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[PS2] Final Fantasy XII
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Metal Sphere
It's Agrias time.


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Old Nov 23, 2006, 01:04 PM #76 of 4284
Originally Posted by WraithTwo
Yeah, it took me a while to figure it out, but you can target anything with any spell. Press R1 to toggle between friendly and enemy targets.

- WraithTwo -
You can also target your reserve characters, so you don't need to bring them out in order to use Raise or something on them.

I am a dolphin, do you want me on your body?

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Metal Sphere
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Old Nov 23, 2006, 01:25 PM #77 of 4284
Originally Posted by Cobalt Katze
I haven't bothered trying yet so I can't verify it until I run across a foe that does it... but does anyone know if you can pull off the classic double-reflect trick for spells in this game? My first play-through I totally missed the whole targeting allies bit...
Reflect in this game is the biggest crock of shit I've seen in a long time. I went into the Terminal Junction #7 path on my way to Bloodwing and the skeletons all do second level spells, as well as Blinda and some other stuff. NONE of it reflected and it makes your healing gambits your worst enemy unless you have Reverse on nearest/any active.

Quote:
And yeah, through the R1 target switching, you can also target wandering Bangaa hunters as well as the Garif chief that occasionally goes out wandering killing things in the nearby lands. It's kind of amusing...
The funny thing... is that they actually count in your Bestiary, and you don't seem to suffer any penalty at all for killing them. Just yesterday I wiped out a Rabanastre watch guy, got the "blowback" head-over-heels animation no less.

I was speaking idiomatically.

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Old Nov 23, 2006, 02:58 PM #78 of 4284
Originally Posted by Kensaki
Question....

What can remove disease in this game other than vaccine?
Remedy Lore 3 license lets Remedies remove disease, along with a few other things, making it even MORE useful to have in your inventory/gambit menu.

What kind of toxic man-thing is happening now?

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Metal Sphere
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Old Nov 23, 2006, 03:26 PM #79 of 4284
Originally Posted by Cobalt Katze
Disease, Doom and Stop. It's incredibly beneficial to have Those status ailments are the most annoying by far... Along with Disable.
Disable is just pure weaksauce, my friend. When I see an enemy do that, I scream "COPOUT!", proceed to use hasted Esuna and continue the fray. Oftentimes, I have Penelo and Balthier throw Bravery and Haste on Berserk Vaan as punishment =D.

The good thing is... marks and bosses like Mr. Earth Tyrant, is that they're not immune to status effects (or at least not like story bosses). Blind and Slow are really good to have, as well as Silence and/or Silence Shot on Balthier.

FELIPE NO

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Old Nov 23, 2006, 03:43 PM #80 of 4284
[QUOTE=Dr. Uzuki]0_o So that's how you reverse targets. That may come in handy. Hate to keep hammering the thread about hunts but I have yet to find a decent walkthrough online for them. I cut down all the trees in giza to get to the area the Gil Snapper should be. Game tells me it has to be the right weather for him to appear but I've been there multiple times with either type of weather and have yet to find him there. Like finding all the trees wasn't hassle enough.

Quote:
Also, what level would be recommended for the Trickster? I tried him once a few levels back and came close, but then he made himself immune to physical and I couldn't find the right element. I'm currently at 36/37 with all my people.
Strange, I beat him at around that level. Looks like I got lucky and had Vaan berserked chopping at him, then brought out my reserve team, did a chain and then brought in the main guys. Once Berserk wore off, I got in a chain that ended in Ark Blast sending Mr. Trickster backing into a FFVII chocobo stable.

Oh and Katze, Disablega has always missed for me, but even when it doesn't... that's why my Disable-immune accessory is on me. Earlier in the game it was a Silence-immune one since the enemies back then (even some now) like to use it.

What, you don't want my bikini-clad body?

