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The Star Ocean 2 they're referring to here doesn't look like the PS1 game, though. I think it's a brand-new spinoff from the first game. Jam it back in, in the dark. ![]() |
Huh. That is Star Ocean 2, with a brand new subtitle. Should be interesting to see what they do with the remake, since apparently the intent is to make both entries feel like "completely new games". This is unquestionably a good thing for us; it means that if they port the new SO2 here, they'd have no choice but to do a new translation with new voice acting.
Maybe they'll give Ernest a reason to exist beyond pickpocketing those two Battle Suits off him while they're at it. In any event, here's hoping Squeenix actually ports these two remakes to the US, 'cause I think they have my money now. The original Star Ocean's battle system was not a whole lot of fun, to the point that I never bothered trying to complete it, so I'd love to give that a shot as well. There's nowhere I can't reach. ![]() |
I also heard they might be adding in the Saturn-only extras to Symphony. There was an additional section to the castle, and Richter and Maria were playable from the start.
I kind of wonder if there might be more connections between Star Ocean 1 and 2 added in these remakes. SO2 is going to be heavily rewritten to make it "fresh", so it's not unbelievable that there might be more cameos or intertwined plot elements added in. This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
I wasn't thrilled with them chopping the deployable roster down to three people, myself. It's an oversimplification trend in RPGs I really despise, and sort of limits your options. You have more of a margin of error with more active party members, which is important if player control has to be relinquished to AI control. It stings less when the AI does something retarded as long as I have three other warm bodies active, y'know?
Hey, it'd be wild if they actually let you bring all 8 party members into battle in the remakes. The PSPs small screen might not be too accomodating, but a fellow can dream. I am a dolphin, do you want me on your body? ![]() |
I'm also not sure how console ambiguity makes someone spend a lot of money on a series. Platform jumping perhaps... but if they just haven't said where the game is going, it's not like you have to buy up every game system in advance just to make sure. I was speaking idiomatically. ![]() |
I think I preferred the original character art better, myself. Well, except for Celine. Possibly the worst costume design I have ever seen. What kind of toxic man-thing is happening now? ![]() |
FELIPE NO ![]() |
Uh oh, they're not recycling the backgrounds from the original SO2 are they? I'm having bad flashbacks to those caves littered with the skeletons of giants. Kind of spoils the effect when the dungeon dressings aren't to scale.
Still don't like the new art. SO1's main character's eyes are staring into my soul. What, you don't want my bikini-clad body? ![]() |
Yeah, you'd never know I really am a fan of the game from all the griping I do. I give Tri-Ace a little leeway what with it being an early gen Playstation game, but suffice to say there's many reasons I'm happy to see this being sold as a remake. Especially with Squeenix's localization resources. Jam it back in, in the dark. ![]() |
I can't see! ;_;
But in all seriousness, I might want to actually be able to use Precis this time around. I doubt they'd be able to call all these guys back in for additional lines anyway. I strongly suspect it was like Shining Force 3 where they just got all the playtesters to do the dub or something. Heck, what if they change (or translate differently) all the spell names? How ya doing, buddy? ![]() |
Besides which, you talk like the old graphics were somehow bad. I for one was quite happy to see that they brought the same sprite artist back to redo SO1. He does good work. This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
I am a dolphin, do you want me on your body? ![]() |
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