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Quote:
Posted by squaretex
Now, while it does explain how to set the looping variables, it doesn't tell you what to do if the loop point is in the MIDDLE of the wav file. That is where most of the challenge lies. For that, you'll need a sound editor which can tell you the location of the current marker in the sound by SAMPLES, not time. You have to listen and look at the file to figure out the best looping points. And once you figure out where the end of the loop will go, don't forget to chop off the rest.
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Heck, I can do that. You have to do the same thing to make VGM files, so I've already got the toys for that. Bleah, the ADX encoder is a command line program, though. Oh well, I'll live somehow.
I notice in the tutorial that they say to downsample to 24000 Hz. Is this necessary for Dreamcast output, or a function of the ADX format itself?
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Quote:
Posted by eriol33
I'm a bit confused, I thought this adx format was developed for gamecube games. Does that mean it could be used as ps2 as well? an alternative to psf2 format?
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You could, but the end result won't be any better or smaller than a PSF2 if you're thinking of using this on streamed music.
There's nowhere I can't reach.