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Metal Sphere
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Old Nov 24, 2006, 03:00 AM #81 of 4284
Originally Posted by Hachifusa
Ah, I actually did a lot of this very early on in the game, but I didn't know where to go to find the Cactuar (Cactoid?) Dran. Thanks a lot for explaining the rest of it; I thought I had blown it because I kept hearing people scream about a Serpentskin, which I promptly sold.
The serpent skin will simply change the reward at the end slightly, but it really doesn't matter much. I'm glad I clarified this for you, the guides available now are some vague nonsense, especially the hunt guides. =/

Quote:
I'm at around level 45 for my active party, and all have constant self-Haste, Protect, and Shell, so I'll be ok. They also have Archades armor (haven't gone back to Balfonheim or whatever it's called for the new armor) so I think I'll be ok on defeating them. Those Embroidered Tippets really help tremendously.
As long as I can Mist Quickening him at the end, I should be fine, I wager.
Well, you're going to have a touch of trouble, considering that you're not too far above them in levels. With your constant Protect/Shell/Haste you'll win, just be sure not to get mobbed (ie: keep your AI characters from running too far forward, once you're off the bridge due to traps + triplet/quadruplet spawns).

If you can manage to land Blind on Bloodwing along with Slow, he shouldn't be a problem at your level. If not, since I missed far too many times for my liking, just use whatever. He does little more than Leech + Attack Combos.

The game is a lot more fun when you take the time to do all of the extra stuff; it makes the game flow a lot more smoothly, I've noticed.[/QUOTE]

I beat Carrot today, level VII mark at level 55. Putrid Breath = Holy SHIT. It's like someone smacks your characters with a goddamn septic tank.

Espers? - Useless as this thing is wider than the Salikawood paths, and is maybe 5-6 characters deep, so no running around him. The breath will do the summoner in, dismissing the Esper.

Magick + Attacks - Useless unless you Dispel him, and only if you keep it that way, since his little "Brave" move rebuffs him completely (Protect, Shell, Haste, Faith, Bravery). Due to it being a Malboro, it's immune to every status effect I threw at it.

Quickenings - Godsend. Go in with your reserve team with all buffs, Dispel and go to town. After that's done, get some Ethers on two (or three if you can manage it) and start another chain. Switch out to main team and chop at his ass for a bit, then Quicken. Why this little pause? He uses 'Growing Threat' and doubles his level, so you save the Quickening for that.

Jam it back in, in the dark.

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Last edited by Metal Sphere; Nov 24, 2006 at 03:07 AM.
Metal Sphere
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Old Nov 24, 2006, 12:55 PM #82 of 4284
Originally Posted by Spatula
I'm finding the boss battles increasingly difficult. I just finished beating

Spoiler:
Judge Bergen


I thought this guy was somewhat of a pain, because I couldn't get his three minions around him to pull of a quickening, so I just went ahead and did THE WORST quickening chain EVAR. It was basically 1X lvl 3, 1X lvl 2, and 1X lvl 1, which resulted in NO concurrence, obviously. It did take off like 80% of the dudes health, which at that point the boss went APESHIT on my party, dealing easily 500-1000 damage at any time, and I had to use probably a good 5 phoenix downs for that fight. It so happened that Balthier had one bar left, and I went with a quickening for him, and that chain was much better.
He was ridiculously easy, IMO. The Judges from behind got mopped up pretty fast, and when it came to him, he died before he could do anything other than that water thing.
Spoiler:
Crazy what one of them says about him having Nethicite in his bones/lining his bones. And we see that weird monster thing again too
.

Quote:
At any rate, what should I do now? I'm trying to find that Trickster hunt, and I'm supposed to go to Arcadia via the Salikawood. Would you recommend I hike all the way there and make a pit stop in Rabanastre to pack up? I'm pretty low on gil, so maybe I should.
After they told me that I had to go to Archades, I went back to Rabanastre on foot and then continued on from there the same way. Got some nice exp, loot and some sparse gil. I did the hunts though, but your level is pretty important. If you're 35-40, you can take him as long as you can get a nice chain on him. Just make sure he isn't immune to attacks when you pull them off.

