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Having just recently completed Blue Dragon, i have to scoff at this opinion. Blue dragon has been the most engaging RPG i've played that has come out of the Square/ex-Square employee camp since FFVI.
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I highly doubt it comes anywhere near FFVI, a title that many folks consider a masterpiece. For some reason, this looks like people getting fed up with Nomura's influence in many of SE's major titles.
Many of these gamers just want the same FF formula, without Nomura, and Mistwalker seems to provide this. Blue Dragon isn't exactly amazing, but taking the above into account, it's preferred over something from the Square-Enix camp.
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Quote:
Sakaguchi specifically didn't have much too do with many Square games in his final years with the company, his name was pretty much stamped on em because of who he is, but every game that he has entrenched himself in regards to the development has come out wonderful unlike the never-changing bullcrap that is churned out by Nomura.
Really, the only RPG-centric company that has been quality throughout it's entire life-span has been Altus.
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Eh, I wouldn't get all mastubatory on Sakaguchi. Like you mentioned in that last line, very few (if any) RPG-centric studios are capable of maintaining a certain level of quality for their titles. Mistwalker will have the same thing happen to them.
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*Shrug* Aside from Ys Origin and Wild Arms Vth Vanguard, the music for Blue Dragon is the best RPG score I've heard in awhile. And I'm finding out now I'd much rather have even uninspired Uematsu than some of the various replacements they've found for the series. Yes, even Hanjuku Hero 3D.
As for Sakaguchi...I'm not saying he's been god or that I'll buy a 360 just for Blue Dragon. I'm just saying he was the guy who oversaw the coming-up of FF (and Square, to be honest), so it's odd seeing him in another company and those remaining to have so little direction (other than to spam FF). Doesn't boost my confidence in Square at all.
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Oh, definitely. The real problem, at least in my opinion, is the apparent lack of new blood or talent. That would explain Nomura's rampage across their games. I'm sure if they tried, they could still appeal to their target demographic and old fans and try something new, but maybe they don't see the risk as worthwhile?
Edit: Ah, something else. The culture may have changed, such that the development environment isn't tolerant of new ideas or approaches to features we've taken for granted.
This thing is sticky, and I don't like it. I don't appreciate it.