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[General Discussion] Overly Frustrating RPG Boss Battles - Sephiroth kicked my ass
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Monkey King
Gentleman Shmupper


Member 848

Level 30.62

Mar 2006


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Old Apr 11, 2008, 11:04 AM Local time: Apr 11, 2008, 10:04 AM #1 of 64
Uh, this is common in RPGs. The enemies level up along with the players to allow for, you know, a challenge in gameplay.
Well, not really. The normal status quo is that bosses remain at a static level - you just meet bigger and stronger bosses as you progress through the game. If you get stuck, normally you can go level grind for a few hours and get a leg up.

7th Saga occasionally had boss fights against the other selectable main characters, and they would all match your level. Level grinding would often be counter productive, since coming back at a higher level meant THEY would be boasting a host of new abilities as well.

The game was particularly unfair about this, since your partner typically wouldn't help you out when dueling the other main characters. This made life particularly harsh if you were playing as one of the magey types. The elf wizard chick had practically 0 defense, so trying to use her meant getting your head punched off in the first couple turns.

Jam it back in, in the dark.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [General Discussion] Overly Frustrating RPG Boss Battles - Sephiroth kicked my ass

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