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[Wii] Official Super Mario Galaxy Thread of Awesomeness
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Monkey King
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Old Oct 26, 2007, 11:20 AM Local time: Oct 26, 2007, 10:20 AM #1 of 168
I'll probably get the Japanese version, just so I can play it early.
I will never understand this need. I'd rather wait two weeks and get a game that's in English, myself. If we were talking about Mother 3 I'd understand, but that seems like a lot of trouble just to be the coolest kid on the block.

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Monkey King
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Old Nov 5, 2007, 12:07 PM Local time: Nov 5, 2007, 11:07 AM #2 of 168
Heads up, guys:

Buy Super Mario Galaxy at Toys R Us, get a $25 gift card.

Sweet. I was going to pick the game up at a Gamestop, but this totally changes the equation.
Whoa. I buy toys. That's a heck of a promotion. I could run by there after work and see if they've got anything left. Good catch!

There's nowhere I can't reach.
Monkey King
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Old Nov 19, 2007, 11:41 AM Local time: Nov 19, 2007, 10:41 AM #3 of 168
I am really amazed at how responsive and intuitive the controls are, as much as I've been hating on the wiimote. The cursor is nice and fluid, not once has the game mistaken cursor waving for a spin attack, and when I DO want a spin attack, the response is immediate. I'm now convinced that Twilight Princess was just suffering from Shitty Port Syndrome, because this is every bit as good as TP's controls were bad.

The game itself is really fun too, even if it feels more like Mario got into some bad shrooms and is just hallucinating the whole adventure. That one switch galaxy in the Terrace feels like one of Mario's nightmares. It also seems like someone was seriously nostalgic for SMB3. You've got Bowsers airship fleet, those metal box platforms, and even a few remixed tracks. Makes me wonder if Bowser's other 7 ankle biters are going to show up at some point. Where ARE all his kids coming from, anyway? Why don't we ever see Mrs. Bowser?

It gets a bit disorienting when you're running on the underside of planets, but maintaining coherent gameplay throughout must have been quite a feat. For once I really feel like this is a game that would never have worked without 3D. Galaxy is totally deserving all the high scores its getting. And as icing on the cake, I even made it in time to get the $25 gift card from Toys R Us. =D

Also, since I'm too lazy to hit Gamefaqs, I'm noticing that (naturally) there's hidden stars on each galaxy. I haven't found any obvious hints to what's involved, like randomly finding red coins in 64, so I'm wondering what the hidden objectives are?

This thing is sticky, and I don't like it. I don't appreciate it.
Monkey King
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Old Nov 23, 2007, 09:31 PM Local time: Nov 23, 2007, 08:31 PM #4 of 168
I'll grant that the levels are pretty tightly focused on whichever star you're going after. I kinda miss the way Mario 64 would point you towards the next star in sequence, but you could just about get them all out of order. I'd have liked more of a sandbox approach to each level.

Still, I'm finding very little to complain about thus far. The underwater camera and the tendancy of the controls to freak out when you flip upside down are about my only real gripes. I'm 44 stars in, and the game is going to have to completely suck from here on to disappoint me. But I never played Sunshine, so maybe I'm just easy to impress.

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Wii] Official Super Mario Galaxy Thread of Awesomeness

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