Quote:
Has anyone tried fighting Zeromuse in the Shrine, because I got a stone of the condemned, and would like a 3rd esper, if possible. Mind as well since I'm close. I just need to do some level grinding and perhaps get more loot, since I have exactly 666 gil in my bank account ^__^.
I tried it just after finishing the whole Bur Omisace thing, and even with my overleveled characters, it was rape. Right now, I figure I'll go back once I can stock up on X-Potions if they even sell those. That way I can change my gambits to that and maybe get some Dark absorbing/reducing armor. You do stand a good chance of getting Adrammelech at around 40-ish in the Ozmone Plain Zertinan Cave, and Zalera you might have to level a bit more (up to 45 or higher if you want) to get your Quickenings strong enough. It's timed and his special attack is based on multiples of 5 IIRC, so chaining is the way to go.

The alternative is going desperation style and simply using quickenings with both teams hoping he takes enough to die.

There's nowhere I can't reach.

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Last edited by Metal Sphere; Nov 24, 2006 at 01:20 PM.
Metal Sphere
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Old Nov 24, 2006, 03:02 PM #83 of 4284
Originally Posted by Spatula
Alright, I find my guys reacting pretty slowly, even though they have haste now. I think I'll have to do some grinding to keep up, since I find my weaposn aren't too great. I got Balthier to go Melee now, since he's missing TOO MUCH and guns that are available are just too week. I'm about 56 hours into the game now, just defeated the 2nd fightable judge.

Basch is at 38
Balthier is at 37
Ashe is at 36
Penelo is at 31
Fran is at 23
Vaan is at 21, since I hate him, but I might have to start using him so he can put up a fight later on, since he'll be my reserve character.

With your espers, how do you increase their levels? Do you just have to keep summoning them for them to fight and get XP? Man this is going to take a LONG time if that's the case. I found the AP system in VIII and even the other item system in X pretty easy to boost your GFs and Aeon stats.
I think the Espers are the same level as the summoner, because if not, then that's just another thing that's going to extent my play time.

Spoiler:
She's at least 50, where'd you get the 70 figure from? Also, she has sisters, doesn't that mean she has a mother? father? I've got a nagging suspicion that The Wood births them, or at least that they're Her offspring since they seem to be the only race that can hear it.


Most amazing jew boots

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Metal Sphere
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Old Nov 24, 2006, 05:28 PM #84 of 4284
Originally Posted by Black Mamba
How is everyone making the permanent decisions of assigning Espers to characters? Flipping through the strategy guide, I've noticed their aren't an even number of level 1, 2, and 3 Espers. This makes the difficult decisions even harder. As of yet, I've only received the first one; and I gave it to the character he "reminded me of". Not the most orthodox method I'll admit.
I'm assigning them based on their bestiary description, and which character they match best with. Thing were going smoothly until I got Zalera... in which case I just chucked him onto Vaan. Now, the situation's become even worse, since I just defeated Exodus after a ridiculously long battle (more on it later). The only thing I know is that the final 3 Espers are going on my main party members, so the reserve team will have 2 a piece before the game's up.

Oh, about Exodus. I'm still amped at the moment, but I decided to try out the little Mosphoran Highwaste puzzle with the floatweed. Basically, you have to examine the shrine nearest to the southern entrance of the Babbling Vale map, and the shrine closest to the northwest exit. After that, go to the Emperyean Way map with a Chocobo and the floatweed should've made a path up to a new area. Follow this all the way through the Chocobo path, and take the left path (dismount) and push over the rock to gain access to the camp from here. Save, and go back and keep going on the Skyridge map, and activate this new shrine. By now you should have 3 blinking exlamation points 2 clustered in the NW, and one in the SE. Just follow along, kill the Vultures and prepare for the fight.

He locks item use right off the bat, an inconvenience that you'd wish wasn't present. Dispel his buffs, and from here on out he'll simply keep trying to rebuff himself with Reflect. I suggest you keep dispelling, as it forces him to waste a turn which would otherwise either be Flare or Unleash. Have Bubble belts/Bubble present along with Protect and Shell. My level 56 team had Diamond armor on and he was doing ~1064 to archer Penelo. His Physical defense is absolutely absurd, and he'll make himself immune to said attacks as his health starts dropping.

