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If u go to work in a company, for making game music
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DCII764II00
Autumn Reign


Member 934

Level 6.82

Mar 2006


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Old Mar 23, 2006, 08:40 AM Local time: Mar 23, 2006, 05:40 AM #1 of 12
Gotta Say, music production (of any kind) is a real difficult business to get your foot into.

I've been producing for roughly 2 and half years now.. I just recently have developed moderate skills... So.. Experience is a very big important factor.

The reason why it's hard to get into the music business, is because it's highly saturated with a lot of people... And they expect you to already have an audience before they even consider you for contract work or anything else really.

For me, it's been such a struggle to get good at what I do.. and even more of a struggle to find people that evne want to listen to your music. The reason being, cuz you're not a star, so you're not worth a listen.. Really that's the main reason.


I dont know the details with game music.. But I'm pretty sure it's hard or even more so than regular music production because of it's restrictions to one area.

I mean.. You could check out http://www.soundclick.com and look at all the music producers out there.. all tryin to sell music online, when the average joe can just open up a p2p or download an album with a torrent.. What's the point of looking at those peeps when I can listen to a chris brown, or a metalica, etc etc....


Your to do list is as follows:

Learn the skills needed for the profession, the key skills.
Expand on the key skills to incorperate other skills (Knowledge)
Document all the work you do - date them and organize them.
Send your music to as many friends/peers as you can, get them to do the same.
Create an interactive webpage with forums/shoutboxes, get people there.
Create a portfolio, burn a disc with your best songs - send them around,
give them to people for free.


THE MOST BIGGEST THING YOU CAN DO, IS DO YOUR WORK FOR FREE! Expect no payment, no return.. And do it for as many people as you can... the first thing you need is notches on your belt.. and people who can say you did a good job...

Oh and to prove my point, my signature is the link to my music on soundclick.. I average about 20 plays per day.. Which is pretty low..That just goes to show how difficult it is to find people who want to listen, care or even consider your music, as just that, music to be listened to.

I suggest you buy this book:
ALL YOU NEED TO KNOW ABOUT THE MUSIC BUSINESS
Written by: Donald S. Passman

Quote:
[i]The Rolling Stone Magazine writes:
Should be required for anyone planning or enduring a career in the music biz
Hope that helps
.dc

Jam it back in, in the dark.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Network > General Discussion > If u go to work in a company, for making game music

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