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[Wii] Metroid Prime 3: Corruption
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Vulpes_Callidus
Honor of Blight


Member 946

Level 5.43

Mar 2006


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Old May 12, 2006, 02:03 AM Local time: May 12, 2006, 12:03 AM #1 of 116
To Indigo, well, not quite. Actually, most fps games, regardless of whether it's on PC or Console, always have the reticle in the center of the screen. Publishers didn't want to immediately do that with FPS games on the Wii because the controller sensitivity would be disorienting. Minute gestures and arm fatigue would make the Wii remote slightly vibrate, causing the reticle (and consequently, the screen) jiggle around, and that's not really the way our eyes percieve things in reality, and aside from that, it would be very nauseating.

Secondly, I'm pretty confident that the control scheme will work out just fine. I'm pretty sure that the "camera lag" is as bad you think it is simply because the players are still getting used to the sensitivity of the Wii remote, and don't want the reticle to go zipping around by going too fast. Ign site editors have said numerous times that while it is very instinctive and intuitive, the Wii remote takes a lot of adjusting due to its sensitivity.

I myself wondered how the FPS control scheme would work out. Before now, the only way I thought an FPS game could work would be similar to Resident Evil 4, that when you wanted to look around, you would have to press a button (the L button, in RE4's case). Confusing? Let me explain differently.

A computer FPS viewport is controlled by the mouse. To turn around in a 360, the user generally moves the mouse either right or left until they cannot move it further, then lifts the mouse off the table (and leaving the ball or optic sensor reading nothing) to reset the mouse position, so they may set it down again and move it further. In the Wii remotes case, sensing is ALWAYS on, so there's no way to reset your position to turn all the way around. So I thought that in order to fix that, pressing a button on the Wii controller would emulate setting down the mouse, and letting go would stop the motion sensors from reading, so you could reset your position.

Jam it back in, in the dark.
Vulpes_Callidus
Honor of Blight


Member 946

Level 5.43

Mar 2006


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Old May 12, 2006, 07:40 AM Local time: May 12, 2006, 05:40 AM #2 of 116
I don't think so, it'll probably be simply upgradable. Pretty much like all standard 2d metroid games, there was no point in going back to the other beams because the beam that you have currently was usually the most powerful. I don't think the beams in Corruption will have elemental attributes, if that's what your wondering. It will probably more resemble the classic beams (ie the ice to wave to spazer to plasma, except more linear and stackable).

How ya doing, buddy?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Wii] Metroid Prime 3: Corruption

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