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Mega Man ZX
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Monkey King
Gentleman Shmupper


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Level 30.62

Mar 2006


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Old Mar 17, 2006, 11:57 AM Local time: Mar 17, 2006, 10:57 AM #1 of 49
Never been wild about the cutesy art style, especially when they're trying to present a serious storyline, but it's functional.

It's sounding pretty good, so far. I have to give the MM Zero team credit for managing to have a far more coherent storyline that the X games. Actually having the balls to let the endings of Zero 3 and 4 stand, and just introduce some new characters instead. Unheard of.

Jam it back in, in the dark.
Monkey King
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Old May 12, 2006, 09:30 AM Local time: May 12, 2006, 08:30 AM #2 of 49
I'm sold. The level design looks awesome. Looks like it's not much of a technical leap past the Zero games (which doesn't bother me any) but the larger DS screen does wonders for the game. I am totally going to have to mug my brother for his DS.

There's nowhere I can't reach.
Monkey King
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Old May 22, 2006, 09:24 AM Local time: May 22, 2006, 08:24 AM #3 of 49
Quote:
In order to get the Live Metals you must defeat the bosses that posses them. If you strike a boss in the area it carries its Live Metal the boss will receive great damage, but the Live Metal will also become damaged, so you must avoid attacking the Live Metal as much as you can. This is the Technical Finish System.

When receiving a Live Metal, you'll get from a Lv 1 to a Lv 4 depending on the damage condition, and the higher the level the more charged attacked you can fire when you Double Rock On.

Also, even in the case you do receive a damaged Live Metal, if you repair it with E-Crystals you can recover its Lv. E-Crystals can be obtained when you're on missions and quests.
That's an interesting wrinkle. The bosses have a weak point, but you want to avoid it. Explains what they're doing with the second screen, too.

At least Capcom is being merciful and giving you a margin of error. I have to say, the unforgiving ranking system in the first few games that would cut you off from the boss' special weapons if you so much as took a hit in the level was extremely annoying. The later gimmick of giving you weapons if you played the stage in 'hard mode' was much better thought out.

Of course, arguably the people who NEED the special weapons are the ones who would have to gun for the boss' weak point.

This thing is sticky, and I don't like it. I don't appreciate it.
Monkey King
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Old May 23, 2006, 08:44 AM Local time: May 23, 2006, 07:44 AM #4 of 49
All four Megaman Zero games have an unlockable "hard" mode of sorts in addition to the standard difficulty settings. Basically, it limits you to single sword attacks, the basic pellet shot, and no special weapons. You have to nibble away at enemies. I think they up your defense so you're not completely crippled, though.

I am a dolphin, do you want me on your body?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > Mega Man ZX

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