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[Album] FINAL FANTASY XII Original Soundtrack (SVWC-7351~54)
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Taisai
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Old Jun 17, 2006, 02:16 PM Local time: Jun 18, 2006, 04:46 AM #1 of 124
Sorry for my belated replies, but

Originally Posted by Raijin
Btw, will we get a translation of this interview (or even some parts of it)? I think we have an explanation of why a such big difference between the in-game sound and the OST in this interview.
There is no explanation except 'OST includes the stuff before sequenced inside PS2', in that booklet.
In short, it's so hard to play luxurious music like FFXII on PS2 which has only 2 megabyte of sound memory.
Indeed, it's revealed they wanted to stream music because Sakimoto had used too many channels.

Originally Posted by Cellius
If there are any MIDI experts in this thread, would you care to hazard a guess about what libraries they're using here? I'm randomly clicking on tracks and the MIDI samples are incredible, at least to my ears.

Might this be the work of EWQLSO ? That's the highest quality library I can think of at the moment.
I'm not a MIDI expert, but Sakimoto and Kawamori mentioned it in a magazine.
Yep, mainly wood winds were taken from QLSO(Perhaps Platinum!), but strings and brass were respectively from Sonic Implants and Project Sam.
Then, some trumpet samples were from other library I can't remember the name now.

I have seen many dissatisfied with strings. Are Sonic Implants so bad samples?

Jam it back in, in the dark.

Last edited by Taisai; Jun 18, 2006 at 03:23 AM.
Taisai
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Old Jun 20, 2006, 04:53 AM Local time: Jun 20, 2006, 07:23 PM #2 of 124
Though I'm not a game developer, my thought is as stated below:

Streaming music brings the slower speed of loading data than sequenced music.
I haven't played DoC yet, but that was FPS game they could put an entire stage date on memory.
But FFX was RPG whose battle datas couldn't always be on memory.
In the case of FFXII, PS2 had to load and handle dates incessantly 'cause this game features a seamless transition from exploration to combat mode.
They would not be incompetent but prefer less loading time, to the better sound quality.

Still, I personally guess FFXII music was spoiled after sequenced in PS2.
Sakimoto was supposed to be able to compose simpler music.

There's nowhere I can't reach.

Last edited by Taisai; Jun 20, 2006 at 05:41 AM.
Taisai
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Old Jun 20, 2006, 06:55 AM Local time: Jun 20, 2006, 09:25 PM #3 of 124
Yep, as you say, foreign edition of DQVIII and Star Ocean 3 have both streamed music and the fast loading time.

However, FFXII has over 1.0 GB of free space.
I don't know how much size it require to compress 120 to 130 tracks into ADPCM files, though.

if that helps, I draw the comment of a staff on this from a guidebook.
Quote:
Yajima:It's hard to design the system since we couldn't know what would happens and when it would. We wanted to stream music at first because Sakimoto used many channels. But it needed too much load, so we finally decided to sequence music in PS2.


This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Taisai; Jun 20, 2006 at 07:05 AM.
Taisai
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Old Jun 21, 2006, 02:36 AM Local time: Jun 21, 2006, 05:06 PM #4 of 124
Originally Posted by Cobalt Katze
They're less harsh when it comes to using their sounds when stored internally and used by sequence. EWQL tends to get really uppity when it comes to using their sounds in any other way than a redbook recording.
Hmm...Sakimoto dared to use worse samples.
Certainly, I heard some say he used better strings in Stella Deus which streamed music from disc.

Originally Posted by jb1234
And of course, they could have made it a dual-layer disc. Then again, I can't think of many PS2 games that have been dual-layer...
At least, it takes longer time to read dual-layer disc than single layer.
I hear many movies scenes of KH2 was cut off because of running out of disk space.
In this instance, staffs also preferred less loading time and comfort to the density of story.

How ya doing, buddy?
Taisai
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Old Jun 21, 2006, 07:54 AM Local time: Jun 21, 2006, 10:24 PM #5 of 124
Still, I spoke of bog-standard DVD-Drives for PC.
By some chance, PS2 drive can have the same speed (4x) for dual-layer disc.
(Rather, I hear old models have a problem with even recognizing dual-layer disc...)

It's off topic.
The biggest reason most of games has been released in a single-layer is simply because they haven't needed so much capacity.
Actually, what hog disc space most in low resolution game are voice and pre-rendered movie.
While Xenosaga has the both too much, FFXII still features some pre-rendered movies and voice,
but most of event scenes are rendered in real time.


Btw, when will any FFXII arrange albums be announced?
I'm craving for orchestra album.

I was speaking idiomatically.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Music and Trading > General Game Music Discussion > [Album] FINAL FANTASY XII Original Soundtrack (SVWC-7351~54)

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