Use whatever you think is best here, but I used Drain + Cura. Cura for its range and Drain because it hurt him and healed me at the same time. I'm sure if I'd used Shear a couple times it would've gone faster, but I wasn't breaking my Cura/Drain chain. Oh, use your reserve team first and go for a chain then switch out for your strongest team and start chipping away.

Good Luck.

I am a dolphin, do you want me on your body?

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Metal Sphere
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Old Nov 24, 2006, 05:42 PM #85 of 4284
Originally Posted by Spatula
ABOUT 70.

Spoiler:
This number I’m throwing around, but didn’t they say that she did leave the woods on her own, not when she was a baby? I’m guessing she’s at least 20 when she left, of the decision she made 50 years ago. I dunno.
Spoiler:
Her sister said she she said what she said when she left 50 years ago, so she clearly wasn't a baby, but who knows how old she was when she left. Maybe Mjrn's age?


Oh and about the shrines in the Mosphoran Highwaste. The only ones in the camp proper you should turn on are the Shrine of the Northwest Wind and the Shrine of the South Wind. Then just follow the path that starts a little to the south of the north entrance to the Empyrean Way map. Be sure to take a Chocobo or else you'll be blocked by the high grass at the end. I thought I should clarifiy this part.

I was speaking idiomatically.

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Metal Sphere
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Old Nov 24, 2006, 09:29 PM #86 of 4284
Originally Posted by Punishment
Well I go on a number of factors such as storyline and which characters they seem to fit. I gave Baltheir Belias because it's his reward for going through Raithwall's tomb. Not to mention his level one Quickenings looks like a fire elemental attack.

BTW where do you buy/find the spell Bubble?
Should already be available in the Phon Coast shop, though I think I got it a bit earlier. IIRC, it's one of the spells you can buy at the clan's shop.

Edit: Ah, I gave Exodus to Ashe. Seemed to fit the best I guess, even though it would've been better
Spoiler:
for Balthier who was supposedly a judge. Exodus' subtitle is The Judge-Sal, or something like that.
Likes to use Comet, though I haven't seen his little special thing. Adramelech's is nothing short of awesome, as is Mateus'. One final little surprise for me was that Zalera is apparently Holy. His subtitle is The Death Seraph, but I never imagined that he could heal himself with Holy (as he often does). 'Kill' is basically Warp and Condemnation is something fierce.

What kind of toxic man-thing is happening now?

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Nov 24, 2006 at 09:34 PM.
Metal Sphere
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Old Nov 25, 2006, 04:57 AM #87 of 4284
Originally Posted by Spatula
As a matter of fact, I'd actually like to make a trip down to the Z caves, which I think are about has hard as the Feywood, but I can't remember. I just remember the first time I went down there, some crazy ass horse whipped my whole partys ass to me, and then I basically GTFO ASAP.
Mallicants are a wee bit harder than what I've encountered in the Feywood so far, due to their warping + status effect inducing crap. They aren't what you should be worried about. All of the Zertinan caverns lead to one area, and that's where you fight Adramelech. You should be strong enough to survive a barrage of magic from all sides (the shambling corpses that respawn endlessly) and dish out enough damage to end the fight quickly.

Mid to high 40s is good, unless you're fantastic with chains. Oh and your rewards for new ranks from Montblanc aren't that great. I find the clan provisioner something I look forward to much more. 1 more mark until gain a new level, with well over 2 million points, as well as Carrot (fucking bastard) in the Den.

FELIPE NO

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Metal Sphere
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Old Nov 25, 2006, 06:53 AM #88 of 4284
Originally Posted by Musharraf
Yeah it is very nice of Monblanc to give you Teleport Stones for defeating enemies with hundreds of thousands of HP, I guess.

