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[DS] Advance Wars: Dual Strike 2
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Yggdrasil
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Old Oct 10, 2007, 08:19 PM Local time: Oct 10, 2007, 05:19 PM #1 of 55
Hmmm... I'm really digging the new style, love the new way the unit combat graphics look now (better than in AWDS1 where it was just AW2's graphics stretched/compressed out to varying degrees, but I will miss the cartoony elements). But I wonder what kinds of gameplay changes they've made. Can I still park my bombers in a way to block foot soldiers? Though, from the screens it doesn't look like they've changed that.

Also, why hasn't there been an official announcement for this yet?

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Yggdrasil
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Old Oct 11, 2007, 05:53 PM Local time: Oct 11, 2007, 02:53 PM #2 of 55
The girl reminds me of Eureka, but I don't want things to go down that way (her being an alien or whatever).
No kidding about that, but I wouldn't mind the alien thing (I for one thought where they took Eureka in the show was pretty interesting). But in any case it is good to see that even after what appeared to be a worldwide disaster with meteors falling from space the world is still ready to wage war.

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Yggdrasil
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Old Oct 11, 2007, 06:19 PM Local time: Oct 11, 2007, 03:19 PM #3 of 55
Don't know if anyone pointed this out or not yet but according to Kotaku the game name is Advance Wars: Days of Ruin and it comes out Janurary 21st. (Use ctrl+f to find the advance wars listing)

This thing is sticky, and I don't like it. I don't appreciate it.
Yggdrasil
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Old Oct 16, 2007, 12:20 PM Local time: Oct 16, 2007, 09:20 AM #4 of 55
Apparently Kotaku recently got some hands-on with AW: DoR

So the motorbikes count as infantry eh? I wonder how much they cost considering their infantry abilities plus their mobility.

I am a dolphin, do you want me on your body?

Last edited by Yggdrasil; Oct 16, 2007 at 12:25 PM.
Yggdrasil
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Old Oct 17, 2007, 04:11 AM Local time: Oct 17, 2007, 01:11 AM #5 of 55
They're not doing away with CO powers, just hitting them with the nerf bat. It won't be like before with colin or some other broken CO/CO combo where in the middle of a battle you can pop the SCO and basically win. Personally I think this is a good change. This way CO powers will be used to win smaller battles here and there, instead of completely overturning the battle in one turn.

Quote:
If you pause the trailer at around 1.04, you can see the land units and their costs:
Yeah, I saw the video after the post, and after watching I was feeling lazy, not to mention I had class right after...

I was speaking idiomatically.
Yggdrasil
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Old Oct 17, 2007, 01:59 PM Local time: Oct 17, 2007, 10:59 AM #6 of 55
There's a difference between nerfing the Colin/Sasha tag team and nerfing everyone. Very few S/COPs could actually turn the tide almost instantly, and even if the few times it could you'd give your own opponents a huge boost in their meter. I thought that the system as a whole was pretty balanced, even if a few guys tended to be abusable.

They probably found something called the Colin Paradox that made it impossible to nerf him without reworking all of the game mechanics.
If you time your SCO tag power correctly and didn't screw up by the time your turn is up the game should be won and it shouldn't matter if they have their meters filled. And unless you are up against another good/cheesyColin player any semi-decent combo would do (i.e Eagle/Sami - HQ insta-capture FTW)

So I don't think this CO power nerf stemmed solely from the power of Colin's powers, although when talking about overpowered powers Colin's comes to mind first. However just exactly how nerfed CO Powers will be and what kind of things they will do in this next game has yet to be seen and until then it is kind of pointless to cry over the CO power changes (least of all the loss of Colin, which in my mind is an awesome thing).

How ya doing, buddy?

Last edited by Yggdrasil; Oct 17, 2007 at 02:01 PM.
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