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King's Quest V: Absence Makes the Heart Go Yonder.
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The King's Quest games were definitely a staple in my earlier days. But I must say my favorite wasn't V, it was VI. I'll never forget: "Alexander pulls out his magic map!" Such good games.
In terms of games played, I think it's safe to say that I've invested the most hours playing Ultima Online over the years. From when it came out until about 2002, I played UO in various forms, from payservers to free servers that emulaed the old pay servers. The true appeal of UO was that everyone who played was on the same footing, and there weren't advantages to certain classes or characters from the start. Obviously, you had to develop your character as you saw fit. But that's what was great about it -- you were in charge of how your character played, and there was no predetermined method. Also, FULL CORPSE LOOTING RIGHTS. Nothing like playing a game that makes you so tense and adrenaline pumped ... because if you die, all your stuff is going into your opponents bag.
Unfortunately UO really lost a lot of it's lustre when EA took charge of Origin and kicked Lord British off the development team. Ultima Online 2 could have been an EverQuest killer, but EA decided to add all these shitty 3-D (but not quite 3-D) expansions for the current existing UO. Post-Renaissance I had stopped playing on the pay servers and moved over to one of the (then) largest emulated servers, and played there for another year or two before giving up the game in college (because my dorm didn't allow large back-and-forth packet transfers due to filesharing networks... lame).
The only other game I can say I've played near as much as UO is World of Warcraft. While it's an amazing game in it's own right, I think there are a few too many nagging problems that really tarnish an otherwise super-enjoyable game.
How ya doing, buddy?