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My version of how it all went down;
We got Secret of Evermore instead of Seken Dunsetsu 3.
For all the nay-saying that it wasn't the case, what we can see is that we got a poorly exicuted game with a dumbass plot (which, it has to be noted, is worse than minimal plot, as was the case with SoM) and did not get the supieror game, that being SD3. The cake, my friends, was a lie.
From there, to be curt, it all went south.
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I've played both, and I found Secret of Evermore to be the superior game. Neither was as good as Secret of Mana, but Evermore was closer to the source. SD3 is where the series went downhill, and it's revered more than it deserves to be simply because of its mythical status of Never Released In The US.
Sure, SD3 was pretty and had a lot of style, but the game felt lacking, gameplay-wise. The character choices weren't a good replacement for the multiple weapons of SoM, especially since all the characters tended to be really quirky, like the werewolf guy. It's hard to put into words, but the game felt a little too stiff as compared to Evermore, which was built off the SoM engine. Square didn't learn, though, which is why Legend of Mana was even worse.
The plot was lousy to boot, if you're going to bring that point up. It's equally minimal and cliched, and continues with the series' annoying trend of having a bright, cheery world hosting a story that just makes you want to cut yourself. I at least cared about going from place to place in Evermore - in SD3 I hated moving on because it meant that once again the good guys were going to fail with more emo than you can shake a Kingdom Hearts cosplayer at.
Plus, Evermore featured pre-burnout Jeremy Soule.
There's nowhere I can't reach.