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I dunno about the dungeon and town scale, though. It actually makes dungeons harder to navigate with the camera zoomed in so close. They're letting pretty graphics interfere with the actual gameplay again.
Good to hear they're rebalancing the jobs, though. FF3 had terrible job balance; there was no compelling reason to use half of them. Dragoons and Dark Knights only ever really saw use because of specific segments of the game that forced you to use those classes. Dual-wielding was also way too abusable; it just wasn't practical to use shields when you could just have three knights play human cuisinart. Jam it back in, in the dark. ![]() |