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An experiment in ADX file formatting...Hamauzu fiends take note! :)
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Monkey King
Gentleman Shmupper


Member 848

Level 30.62

Mar 2006


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Old Jul 17, 2006, 11:05 AM Local time: Jul 17, 2006, 10:05 AM #1 of 15
I was going to come in here and say this is kind of a silly idea, but then I look over at my Shadow of the Colossus soundtrack with its single-looped tracks, and realize I keep hitting replay on this MP3 of Gestation from Cave Story. The sizes are bound to be a killer, though.

Where exactly are these tools and tutorials?

Jam it back in, in the dark.
Monkey King
Gentleman Shmupper


Member 848

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Mar 2006


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Old Jul 19, 2006, 08:28 PM Local time: Jul 19, 2006, 07:28 PM #2 of 15
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Posted by squaretex
Now, while it does explain how to set the looping variables, it doesn't tell you what to do if the loop point is in the MIDDLE of the wav file. That is where most of the challenge lies. For that, you'll need a sound editor which can tell you the location of the current marker in the sound by SAMPLES, not time. You have to listen and look at the file to figure out the best looping points. And once you figure out where the end of the loop will go, don't forget to chop off the rest.
Heck, I can do that. You have to do the same thing to make VGM files, so I've already got the toys for that. Bleah, the ADX encoder is a command line program, though. Oh well, I'll live somehow.

I notice in the tutorial that they say to downsample to 24000 Hz. Is this necessary for Dreamcast output, or a function of the ADX format itself?

Quote:
Posted by eriol33
I'm a bit confused, I thought this adx format was developed for gamecube games. Does that mean it could be used as ps2 as well? an alternative to psf2 format?
You could, but the end result won't be any better or smaller than a PSF2 if you're thinking of using this on streamed music.

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Music and Trading > General Game Music Discussion > An experiment in ADX file formatting...Hamauzu fiends take note! :)

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