Honor of Blight

Member 946

Level 5.43

Mar 2006

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Apr 26, 2006, 06:12 PM
Local time: Apr 26, 2006, 04:12 PM
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#1 of 16
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Actually, Ulyesses, you address pretty much the same sentiments that I carry with Maya and Max.
One of the biggest differences between Maya and Max, and usually the more Maya adept artists proclaim this difference, is that Maya is very shortcut-based, and Max is very list based. Seasoned users of Maya will tell you how to get something done by telling you the shortcut keys. Seasoned users of Max will tell you how to reach it in the list on the sidebar, and perhaps will tell you the shortcut if there is one. Noobies to Maya won't be able to tell you jack about how to do anything in Maya. Noobies in Max will tell you how to reach it in the sidebar and the shortcut key if there is one, and if they know.
The point I'm making here is that pretty much the biggest difference is the interface ofthe two programs. Max's interface you can kind of guess where a tool is. In Maya you sort of have to figure it out yourself, and that can be a frustrating ordeal since the principles of CG are already enough to deal with as far as something to learn.
One of the other differences, I'm told, is that Maya's scripting is far superior to Max's. Now, I've had some experience scripting in Max. Some of it is a bit like QBasic (very basic C++), a little bit of math and a little bit of programming smarts will get you far enough in Max. However in Maya, the scripting allows to to a lot of things that Max can't really do. However, don't take my word for it as I am a bit shaky on the details.
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