Gentleman Shmupper

Member 848

Level 30.62

Mar 2006

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Nov 19, 2007, 11:41 AM
Local time: Nov 19, 2007, 10:41 AM
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#3 of 168
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I am really amazed at how responsive and intuitive the controls are, as much as I've been hating on the wiimote. The cursor is nice and fluid, not once has the game mistaken cursor waving for a spin attack, and when I DO want a spin attack, the response is immediate. I'm now convinced that Twilight Princess was just suffering from Shitty Port Syndrome, because this is every bit as good as TP's controls were bad.
The game itself is really fun too, even if it feels more like Mario got into some bad shrooms and is just hallucinating the whole adventure. That one switch galaxy in the Terrace feels like one of Mario's nightmares. It also seems like someone was seriously nostalgic for SMB3. You've got Bowsers airship fleet, those metal box platforms, and even a few remixed tracks. Makes me wonder if Bowser's other 7 ankle biters are going to show up at some point. Where ARE all his kids coming from, anyway? Why don't we ever see Mrs. Bowser?
It gets a bit disorienting when you're running on the underside of planets, but maintaining coherent gameplay throughout must have been quite a feat. For once I really feel like this is a game that would never have worked without 3D. Galaxy is totally deserving all the high scores its getting. And as icing on the cake, I even made it in time to get the $25 gift card from Toys R Us. =D
Also, since I'm too lazy to hit Gamefaqs, I'm noticing that (naturally) there's hidden stars on each galaxy. I haven't found any obvious hints to what's involved, like randomly finding red coins in 64, so I'm wondering what the hidden objectives are?
This thing is sticky, and I don't like it. I don't appreciate it.
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