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MMOG subscriber information. Odd details inside
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Monkey King
Gentleman Shmupper


Member 848

Level 30.62

Mar 2006


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Old Jul 5, 2006, 04:57 PM Local time: Jul 5, 2006, 03:57 PM #1 of 9
Lineage and FF11 are being carried almost entirely by Korea. A substantial chunk of WoW is thanks to Korea (and China, haha) as well, I'd imagine. In all seriousness, I wonder how much of that 7 million is due to the extremely profitable gold farming trade? (Or FF11 for that matter, as I understand it's really bad in that game as well).

The wierd part is the games sitting at "successful" range, in the 100-200k range. I thought EVE Online had more of the market than that, and I am very, very surprised to see Star Wars Galaxies still carrying as many as 170,000 subscribers, even if it is declining. And Ultima Online? Seriously?

D&D Online just started, so it's not unusual to see it as a solid line straight up. Toontown Online is taking off pretty well, which is a shame. By all accounts it's not a very good game, but they've probably got a ton of guaranteed sales from idiot security moms thinking they can use the game as a wholesome babysitter.

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Monkey King
Gentleman Shmupper


Member 848

Level 30.62

Mar 2006


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Old Jul 10, 2006, 08:41 AM Local time: Jul 10, 2006, 07:41 AM #2 of 9
It looks like every single game suffered a dropoff around February-March there, if I'm reading the chart correctly. I wonder if that's normal? I've heard that a large chunk of an MMO's audience only plays for around three months before dropping the title, and March is three months after Christmas. That might explain it right there.

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > MMOG subscriber information. Odd details inside

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