon games was that you were "traveling the world". And anything that makes the "world" more enjoyable, makes the gameplay experience more enjoyable. And for all those who were saying things like "Well I think it's better that Wi-fi has friend codes because the likelihood of something-bad-happening/running-into-haxor-strangers", those are ridiculous claims. Just because there is online wi-fi enabled for random opponents, doesn't mean that you can no longer only play with/against friends. Look at Metroid Prime. Online play for random opponents is enabled, but that doesn't mean you HAVE to play it. You can always go into the rival room and play against your friends. I am a dolphin, do you want me on your body? |
I actually liked Torchic and it's evolutions, better than Cyndaquil anyhow. But this new "Fire-monkey" looks dumb to me. How many monkeys do you SERIOUSLY need in the Pokemon games? You already have Mankey and Primeape, Aipom and Vigoroth. ONE rendition of ONE animal, I think, should be good enough. There are plenty of other interesting animals out there that you can model Pokemon after. I was speaking idiomatically.
Last edited by Vulpes_Callidus; Aug 7, 2006 at 12:09 PM.
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If you look at the Pokedex, it details Vigoroth as a "Wild Monkey Pokemon". I can understand it being a sloth. I can understand it being a monkey-sloth hybrid. It's pretty clear where the "-oth" part of "Vigoroth" comes from. But apparently, it's a "Wild Monkey Pokemon". Anyways, Mankey might be a pig-monkey, and Vigoroth might be a sloth-monkey, but along with Primeape and Aipom, that's too many similar monkey-type Pokemon already, in my opinion. They should really focus on different, interesting types and breeds of animals instead of just making wierd hybrids of the same thing. And it doesn't change the fact that I still think the new starter Pokemon look dumb. But that's just my opinion. What kind of toxic man-thing is happening now?
Last edited by Vulpes_Callidus; Aug 8, 2006 at 02:36 AM.
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