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[News] First Hint at New ACE COMBAT Game
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Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


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Old Jan 30, 2007, 12:07 PM #1 of 18
Before Ace Combat Zero was released, I was hoping for more challenging and realistic take-off/landings.

With the power of the PS3, I also expect some major improvements for flight physics and more distinct characteristics for the different planes.

Also, I just realized that I deliberately started this thread in Sony Scape, even though the platform(s) that this game will appear on is/are yet to be announced.

I just hope it won't be on the Wii. ;-)
IIRC, Nintendo just revealed their own "Ace Combat", so they've already got a title to use. Not to mention Flightstick 2 > *.

Honestly, these two could be anything. Wings of Liberation might be a AC game, but war sounds like something else. Usually the subtitles are considerably different, unless these are sequels/related.

Jam it back in, in the dark.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


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Old Jan 30, 2007, 01:18 PM #2 of 18
Apparently, there is a rumor on this british game magazine, that Ace Combat MIGHT be going multi platform, so there's a chance the next AC game could be on the ps3 AND 360. It's kinda bittersweet to me, but we'll see what happens. All I can say is though, is when AC 6 is out for the ps3, that will be when I buy a ps3. lol.
Link? This would be big news, something not confined to a single magazine (heck, even if it was exclusive, it'd still be big). Sounds just like the ZOE3 news that wasn't followed up on the inside of the magazine.

There's nowhere I can't reach.

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Jan 30, 2007 at 01:55 PM.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Reply With Quote
Old Jan 30, 2007, 02:28 PM #3 of 18
I saw this a mile away, and as soon as the sixaxis thing was displayed at the hilarious conference at E3 last year.
Playing Ace Combat with anything other than a regular controller or a sweet HOTAS flightstick will ruin it. No one wants to be flying through Megalith or the Avalon dam, and fuck up because you reached for your glass of water.

Last thing you want to do is an unintentional barrel roll into a cliff or wall.

This thing is sticky, and I don't like it. I don't appreciate it.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Reply With Quote
Old Jan 30, 2007, 05:46 PM #4 of 18
I could see the Wiimote being used as a joystick, but you'd definitely have to set a neutral point unless you wanna break (exaggeration) your wrist holding the Wiimote parallel to the T.V. as a neutral point. Possibly use the Willchunk for squad commands/camera control. We might be actually able to utilize the free camera. Just throwing some ideas out there I guess.
The Wii-chuck thing as a squad/camera control thing would work nicely. Heck I just thought something up. Maybe the nunchuck thing would be the "throttle" with the Wiimote acting like the stick? I haven't really thought it through, but at first glance it seems like a nice setup.

Originally Posted by Elixer
I don't think they'd bother to release it for the PS3 without using the SIXAXIS at all. I mean, that's about as moronic as making a Wii game and ignoring the motion sensing of the Wii remote.


Last thing you want to do is an unintentional barrel roll into a cliff or wall.
Unless you're Xard, then it wouldn't be unintentional.
Heh, I can see why some folks would think it's dumb not to include any SIXAXIS feature use at all, but Slayer and Rock have some damn nice ideas about how it could work.

Originally Posted by Slayer X
It probably will use the SIXAXIS however unlike the Wii, if the motion stuff ain't practical for gameplay you can still play it the old-fashioned way on the PS3. ANALOG BABY!!!
Quote:
Hey, what about using the tilt sensor of the SIXAXIS for adjusting the camera/looking around the cockpit?

I think if done right, this could both preserve the traditional control scheme and put the SIXASIS to good use.
See? We've got either a full blown control scheme with an option to go back to the classic controls, or something more subtle like camera control. The latter, IMO, would be great if executed correctly. You could keep an eye on your target as it tries to lose you by angling the controller slightly. Or maybe have it come up in the case of certain weapons (like the missiles that home as long as you keep the target within the circle, or bombs).

I am a dolphin, do you want me on your body?

The text is part of the image and the two squires aren't exactly even.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [News] First Hint at New ACE COMBAT Game

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