Quote:
In order to get the Live Metals you must defeat the bosses that posses them. If you strike a boss in the area it carries its Live Metal the boss will receive great damage, but the Live Metal will also become damaged, so you must avoid attacking the Live Metal as much as you can. This is the Technical Finish System.
When receiving a Live Metal, you'll get from a Lv 1 to a Lv 4 depending on the damage condition, and the higher the level the more charged attacked you can fire when you Double Rock On.
Also, even in the case you do receive a damaged Live Metal, if you repair it with E-Crystals you can recover its Lv. E-Crystals can be obtained when you're on missions and quests.
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That's an interesting wrinkle. The bosses have a weak point, but you want to avoid it. Explains what they're doing with the second screen, too.
At least Capcom is being merciful and giving you a margin of error. I have to say, the unforgiving ranking system in the first few games that would cut you off from the boss' special weapons if you so much as took a hit in the level was extremely annoying. The later gimmick of giving you weapons if you played the stage in 'hard mode' was much better thought out.
Of course, arguably the people who NEED the special weapons are the ones who would have to gun for the boss' weak point.
This thing is sticky, and I don't like it. I don't appreciate it.