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New Wii info
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Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Aug 7, 2006, 06:33 PM #1 of 313
New Wii info

Not too long ago, IGN had an article (more of a rumor piece actually) on the Wii's price and release date. This includes production levels, the future of the Wii's guts and insider glimpses at the hardware.

According to them, their sources asked them to pull the piece in order to avoid trouble. Seems plausible, as does the price and IBM's plans to refine the hardware, possibly for a new gameboy.



Jam it back in, in the dark.

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Aug 15, 2006 at 08:35 PM.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Aug 15, 2006, 03:14 PM #2 of 313
Originally Posted by Infernal Monkey
Yeah, internet rumours on the internet suggest Nintendo will announce the launch date and other Wii related information type info at the Leipzig games convention next week.
Wow, I completely forgot about that convention (though I shouldn't given that it's the only one that's escaped downsizing). I guess that clicks with earlier rumors about developers having Wii games on shelves relatively soon.

Will anyone mind if I edit the thread title, or is it too soon to have an official Wii thread?

There's nowhere I can't reach.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 2, 2006, 04:50 PM #3 of 313
Hey, have you guys caught wind of this yet? Looks like Twilight Princess will be nothing short of utterly massive (or at least Hyrule or whatever that land is called now).

Quote:
The single greatest videogame of all time? Did we oversell it a bit? Really, we may not be kidding. At the very least, Twilight Princess is sure to be the best launch game in the history of launch games, but we're willing to bet it'll go down as much more than that. The title is the result of a massive effort by the proven Zelda team at Nintendo, which has in the past created some of today's most fondly remembered titles, from Ocarina of Time to Wind Waker. Twilight Princess will not only be bigger - a horse ride from one side of Hyrule to the next is rumored to take 45 real minutes - but much more ambitious than ever before. Link turns into a wolf, crossed into a dark dimension, goes fishing, and rides his way into more dungeons than ever - and he's just getting started. Truth be told, we've glimpsed scenarios that have made our jaws drop and Nintendo itself has indicated that we haven't seen anything yet. The final product is going to be nothing short of epic and with both a Wii-exclusive 16:9 mode and new Wii-mote-enhanced controls - the ability to shoot arrows and slash the sword - the game is on track to become an instant classic when it launches with Wii.
Hopefully it's not like the great ocean, largely empty expanses of sea with unappealing rock islands and platforms. If it's chock full of stuff/distractions/secrets along the way it'll make the scale worth it. That and if Nintendo avoids making fetch quests that force you to cross the entire game area.

This thing is sticky, and I don't like it. I don't appreciate it.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 2, 2006, 05:26 PM #4 of 313
Oops, I forgot to post a link to the article:

http://wii.ign.com/articles/730/730221p6.html

A ton of folks gave up on the game at the Tri-Force fetch quest simply because it was nothing more than a means to artificially extend the game's length, and a blatant one at that. Hopefully this turns out better than that, given the amount of time it's been worked on.

I am a dolphin, do you want me on your body?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 2, 2006, 06:36 PM #5 of 313
Originally Posted by Hotobu
There should probably be a thread split around here, but I'll go off an on topic.
No need, the thread was simply derailed. And it looks like the discussion's over too.

Quote:
Staying on the subject of HD what resolutions is the Wii going to output in? I heard Nintendo was content with capping it at 480p.
Nintendo hasn't said anything about caps, but they have made it clear that they disapprove of the HD-era plan of other other two. So they're basically going to go as high as NTSC will let them.

Quote:
Lastly I'm curious on how Twilight Princess widescreen will compare to the original. Is it like movies where the widescreen version will actually be beneficial allowing you to see more of what's going on?
The bold part is what actual widescreen modes are supposed to allow. In other words, proper widescreen, the way it should be. Hopefully it turns out this way and not cropped like in many PS2 games.

Quote:
Next the is the $200 price everyone keeps throwing around a rumor or was that confirmed? Lastly what's a good source for confirmed Wii info? I've seen some craptacular sites that mix fact with fiction. I'd like a rundown of what's actually true at this point in time.
Numerous statements coming out of Nintendo itself, and constant rumors of production costs way lower than anticipated. With that $170-175 range we've been given, it's not hard to assume that the price will be ~$250. Any more without extras, like Wii sports or a nunchaku/legacy controller will be too much.

Most amazing jew boots

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 2, 2006, 08:34 PM #6 of 313
Wow, well I'll give you a few titles to try out if this does interest you enough to pick it up:

- Link's Awakening
- Link to the Past
- Ocarina of Time
- The Minish Cap

Most, if not all of them, start with "The Legend of Zelda".

What kind of toxic man-thing is happening now?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 5, 2006, 01:20 AM #7 of 313
Heh, like a fucking avalanche. N64 emulation's pretty good these days, no?

Quote:
Others would argue Link to the Past or any number of games. What the fuck is your point?
Right here. Though I'm one of those people who lumps OoT in with FFVI and VII as overrated so I may not count. as much

FELIPE NO

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Sep 5, 2006 at 01:23 AM.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 5, 2006, 01:49 PM #8 of 313
Vaati spit hot FIYAH, but the game was too short. It was fun while it lasted.

I thought Fran had quite a bit of trouble with Battalion Wars, or at least it looked that way. He was struggling to get the troops moving while moving his commander. The worst one was definitely the helicopter, but I'm sure there's going to be time to tweak all this.

Strikers was solid, though not much seems to have changed from the Gamecube version. Red Steel was very "meh" with the slow turns and environmental quality (textures mostly ranging from spectacular to lame).

