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The fact that you can use MegaMan's Mega Buster and Servbot/Kobun heads sells the game for me :biggrin:
I see it as Capcom's apology for releasing Final Fight Streetwise. In essence, this game can be seen as a beat-em-up of sorts. Though I know people are still bitching about the supposed short length of the game. The fact that you have literally thousands of zombies in your way, and you can beat the crap out of them will provide me with endless entertainment. And even moreso should the rumored online co-op become a reality. Jam it back in, in the dark. |
WolfDemon, you can see the Mega Buster in the trailer that was released on Xbox live Marketplace (I'm fairly certain that it's the trailer that was released before E3, not the E3 trailer).
You see it being used on a crowd of zombies for about a split-second, but it's surely there (most likely as some kind of unlockable though). There's nowhere I can't reach. |
Indeed. Kobun sex, which makes it all the more pleasurable.
Infernal, the more recent trailers (and the E3 trailer) did show various scenes out the reporter outside the mall (in courtyards, and the parking lot) kicking some zombie ass. It's been known for a while that you can venture outside the mall; though we don't exactly know the extent of how far outside the mall's limits we can explore. I'm loving the motion blur and depth-of-field effects that are used in the game; subtle, but they add that extra level of realism. Praying that Capcom will shell out a demo soon. But then again, if they're taking eons porting Street Fighter II Hyper Fighting over, then Dead Rising might be out of the question ![]() This thing is sticky, and I don't like it. I don't appreciate it. |
Curious...anyone see the Webisodes that have hit the web and Marketplace as of late?
They're all comprised of cutscenes from the game, and it's looking real good right now. Hard to say, but it's looking even sharper than it did at E3 this year! The use of motion blur and depth of field just add to the graphical flair of the game. Hopefully that demo does arrive soon, cuz I'm in the same boat as you guys. No reason for a demo to be released after it hits shelves, as it defeats the purpose of giving exposure to the game so that consumers will buy it when it hits the store shelves. Even though the Marketplace Crew has said that nothing is released on Fridays, it has seen some exceptions as of late (Ninety Nine Nights for example). So let's hope that we get lucky this Friday. I am a dolphin, do you want me on your body? |
Yep.
I'm sure they're extensively testing it, just as they did with the King Kong demo, which, come to think of it, mysteriously vanished from the Marketplace after a couple of days. I wonder why that happened... In all seriousness though, I hope Microsoft doesn't screw this one up, because unlike King Kong, this game isn't just a free giveaway for Achievement points. :biggrin: I was speaking idiomatically. |
Undoubtedly the best demo to hit the Marketplace. Bar none.
The demo gives you 15 minutes of free-roaming goodness around a portion of the mall, allowing you to kill the infinite number of zombies to your heart's content. Is there really more that you could ask for? Just don't go to the Warehouse, outside the mall, to the Movie Theater, or the Entrance Plaza, or you will trigger a cutscene which ends the demo. Nice cutscenes and all, but you just really want to kill, kill, and kill some more zombies. Anyone find the SMG and Katana yet? The katana is just fucking sweet guys. One swipe and the zombies are cut in half. If you want to recreate Kill Bill's Crazy 88's fight, then this is the way to do it.
Also, for you pervs, take a picture of the female zombies with lingerie on, and see what happens. I can't fucking wait for the 8th to arrive. There is no way this game can do any wrong. What kind of toxic man-thing is happening now? |
Either way, it is a demo, and as such is just a taste of what to expect from the full retail game...there'd be no reason to buy the game if this demo had allowed us to play for an infinite amount of time. By the way, another little secret in case you didn't know:
Of course, you can then jump into the sea of zombies and slaughter them without the fear of being injured! Enjoy ![]() FELIPE NO |
Well, there is some use for it in the demo. You have to hit the giant Servbot enough so that the dizzy eyes match up with the sad mouth, and then you take a picture of it, giving you a large amount of PP. It's a little easier if you just hit the Servbot head with the water gun, as it gives you more precision in lining up the facial expressions than with the sledgehammer or scythe.
While not having any use in the demo, PP is what levels Frank up (as far as learning new moves, having more stamina, etc.). Some other free PP spots are taking pictures of the cardboard woman in the Music Store (to the left of the Servbot store), and taking a snapshot of the Ratman poster in front of the Movie Theater. So now you have some locations to go to get some free experience points when the game comes out tomorrow. Lord, I can't wait. :biggrin: What, you don't want my bikini-clad body? |
Some good news for the sales numbers of Dead Rising, for those interested:
Today Capcom announced Dead Rising, the company's first game for Xbox 360, has shipped more than 500,000 in the two weeks since its US launch date of August 8. In preparation for the next-generation, in 2005 Capcom concentrated on creating titles for foreign markets while seeking to improve its marketing, sales, and business operations functions in North America. The company attributes Dead Rising's early success to these changes. For those keeping track of random statistics, Dead Rising is also the fastest selling next-generation title from a Japanese publisher Not exact sales numbers, but it gives a good picture on the demand for the game. I'm sure Capcom is happy about the news, and Dead Rising 2 is inevitable now. How ya doing, buddy? |