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My brother is getting a damn loan if he doesn't buy that 360 soon, that's all I have to say.
All the information I've gleaned suggests that, even though the basic gameplay will stay the same, this one looks like it's going to be really different from the last two (seven? eight?) games. No radiators, unlimited ground boosting, and five digit APs? Not saying any of that is a bad thing, but it's gonna make things a lot different. But as long as I can build my four-legged walking artillery platform again, I'll be happy. Not in love with the HUD, though. It looks a little too...sterile. More realistic maybe, but I like the busy retro-tech displays from the past games. Felt more in-genre that way. How ya doing, buddy? ![]() |
The steep learning curve has always been a bit of a problem with the game, but once you've spent some time with it, the controls eventually become second nature. I know where everyone's coming from, though; I played a demo of Armored Core 1 way way back in the day when I first got my Playstation. Tried it, declared it to suck as I was shot to pieces while struggling to turn my robot, and wrote it off until much later.
I heard they tried to improve beam sabers a little by making them multi-hit, but those things have always been mainly for the real diehard Gundam fanatics. So, you only pay for ammo in increments now? That's a considerable step forwards. I can understand having to pay for solid ammo, but the financial hit you'd take for emptying your clips was so high as to discourage using the damn things at all. Made even less sense to use grenade launchers when the really high-yield energy weapons were added that put the solid weapons to shame. When did the game ever verbally tell you "target acquired"? I don't remember that from any of the AC3 games. This something annoying in the demo that they changed their minds about? There's nowhere I can't reach. ![]() |