I mean, yay, teleport stones!!
Dear God, don't remind me. After struggling to take down Carrot, I was expecting some awesome reward. When I got there, I got crap. Killed the last bit of hope I had of maybe getting something good from him.

Now I have to the Feywood, or at least pass through it. Tons of new marks, need one more for a new rank, but they're all rank V. Need to level a bit more, but with the embroidered tippets I bought, it shouldn't be a problem.

Spoiler:
Anyone know if there's a hidden Esper in Sochen Sea Palace or whatever it's called? There's one room that I could access, and it may have something to do with the "Pilgrim's Door" that I encountered earlier.


What, you don't want my bikini-clad body?

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Metal Sphere
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Old Nov 25, 2006, 12:57 PM #89 of 4284
Originally Posted by JazzFlight
Spoiler:

If anything, he was more evil for executing two of his brothers previously.
Spoiler:
This one guy in Old Archades nailed Vayne in his description. This point is brought up over and over that Vayne's a cruel bastard. Hell, from what I've seen so far, he even sent on judge (Zecht) to Nabudis knowing full well what he was going to do.


Oh, and Matt, if you think Sporefall was bad way until you fight Carrot. Putrid Breath literally puts every negative status effect on you, talk about crippling.

Jam it back in, in the dark.

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Metal Sphere
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Old Nov 25, 2006, 02:34 PM #90 of 4284
Originally Posted by Xellos
Maybe I am just overpowered but he doesn't seem to have that much health. If your lucky that clan guy takes all the damage. He did for me anyway, sure he died but it gave me enough time to keep spamming Bio. It does around 1600 a hit, and as I recall he didn't have that much health, maybe 30k?

Now this Antlion...he you SHOULD stay away for a while from. He's in Lhusu mines. It could be because he like canabalized 5 of those mantis enemies that made it hard for me, but he was just annoying the hell out of me.
Never gave him the chance to cannibalize a damn thing, as I threw my reserve team in first with a chain to kill off all his little buddies. It's madness to try and fight him with that mob there. Once they were gone it simply became a long, drawn out battle.

Quote:
He kept using a AOE attack that did 1200 every 3 seconds, so I ran out of mana extremely fast simply because of the Cura spammage. I did kill him eventually, but it was because of a extremely lucky quickening at the end. Now I really dislike using quickenings, because they are stupid and take all the challenge out of it, but my guys were out of mana and I just couldn't keep up with the AOEs, I mean seriously I was using Cura only for like 3 minutes, and he was stuck at 10% health for over 5 minutes, so it wasn't going anywhere. That and I hadn't saved for over 2 hours.
From what I've noticed, enemies in HP Critical status seem to double their defense. What you're describing happens with every monster that I fail to OHKO. Only thing I've seen so far that bypasses this is Berserk, as I've seen Balthier and Penelo's damage cut approximately in half against said enemy while Vaan's berserk self is still inflicting tons of damage.

Quote:
That reminds me...are espers useful in any way? they seem EXTREMELY useless to me. I mean for starters the other party members don't seem to get any experience, and perhaps LP, but not sure about that, and they don't seem great in any way. Seems to me that they didn't think much about espers and quickenings.
They seem pretty useless, that's for sure. Often times they don't attack your target and enemies seem to attack your character more when they're out. Oh, they redeem themselves if they do their special technick before leaving, though.

Quote:
Another thing...you know Barheim passage right? well, when I got there the first time, I didn't really check the bestiary much, and needless to say, I am missing 3 "Specter" type enemies for the completeness feeling. I got the key after 60 hours, but the mimics don't seem to drain the power anymore, hell there don't seem to be any mimics at all, so basically how do I get the specters to show up again? because they only showed up if the power levels went to low and the lights turned off. =/
If you have the key, go back into Barheim. At the split, take the left path and follow it all the way. I described it earlier in the thread, but Specters, Bombs and DeadBones abound in there. Great leveling place, especially the second half with its ridiculospawn. Oh, and if you're interested in a new esper and a timed battle, go all the way to the end of the passage. Be sure to save though.

