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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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Well, I'm in NYC, so I'm in a unique situation. There's 3 EBGames/Gamestops around where I live, so hopefully no one will BS me about preorders and I can get it done.
I say this because my parents just agreed to preorder 10 $500 PS3s units to sell on Ebay. So, wish me luck. Jam it back in, in the dark. ![]() The text is part of the image and the two squires aren't exactly even.
Last edited by Metal Sphere; Oct 9, 2006 at 11:27 PM.
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So... none of those pictures are real, eh? Hopefully they aren't, because I don't want to try to get there early only to find people have camped out.
There's nowhere I can't reach. ![]() The text is part of the image and the two squires aren't exactly even. |
Okay guys, back from the first day of the DigitalLife convention. There were only 2 playable PS3s, but they were both on 46" XBR3s. Resistance was running a 720p feed, even though they've said it's a 1080p game (and running on a 1080p set).
Got to play it a few times since there were very short lines and the folks that were there were very easy to give up the controller. I didn't know why at first, but it became all too clear: This game is Hard. Nathan's health bar disappears faster than you can say Chimera. Their duck and gun tactics, high endurance mobby nature make taking them on difficult. Graphically, it looks very good, and the physics are nice as well. Good, realistic ragdolling and death animations (they die and crumple in semi-realistic fashion). What I didn't like was they didn't register knockback at all until you killed them. This is strange because in the Ratchet and Spyro titles, all the enemies had some measure of response to attacks. But even with the shotgun, nada here. NBA '07 was running off of one of Sony's Ruby projectors and looked really good. Got an uncanny valley feel when they zoomed in on some Bizzaro-Kobe's face drenched in sweat. I had several friends with me who tried the game and mentioned it also seemed like the AI was cranked to the max. In that area, Sony had a KDS50A2000 running BR movies, another one running PS3 Gameplay movies (get to that in a minute), and the others were displaying BR propaganda. High point of the Sony area/booth? Some fanboy utterly trashing Sony, the employees, their mothers, policies, the works. It was so embarassing the attendant lady went off elsewhere until he was gone. Oh, right, game trailers. These ran on that 1080p SXRD, and it showed: LAIR - Looked like utter shit. The "water simulations" Factor-5 lauds everytime an interview comes around looks terrible. It's little more than crumpled paper with what looks like baked lighting. Heavenly Sword: Gorgeous, extreme detail on her blades, hair, dress, face, etc. Even the enemies had a surprising amount of detail to them. The bad? The animation was kind of stiff, there was a moderate amount of clipping and the camera may be a bit too close for some. Hopefully she gets more moves/weapons besides her blades and cannon, because the fighting may get a bit repetitive. Genji: Looking much better than before, but the textures were blurry for a game with such close view of the action. The art helps here tremendously,the slight bloom present in the environment and the vibrant colors really lent themselves well to the game. Not my cup of tea, but some may want to know. Warhawk - Water is great, sky/clouds are great, land is laziness embodied. It's even more grating on the eyes to go from such an attractive sea and sky to smeared textures over simple rock-forms. The ship had a surprising amount of detail. From it's exhausts to the wear and tear, it all looked well done. The capital/battle ships were alright, too. The smaller fighters? Not so much, and the explosion effects are literally PS1-level. Ace Combat 05, for example, has the missle hit, fire and smoke trail down. Why this team couldn't do the same beats me. The multi-missle shot was underwhelming, looked like it lacked force, though this may be because they were laser weapons. Motorstorm - 2nd worst of the bunch. Blurry textures on everything, aliasing (it was distracting and surprising since Resistance, Genji, Warhawk and NBA had so little of it) and clipping amongst the cars/walls/grass/ground. I also whored out FFXII for like 3 hours, played Elebits and Madden for Wii along with Quake LAN (2/3rd place consistently). All in all, a great day. FFXII is the fun, so all you wary folks can rest at ease about it. This thing is sticky, and I don't like it. I don't appreciate it. ![]() The text is part of the image and the two squires aren't exactly even. |
I am a dolphin, do you want me on your body? ![]() The text is part of the image and the two squires aren't exactly even. |
Oh, controller impressions:
Sticks = Smooth, very responsive, may be a little too much for some. Still the same material as before I believe, wonder why they're not indented though. Triggers = They're shaped like buttons (enlarged L2/R2), but they definitely feel like triggers. Nice tactile response, though if it was indented slightly may prevent the inevitable finger slipping complaints the sticks get. D-Pad: Didn't use it in either Resistance nor NBA '07. One thing to remember to try when I go back tommorow. Rumble-less: Not noticeable. When you haven't actually played the games, the feature seems idiotic to drop. But when you're actually playing, you couldn't care less. The complaints about "how will you know when you get hit" are bunk. The games let you know, clearly and from what direction you're being attacked. Would the feature immerse you more if it was present? Yes, but it's not the mountain people are making this mole hill out to be. Quality: I abused this thing as much as I could without it being overtly obvious. Squeezing the controller hard, making drastic movements with the sticks, crushing down triggers. None of the telltale signs of shitty QC (shifting plastic, squeeks, buttons loosening/sticking). It's lighter, but it doesn't feel cheaply made from a cursory examination. This may change by the last day of the convention after it's seen a lot of action. It was connected to the PS3 with the USB to mini-USB charge cable, which was surprisingly thick/hefty.
