The Meat Circus was the place that I wanted to kill whoever designed the evil side wall grid climbing area. It was the most odd and infuriatingly difficult bit I've ever done in my life. But oh man you do feel you've accomplished something once you've gotten past it. Everything before it was gravy and controlled fine.
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The really maddening part is that there was a sick mercy to that part. Every time you fell and landed in the water, it would just start you over back at the bottom rather than dock you a life. So you could just keep doing it over and over and over and over without penalty. Not that unlimited lives meant that doing it 400 times was any less annoying.
I'm inclined to agree, though. The gameplay in Psychonauts was, at best, mediocre. You just shot things and then went on your way, jumping from platform to platform. The only reason the game didn't suck is because the gameplay was de-emphasized in favor of exploring the levels anyway. Bosses were just annoying speedbumps, even though the blueprint tank was a wonder to behold.
There's nowhere I can't reach.