|
||
|
|
|||||||
| Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
|
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
|
Thread Tools |
Grim Grimoire
Well, here's another game by Vanillaware (same folks who're making Odin Sphere). The gist of the story is that some terrible tragedy occurs and the main character somehow manages to go back five days before said event. From there she tries to figure out what happened by going through those days repeatedly. The combat system is some strange kind of RTS-type setup, though the official site should clear things up a bit.
I applogize to those of you who are having Ephemeral Fantasia flashbacks right about now. The official site has recently become active, so head on over there for some wallpapers and a chibi main character over the loading bar. I'll put some artwork up in a bit. Edit: Ok, here it is: Characters: ![]() ![]() ![]() ![]() ![]() ![]() This lady here is apparently very important since she also plays a key part in another upcoming game. You may have heard about it, it's called Soul Cradle. ![]() ![]() ![]() ![]() ![]() Your troops: ![]() ![]() ![]() ![]() Jam it back in, in the dark. ![]() The text is part of the image and the two squires aren't exactly even.
Last edited by Metal Sphere; May 8, 2007 at 10:45 AM.
|
I think the interesting part, for me anyway, is the odd RTS/RPG style of the game. Oh that and the visual novel way of character speech and interaction, something you don't see every day. I could post impressions from folks who've had the game for quite some time now. I didn't put them up in the OP since some people might not want to find out too much. There's nowhere I can't reach. ![]() The text is part of the image and the two squires aren't exactly even. |