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Unnecessary Violence, language, and 'Darkness' in games
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Monkey King
Gentleman Shmupper


Member 848

Level 30.62

Mar 2006


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Old Apr 6, 2006, 04:07 PM Local time: Apr 6, 2006, 03:07 PM #1 of 37
San Andreas, that sort of thing is par for the course. In other games, yes, it's gratuitous. Shadow the Hedgehog is manufactured angst, and is mainly targetted at 12 year olds who think guns and "dark" themes automatically equal cool, and thrill at the taboo of hearing the word damn. Ditto for Kingdom Hearts 2, which despite being a crossover game with fucking Disney, goes absolutely overboard with the DeviantArt darkity emo theme.

It sells with the key demograph of teens and preteens, so that's why they do it.

Jam it back in, in the dark.
Monkey King
Gentleman Shmupper


Member 848

Level 30.62

Mar 2006


Reply With Quote
Old Apr 7, 2006, 09:21 AM Local time: Apr 7, 2006, 08:21 AM #2 of 37
Well, it was funny in San Andreas when you had CJ jump out of a plane and he's screaming profanity as he falls. But the awkward thing about SA is that, well, the excessive swearing was true to real life. That's more a function of the reason why people turn their noses down at ghetto culture.

Also, don't remind me of PoP: Warrior Within. -_- The fact that the game sold better with more swearing, blood, and Godsmack just makes me hope the terrorists win.

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > Unnecessary Violence, language, and 'Darkness' in games

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