![]() |
||
|
|
Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
Thread Tools |
What ramped up the emotional experience you mention was the fact that you knew that you were killing these living creatures to save the girl. You knew you were doing evil so you could do good. It was incredibly painful for Wander, as you could see every time you defeated one of the colossi. And yeah, that part you hid was sad. I was surprised when it happened. I also wanted to second Half-Life 2 and the Metroid games. One game that's missing from this thread is Metal Gear Solid 3: Snake Eater. The MGS games have all been great, but this one trumps them all. The story was crucial, especially coming after the derailing that was MGS2. Everything was perfect: the first encounter with Ocelot, Eva's part, the way The Boss carried out her agenda and tried to reason with Snake, and lets not forget the final battle with The Boss. The end was very sad as well. Everything Snake went through during that mission to have it turn out like that was heartbreaking. It really helps you to see why Big Boss turned out the way he did. Jam it back in, in the dark. |
I just wanted to use that smiley
![]() No but honestly, if you looked hard enough every "perfect" game has a major flaw. Plenty of peeps say Symphony of the Night is the "perfect" Castlevania game. Well what about the dismal dialog between Richter and Dracula? VAMP KILLA: Your words are as empty as your soul! Mankind ill needs a savior such as you! MOFUG'N DRAC: What is a man? A miserable little pile of secrets! But enough talk... Have at you! But outside of that, and a few other nuisances, the game is practically "perfect". There's nowhere I can't reach. |