Most amazing jew boots

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Metal Sphere
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Old Nov 25, 2006, 03:52 PM #91 of 4284
Originally Posted by Xellos
Sweet. I was worried there for a sec.

I am also looking for the rank 5 mark called Bloodwing, is he around there as well? I couldn't really explore much yesterday.
Yeah, in the West Annex, on a slightly elevated path. It's past the row of traps and the bridge. It's narrow and there's literally no way you'll miss him if you keep going forward. I'm gonna go exploring the Tchita Uplands as the areas seem to go southeast for a bit. I'm strong enough to do so without fear of getting owned, right now.

Oh and when you get the mark "Man of Ancient Mystery", you're going to love the in-your-face references to FFs past. You'll see what I mean when it comes around.

This thing is sticky, and I don't like it. I don't appreciate it.

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Metal Sphere
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Old Nov 25, 2006, 03:56 PM #92 of 4284
Originally Posted by Cobalt Katze
Decoy on the Espers helps immensely with that btw. They're situational, that's for sure. They mainly look really really cool and change the music to awesomesauce when they come out
Damn, how could so simple a solution fly over my head like that? Thanks for the heads up. When do I get dark absorbing/dark reducing armor? All I've seen so far is Bone Mail and I don't exactly want to go into the Zeromus fight with old armor like that.

I am a dolphin, do you want me on your body?

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Metal Sphere
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Old Nov 25, 2006, 04:29 PM #93 of 4284
Originally Posted by Cobalt Katze
Black Mask, sometime near the penultimate dungeon (either before or after, I can't remember), available in Balfonheim. It's a mystic armor hat that absorbs Dark element.
Damn, no way I'm waiting that long. I guess I'll just have to chain his ass and rely on all those X-Potions I bought (99).

How ya doing, buddy?

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Metal Sphere
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Old Nov 26, 2006, 12:31 PM #94 of 4284
Originally Posted by Punishment
Spoiler:
Well after the assassination the Empire seemed to be in turmoil and Vanye wanted his brother back in Archades.
Spoiler:


Spoiler:

Actually, Vayne probably knows his brother isn't a compliant little puppet and wants to keep an eye on him. You know, keep your enemies closer, etc...


Quote:
Though it is not clear why Bergan would attack the Grand Kiltias (seeing as the late-Judge Drace made him seem like an ally against the Resistance), Bergan probably found out the Grand Kiltias Anastasis was helping out Ashe, not to mention the presence of the rival House of Malgrace. So I am guessing the Empire saw it th wrong way and decided Bur-Omisace is a traitor. You gotta read in between the lines.
Spoiler:
Well, Al-Cid mentioned that the it was completely calm until they (either him or the Gran Kiltias) suggested they hand over Larsa peacefully and without incident. He said that at that point Bergan became violent and started killing folks.

So... Ghis is dead, Drace and Bergan too. That leaves Gabranth and the guy with the sharp horned armor. He was the one who tried to stop Vayne from killing her. Same guy who, in the hallway scene before entering Golmore, tells Drace and Gabranth to watch what they say. Apparently everyone knows Vayne's nature very well.


Oh, and the panthers in Golmore are good at the moment. While hunting Roblon, I found a ridiculous leveling spot. It was the same skeletons from Barheim, but this time they spawn like crazy, buffed completely and spam magic little bitches. The best part is, if you try to cast against them, they use Reflectga. I went from level 56 to 76 in the span of about an hour. A few too many close calls/mobs for my liking though.

What kind of toxic man-thing is happening now?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


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Old Nov 26, 2006, 02:59 PM #95 of 4284
Originally Posted by Hachifusa
These hunts are too easy; I must have waited to do a lot at once, because I'm kicking their asses.
Keep hunting. They'll get harder and harder. Right now I only need 1 more rank V monster before I'm done with that tier. I've got tons of VI guys lined up, however and one VII which ran away from me into a difficult area.

Spoiler:
It's the "Man of Ancient Mystery" hunt, Gilgamesh and Enkidu, his dog. Clowns ran off into a part of the mines where the enemies are level 60. With my current armor, I'd get annihilated.