Most amazing jew boots

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 5, 2006, 02:39 PM #9 of 313
Originally Posted by BurningRanger
Fran looked like he just sucks at Batallion Wars.

WHO THE FUCK TAKES A HELICOPTER AGAINST SOMETHING CLEARLY LABELED "ANTI-AIR."
Hmm, you've got a point. But the second time he switches to the helicopter, he can barely aim down at the tank that wipes him out faster than the AA guns.

Wii sports just looks fun, can't wait.

Jam it back in, in the dark.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 5, 2006, 06:35 PM #10 of 313
Maybe they didn't lock the camera to the gun because they felt that with an exaggerated motion it may disorient the player?

There's nowhere I can't reach.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 6, 2006, 09:00 PM #11 of 313
Originally Posted by Malmer
Playing = believing
Ohmygoodness, someone ought to be fired.


Now I come to think if it, they wouldn't be able to just "bind" the viewing point to the curser - you would never be able to turn all the way around without actually pointing the wiimote backwards.
They need that pointer to reach some point near the edge to begin turning.

I too think it's too slow like it is. I would like to see some kind acceleration instead - pointing halfway to the edge makes you start turning, and then faster towards the edge. Maybe so fast, pointing over the edge, that just by giving it a nudge you will be able to turn all the way around.

Oh I do hope they take these kind of things into consideration =/

The Wii mote doesn't map movements 1:1, so you wouldn't have to point it backwards to turn all the way around. If you've ever played a traditional FPS, it takes very little in terms of moving the mouse (on normal sensitivity) to turn around. Surely the Wii mote is far more sensitive, so it'd take even less of a movement for a quick 180.

btw, tanks don't do 180s all that fast

This thing is sticky, and I don't like it. I don't appreciate it.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 7, 2006, 12:44 PM #12 of 313
Originally Posted by Malmer
Yeah, I thought about how it could work like a traditional mouse-fps. It might be too uncontrollable until you get really hardcore at steadying the wiimote. With a mouse you'll be resting your wrist at all times (or rather you should be).
Not really. If there was a means to adjust the sensitivity on either the Wiimote or Wii itself (via dasboard), this would not be a problem. Heck, it could even be in-game to suit your play style. I'm simply saying that the edge turning is far too slow and tedious. It'll likely be a source of frustration if this isn't fixed in the final game.

Quote:
Another thing is that the game will lose some of it's "coolness" - the feeling of you actually pointing directly at the point you intend to shoot at, giving the wiimote the impression of you holding a real gun, rather than just a maneuvering device.
It's like this it's working now, is it not?
:eyebrow: I'm not getting this, could you rephrase it?

I am a dolphin, do you want me on your body?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 8, 2006, 04:06 PM #13 of 313
Nintendo has said they'll have 6 million consoles ready from launch to March 2007. I think that's amazing, and definitely a good start for the Wii.

I was speaking idiomatically.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 8, 2006, 09:40 PM #14 of 313
Originally Posted by Malmer
Jazz, that would be a great way to compromise both Sphere's and my own wishes! I reckon that you'd still be able to shoot while in turn-mode. Meaning that if you are elite and steady enough, you could be able to play it completely in this mode, if you like that feel.

But think of combining it with the screen-edge-turning too:
If an enemy goes just off the screen you'll still be on track of him - but generally playing, you'll always have the fast-button-turn at your disposal.
Your idea, just without unnecessarily disabling the screen-turning. This I think could actually be an ideal form of control.

Whatever Red Steel becomes, we're bound to see some different FPS experimenting in this matter, I think...



EDIT: Omg, all this game needs is a fast-turn-button. Wasn't this mentioned already? =P
You're right, Jazz' idea really does sound like a nice alternative. It'd be quick to switch between the two to suit each individual situation or style.

Most amazing jew boots

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 10, 2006, 02:49 PM #15 of 313
They are, there are 4 gamecube controller ports along the top of the console (underneath the flap), and 2 memory card slots.

FELIPE NO

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 12, 2006, 10:27 AM #16 of 313
Originally Posted by Acro-nym
Will the new games be able to be saved on Gamecube memory cards, then?
Unlikely, the memory card ports and controller ports are likely there for backwards compatibility purposes. It's the exact same situation from PSX to PS2.

What, you don't want my bikini-clad body?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 12, 2006, 10:59 PM #17 of 313
Originally Posted by 28Link
The controller ports aren't exactly only for backwards compatability, as the GCN controllers can be used to play some of the Wii games if developers decide that the GCN ones may be more suitable. SSB Brawl is said to be one such games, at least for the moment.
The whole point of the console is to establish and explore gaming with a new interface device. Again, the ports are there for backwards compatibility purposes, not as a cop-out for lazy developers.

It doesn't reflect well on the machine if half of the third party developers are working on it with half their foot out the door.

Jam it back in, in the dark.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Sep 13, 2006, 06:39 AM #18 of 313
Originally Posted by AcerBandit
Some games it just doesn't work that well. Fighters being one of them but who knows we may see some sort of Wii controller implimentation into Brawl in the coming months but I really doubt it. The gamecube controller layout was already perfect.
Well, some games simply can't be on the Wii in their current forms, can they? That calls for the developer to think of a new way to play the same game, yet they simply throw their hands up and fall back on the Gamecube controller.

Brawl and certain other games, I can understand since the nunchuck and wiimote wouldn't be able to provide as good a control interface as the gamecube controller.

There's nowhere I can't reach.

The text is part of the image and the two squires aren't exactly even.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > New Wii info

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