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The thing is, they're only worth going for if you have fun doing it. You don't NEED a reward for doing it. Unlocking them should be the fun of it. If you don't enjoy it, don't do it. It seems silly to dislike them and think they detract from something. Just don't go for it if you don't care. I don't see how it's ruining the game.
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Quite the opposite for me. Most of the time, I'll go for an achievement only if there are rewards for it. I don't find any point of doing so otherwise. True, it should be fun doing it, but what you're doing is simply a part of playing the game. If there aren't any rewards, isn't it more fun to play the game normally than playing on a strict run to meet the requirements of something?
If I really like a reward for an achievement, I'd bust my ass trying to get it, just to enjoy the game further with the rewards later. The achievement rewards on Mass Effects were awesome for me, enhances the gameplay with extras. Rachet and Clank games have in-game skill point system too, and they are actually fun doing, unique since you won't uncover the game's hidden details on a normal run.
I'd actually take the final rankings of MGS4 as a form of achievement myself. I love the rewards the game offer, and with that, I busted my ass and perfected my save file in 10 days of the game's release
(save uploaded on gamefaqs).
Then again, I'm the type of person that saves the best for last with a combination of a perfectionist when it comes to games. I don't mind forcing myself through something, so long I enjoy the end result. In the case of SCIV, I got honors for rewards at first, but didn't want to leave it half done, so I completed the list.
As for system based achievements, there are no rewards whatsoever, making it a nuisance to enjoy the game without feeling like you're skipping out on a portion.
Jam it back in, in the dark.