Quote:
I'm at about Level 50 now; what level, would you suggest, is a good one before I head into the Feywood?
As suggested above, the Deadlands are a good place. The Bakanamys there don't mob ANYWHERE near as much as they do inside, heck they even seem weaker. Wait until 2 appear then Blizzaga, since you rarely fight only one.

There's a secret path in the Slumbermead map, along the north edge of said map, that leads to where Roblon is. He, himself, is easy (beat him at level 57) but the UNGODLY DeadBones spawn there will make your life hell. They'll spam the -ara spells like crazy, during the hunt there are always more than 3 around you, and they always come up buffed. Stick it out, keep one guy hammering at Roblon (he's weak to blind and slow) and this hell should end.

That's the place I mentioned earlier, the something -something overlooking eternity map. With the Embroidered tippets you get 3k+ experience per skeleton and you can make huge chains if you flee back to the Slumbermead and back again ad nauseum. Highest I got was 354 or 355 before I got tired.

Edit: Oh, and I finally got out of the damn Paragon of Justice rank. High Guardian (28 Marks) is real nice, especially the Cat-ear Hoods you can buy at the clan provisioner. Great for everyone, especially those who have weapons whose power is based on the speed stat.

FELIPE NO

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Last edited by Metal Sphere; Nov 26, 2006 at 03:03 PM.
Metal Sphere
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Old Nov 26, 2006, 07:35 PM #96 of 4284
Originally Posted by soulsteelgray
The Site 11 Key unlocks a pretty high-leveled part of the Lhusu Mines. I'm level 59 and I had a pretty hard time getting to Site 7 to complete a mob hunt. There were level 57+ mobs in that area of the mines.
Also, with the DeadBones farming trick in the Deadlands, you can easily gain a dozen levels, provided you're strong enough to survive their barrage of attacks.

What, you don't want my bikini-clad body?

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Metal Sphere
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Old Nov 27, 2006, 12:17 PM #97 of 4284
Originally Posted by Jamma
Glitched; like your post...?



PN, get your game to the store you bought it from and demand a replacement pronto. Be brutal.

And on topic... which of the past FFs do you all think has had the biggest references to (if any) in the game?
Piccolo, it sounds like your game is screwy. My suggestion would be to continue the story so more marks open up and try again. If you're still unable to go into Giza, try to get another copy of the game. What hunt is it anyway? You could find out if other people with the CE have that problem.

Spoiler:
Jamma, there's references here and there but when you go and fight Gilgamesh, that's one of the most blatant moments. As you beat down his health, he uses each one of his 6 arms to bring out a new sword. These are "supposedly" the real deal as his info states, but apparently the validity of that claim is questioned by the game itself. From what I remember he brings them out in this order:

1. Buster Sword
2. Gunblade
3. Caladbolg
4. Brotherhood

There's a skull one and a regular-ish sword that I don't remember. Possibly from older FFs.


Ah, last night I got Zeromus, the Condemner. If you set your gambits up and have enough X-Potions, he shouldn't be able to kill you with his gravity spells (Piercing Graviga, etc..).

Question: Anyone know what increases the chances of an Esper using their Technick? Adrammelech and Zeromus both always use theirs at the end of their stay, with Fran and Penelo respectively as their summoners. Belias has only done his once
Spoiler:
(against the Demon Wall)
same for Mateus.

Oh, almost forgot. For all those who want to set their Espers to certain characters but need some info, here's this: Zeromus' Gravity Well normal attack is based on the difference between his max and current HP. So Cobalt's decoy strategy would definitely work here to great benefit.

Zeromus' Big Bang = Awesome

Jam it back in, in the dark.

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Metal Sphere
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Old Nov 27, 2006, 01:27 PM #98 of 4284
Originally Posted by Elrasiel
@Metal Sphere
Where can I get X-Potions and what are they doing? Filling up the whole HP? Which lvl are your characters?
I first got X-Potions on one of the airships flights. I don't remember what story event made them available, but check there. Where are you at now storywise?

