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Originally Posted by sprouticus
The other 2 GBA games are good and I recommend them, they're just not nearly as polished as Aria.
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Whoa, what? Circle of the moon was a VERY successful leap to the GBA, and sports the music that is the most symphonic in any of the latest portable Castlevania games,
including Dawn of Sorrow. Also, the bosses were more unique and awe inspiring in comparison to either of the Sorrow games (Seriously, Andramelech was one bad-ASS).
Also...
Why have there been no games like Simon's Quest? Honestly, I
liked traveling to different towns and finding weapons and
going on an adventure. If they can fit 2 Castlevania GBA games onto 1 cartridge, they sure as hell aren't making the games as big as they ought to be. I mean, why do you HAVE to be in pretty much the same goddamn castle EVERY time (that has a: dance hall / guest room, clocktower, chapel, underground reservoir, underground cemetary, highest tower / observation tower, and chaos realm). This is especially stupid when in Dawn of Sorrow you're in the
cult's castle,
not Dracula's, yet
they are still the same.
I really hope they improve the battle system for the upcoming Castlevania games. This is particularly bothersome when they made the weapon-swings in Dawn of Sorrow
slower than Aria of Sorrow. I mean, really,
why does Soma have to stop every time he attacks? Can't he walk and attack at the same time?! Such a stupid limitation just makes me come up with equally stupid ways to negate said limitation, like land-canceling, backdash-canceling, and crouch-canceling. I want strategy! I want mobility! The recent 2d Castlevania games have been
way too easy and feature NO strategy whatsoever, and I find myself simply pressing the attack button over and over again.
Don't get me wrong. I really like the Castlevania games. I bought Dawn of Sorrow because I knew it would be fun, and I know that I can expect the standard of quality for the Castlevania series to be higher than most any other sidescrolling action-rpg games. It just pains me to see when a great opportunity is missed, especially when the GBA games could have been
way more than they are.
Jam it back in, in the dark.