Quote:
Dark Nation
One of the first popular RPGs with overworld enemies was Chrono Cross, and it might have been ahead of its time in that respect.
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Lufia and Romancing Saga were doing this years before the Playstation even existed. Chrono Cross wasn't ahead of its time so much as every other RPG was/is behind the times. Random battles after the NES were an exercise in laziness and convenience, rather than a necessity. It's absolutely shameful that you still have RPGs doing this on the PS2 and beyond.
I like action RPGs, but I don't like them
all to be action style. Especially when you have popular series suddenly changing styles on you. Shining Force worked just fine the way it was, and the series is dead to me now. Truth be told,
most RPG series are dead to me now. I know I'm on the extreme end of things, but this trend towards all action, all the time is the reason I rarely ever buy RPGs anymore.
The biggest complaint? They never bother to code in anything resembling competent AI for your allies. The few times they have, the feature is gone in the sequel. Kingdom Hearts 2, looking at you. The AI programming in FF12 admittedly sounds pretty slick, but I'm avoiding that game for multiple reasons.
Jam it back in, in the dark.