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[PS2] Final Fantasy XII
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Scarletdeath
♪♫ SCARLET●D ♫♪


Member 87

Level 26.97

Mar 2006


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Old Nov 7, 2006, 03:40 PM Local time: Nov 8, 2006, 04:40 AM #1 of 4284
Originally Posted by Spat
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Here's just a very minor thing I noted, which really doesn't affect my view of the gameplay or anything. But like with most RPGs currently, I wish these RPGs would actually show your characters wearing the new gear and equipment you equip on them. I know this sounds silly, but when I put on some heavy armour and a helm for Vaan, he looks exactly the same as if he were to start out with the simpliest of armour (correct me if I'm wrong). I haven't noticed if the weapons look different. I'm sure in FFVIII, you could tell the different weapons, for example Squall's Lionheart looked MUCH different than the regular gunblade, or as with FFX, Tidus ultimate weapon looked massive, as compared to the default Brotherhood blade.

Of course it's with the limitations of the technology of the PS2, but I think it'd be sweet to have this. Metal Gear Solid 3 did this quite well with Snakes' constant change in camouflauge, but then I don't think the engine have to do so much processing power, as the NPCs and enemies were far fewer in any given screen/stage. Just my 2 cents.

Hopefully we might see this in FFXIII, but I have my reservations. Just a thing that I'd like future gen RPGs to adopt.
This is exactly the reason why I love Radiata Stories. Not only do you get a change of weapons, your armor change is varied by a big difference too. I'm glad they at least have different models for shields and weapons for FFXII.

Also, yeah I'm playing FFXII now too lol. Just got to the place after Giza (Rain). Supposed to go east or something after that. I'm loving the hunt sidequests. Overpowered weapons as rewards FTW.

Jam it back in, in the dark.
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