|
||
|
|
|||||||
| Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
|
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
|
Thread Tools |
Cell Phone Games!
What games do you have on your cell? What games are actually worth picking up, and what games suck? Help those of us cell-gamers decide what to spend our money on so we can burn time while waiting for the movie to start or for the bus to pick us up! Be sure to talk about how easy the games are to control and how much fun they can actually be.
I currently have 3 games loaded on my cell. Bejeweled: ![]() Everyone knows Bejeweled (or at least, they should). It's a puzzle game focused on making chains of colored gems. 3 in a row causes the gems to disappear, and the goal is to get large amounts of gems to disappear, causing chain reactions to get the best score. The game is perfect for a cell, it just needs up/down/left/right/enter controls. The only bugger when playing on phone is that you have to scroll across gems with the cursor in order to make your selection, rather than just clicking like on a PC. It makes it hard to play against the clock because you use up so much time just scrolling. But the infinity mode is good, as you can go forever until you have no more moves (like Solitaire). Very fun game, easy to play, and very easy to waste time. Meteos Astro Blocks: ![]() Wow this game is pretty much the best cell game I've ever played. It's published by Bandai, so it holds very true to the original Meteos gameplay for the DS. Basically, Meteos is pretty similar in play to Bejeweled, except that it "launches" the blocks you line up towards the top of the screen, effectively picking up and eliminating all the blocks that rest on top of them. Kind of like a reverse Tetris. It has 3 different play modes: Star Quest (a long questline of levels combining puzzles, boss fights, and race the clock type styles), survival mode (which just has you play for as long as you can for the highest score), and puzzle mode (many different puzzles to figure out by moving the right blocks at the right time). Controls are as simple and easy as UDLR/OK, but playing again suffers a bit from having to scroll the cursor instead of simply select your intended block. Still, this is probably my second favorite cell phone game ever, after the traditional powerhouse Tetris. Tornado Mania: ![]() The premise is that you control a tornado that has a weird trajectory and try to blow up as many buildings and cars as you can. The torando "spins" in a rotational pattern around the map, and you can change the diameter of the circle in which it's spinning. Basically, think about trying to control a Spirograph. It's very clunky and unresponsive, and really just kind of hard to control. Initially I thought this game would be cool since "hey, i get to blow shit up with a tornado, cool!" But really, I don't even bother playing it. Jam it back in, in the dark.
<@a_lurker> I like zeal better than guru.
<@a_lurker> There, I said it, I'm not taking it back.
Last edited by Guru; Jun 14, 2007 at 08:56 PM.
|