How ya doing, buddy? ![]() The text is part of the image and the two squires aren't exactly even.
Last edited by Metal Sphere; Oct 12, 2006 at 09:32 PM.
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What kind of toxic man-thing is happening now? ![]() The text is part of the image and the two squires aren't exactly even. |
![]() The text is part of the image and the two squires aren't exactly even. |
What, you don't want my bikini-clad body? ![]() The text is part of the image and the two squires aren't exactly even. |
Jam it back in, in the dark. ![]() The text is part of the image and the two squires aren't exactly even. |
There's nowhere I can't reach. ![]() The text is part of the image and the two squires aren't exactly even. |
http://www.gamingforce.com/forums/so...ost278643.html Most amazing jew boots ![]() The text is part of the image and the two squires aren't exactly even. |
Looks like we were right, there's a PS3/PS2 Controller adapter:
http://www.ebgames.com/product.asp?c...ct%5Fid=802566 I am a dolphin, do you want me on your body? ![]() The text is part of the image and the two squires aren't exactly even. |
Resistance Online Blowout.
Quite a bit of Resistance's online MP has come up online. A lot of this is courtesy of the folks over on GAF (and jetjevons, apparently an employee of Insomniac) Edit: Ted's a real cool guy it seems, too bad his ass keeps getting roasted trying to explain things. =) Game Informer Resistance MP videos Video 1 Video 2 Video 3 (stat tracking) Breach Gameply Mode Part 1 Breach Gameplay Mode Part 2 Playing as a Chimera I was speaking idiomatically. ![]() The text is part of the image and the two squires aren't exactly even.
Last edited by Metal Sphere; Oct 14, 2006 at 03:47 PM.
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Slayer X, your first link isn't working, is this it?
It's at the top of Page 60, maybe bottom of 59 too, so a few clicks through the pages and you should come across the memory card info. Basically the PS3's OS makes space on the HDD for saves. What kind of toxic man-thing is happening now? ![]() The text is part of the image and the two squires aren't exactly even.
Last edited by Metal Sphere; Oct 15, 2006 at 11:39 AM.
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Basically, IGN is stating what most people figured out already. It's simply a lighter Dual Shock, with slightly tweaked sticks and trigger buttons. Any criticisms about the controller feeling cheap sound strange given the above.
The button being pressure rather than heat sensitive is a new twist though. FELIPE NO ![]() The text is part of the image and the two squires aren't exactly even. |
From Bastard360 on TXB, that explains the lack of PS3 shots. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Jam it back in, in the dark. ![]() The text is part of the image and the two squires aren't exactly even.
Last edited by Metal Sphere; Oct 15, 2006 at 11:15 PM.
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Here's some game and controller impressions from Carlos over on E-mpire's forums. He attended Gamespot's After Hours event and got to try out RR7, Gundam and several other titles. I'll try to get the link up as the forum is acting strange.
Edit: Here's the link to the controller impressions. Edit #2 - It's down right now, should be back up in a few minutes/hours. Just scroll down to Carlos.
There's nowhere I can't reach. ![]() The text is part of the image and the two squires aren't exactly even.
Last edited by Metal Sphere; Oct 16, 2006 at 12:25 AM.
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Game impressions from Carlos, they're finally up.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() This thing is sticky, and I don't like it. I don't appreciate it. ![]() The text is part of the image and the two squires aren't exactly even.
Last edited by Metal Sphere; Oct 16, 2006 at 12:43 AM.
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Hmm, this will interest quite a few folks here. Apparently the Linux deal isn't actually vaporware, since Yellow Dog Linux is coming out for the machine too.
http://enlightenment.sourceforge.net...e17_screen.png http://enlightenment.sourceforge.net...creenshot2.png And since it seems the first thing many thought of when this announcement broke was viruses/hacking for PS3s, check this out. Some serious set of defenses, all the way down to metal it seems.
I am a dolphin, do you want me on your body? ![]() The text is part of the image and the two squires aren't exactly even.
Last edited by Metal Sphere; Oct 16, 2006 at 05:48 AM.
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The question is, what titles will they have access to? I'm guessing Playstation-family titles, but what else? Genesis? Unless someone fiddles with Linux, and cooks up an emulator, we won't be seeing the vast SNES library available for a while, if ever. I was speaking idiomatically. ![]() The text is part of the image and the two squires aren't exactly even. |
Anyone know the transfer rate for UMDs and that of USB 2.0? If the latter is higher, couldn't you simply buy the game in data form, download it to your PS3's HDD, hookup your PSP and play it right off the machine?
Edit: PS3 HDD pic: Source ![]() Edit: Damn, the PS3's UK site is nice. Here it is. What kind of toxic man-thing is happening now? ![]() The text is part of the image and the two squires aren't exactly even.
Last edited by Metal Sphere; Oct 16, 2006 at 04:48 PM.
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New info on 3 downloadable titles for the PS3!
What, you don't want my bikini-clad body? ![]() The text is part of the image and the two squires aren't exactly even. |
Umm, it's been known since around E3 '05 that it was going to use 2.5" HDDs. Basically, laptop HDDs. Photos of Dark Sector from Game Informer, or so I've heard:
![]() ![]() ![]() ![]() Jam it back in, in the dark. ![]() The text is part of the image and the two squires aren't exactly even.
Last edited by Metal Sphere; Oct 16, 2006 at 08:16 PM.
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