X-Potions restore a big chunk of HP, more if you have the licenses that increase the amount restored by potions, even more if you the Pheasant Netsuke accessory.

Vaan (Runeblade), Balthier (Save the Queen) and Penelo (Perseus Bow) are my main team and they're at 77. Basch, Fran and Ashe are at 62. The only reason this disparity exists is because I got lazy and didn't want to do the DeadBones crap for team #2.

I was cheap with Zeromus though. X-Potions/Phoenix Downs on Gambits, Bubble Belts, buffed before the battle.
Spoiler:
I also have Reddas on my team so I'm sure that caused him to concentrate elsewhere.


The Dark Lords that spawn endlessly, IMO, are much more of a menace. Zeromus is too if you don't keep an eye on your HP (unlike your gravity spells, his will kill you). The DLs spam Dark/Darkra/Darkga like the Deadbones spam the -ara spells. Hang in there and you'll win. No cheap-shit Death spells like Zalera.

Edit:

Quote:
Certain Espers need some complicated conditions before it can trigger the end-attack which I find stupid and unnecessary confusing. Ultima for example uses her finish-move only when she AND the player have both critical HP levels which can be very hard to trigger.
Quote:
The requirement seems to be, for most Espers, either that only a short time remains before the summoning is finished, or that the Esper (or sometimes the summoner) is in critical status.
What the... Looks like Zeromus is one of the easiest when taking that HP critical requirement, as he gets stronger as his HP drops. Neither of them were near critical in both battles. Looks like he's one of the first types, that bows out by using their special (I tried to get him to do it before, but Penelo kept killing the Toads he was trying to Big Bang, but he kept re-trying which reinforces my little guess).

Ditto for Adrammelech with Fran. Thanks for the heads up guys.

There's nowhere I can't reach.

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Last edited by Metal Sphere; Nov 27, 2006 at 01:32 PM.
Metal Sphere
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Old Nov 27, 2006, 01:42 PM #99 of 4284
Originally Posted by Elrasiel
I am currently on my way to the Darklor Laboratorys. I always thought that the potions licence was only for the standart (weak) potion.
Hmm, not long until they show up. I always assumed that they apply to any item that has potion in the name,

Quote:
How much more do they heal? Like 10% with each licence?
Have the game booted up, so here's how much is healed with a potion after all Potion Lores have been acquired (Ashe/Fran/Basch have their HP full):

Potion: 150
Hi-Potion: 600
X-Potion: 2400

This thing is sticky, and I don't like it. I don't appreciate it.

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Metal Sphere
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Old Nov 28, 2006, 12:58 AM #100 of 4284
I beat that motherfucker Fafnir with a BAT. Godforsaken White Breath is ridiculously overpowered, and it sometimes hits you with Stop for great victory. Luckily my gambits took care of that stop issue, but this clown is insane. His rake attack does a good 1.2k+ with Protega+Shellga up and Maximillian on Ashe. Jesus, had I not put on Bubble Chains, I would've lost easily and this is with my secondary team at level 72.

Good thing is that you get Assassin's Arrows from that, so hurray for On Hit: KO effect for Penelo. Also:

Spoiler:
Ice-Queen Relj has a complete change of heart and starts helping out the people of Bur-Omisace. Heck, even the rain that persisted from when the Gran Kiltias was killed stopped and everyone's dialogue changed. Another interesting tidbit is that the Nu Mou that gives you the stone of the condemner hits you up with a morality lesson involving walking with Zeromus.


Took down Deathgaze, easily one of the most annoying dragons (Fafnir has this guy beat though), since his Crushing Fangs or whatever seems to KO the target character on some random basis. Aside from Curse at the beginning, it was easy. The physical immunity for most of the fight might make it challenging for some folks, though.

Going to try and beat Diabolos and Wild Malboro (Jesus Christ, at least it's not rank VII like Carrot).

I am a dolphin, do you want me on your body?

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