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[PS3] PlayStation 3 Discussion Thread
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Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Jan 9, 2007, 08:09 PM #326 of 3592
Right, and that's why things like 720p and 1080p matter more with larger displays then smaller ones. When something is larger it of course looks worse then smaller, however when upping the source resolution and that of the TV (ie going from 480i -> 720p) you get more detail sharpness in the same space, while it doesn't put anything there that wasn't already there, it does however make what was already there look better. Hence why something like running 1080p on a 27" display looks pratically the same as 720p on the same display. However if you up the size to something like 62" then there's a noticible difference between resolutions. Not so much in comparitive quality, but in the quality of that same TV's picture. Hope that makes sense.
The reason 1080p exists in the first place is twofold:
  • 720p on a larger set, while still an HD resolution, doesn't look too hot.
  • Because of this, a higher resolution is needed to provide a similar (actually, better) experience. This higher resolution is optimal for larger televisions because you have more screen present for your eyes to take in, along with those details that would've been lost to you.

Quote:
In short a 720p 27" display's picture quality is quite similar to that of a 62" in 1080p, it's just that now with HD you can make a picture larger without losing picture quality like it always used to be. While 1080p on a 27" display is technically a better picture, the screen is too small to notice that much detail in a small space, which is why 720p almost looks the same in quality.
Not really. 1080p on a larger set is superior to 720p on a smaller one. Pixel does not equal a higher quality image. A higher resolution on a larger television is simply that much more impressive than squinting at a small screen on a smaller HDTV. Making the picture smaller only makes the imperfections harder to see, it doesn't mean the IQ is better.

What kind of toxic man-thing is happening now?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Jan 9, 2007, 09:19 PM #327 of 3592
That's what I said man, you just said it differently and less complicated. lol At least we're on the same page.
Oh...damn. Sorry, I'm out of it right now. It took me forever just to pick out the typos that I made while typing that up.

FELIPE NO

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Jan 10, 2007, 12:29 AM #328 of 3592
That's the thing -- 480i made my screen's image get all..."squished" so I switched back. I played the GTHD demo, and everything was gigantic and fairly unappealing to look at.
Squished as in "squat" or "thin"? The former would mean that the PS3 is outputting a 4:3 and your set is simply applying the "Wide" or normal 16:9 aspect ratio it has. The latter (which I believe is the case, since you mentioned you didn't have an HDTV) is what happens when you give a 4:3 television a 16:9 resolution.

GTHD, eh? Make sure you set the aspect ratio to 4:3 along with setting the resolution along with it (480i is a 4:3 res, 640x480 IIRC). If you want a comparable change, raise your resolution to 1600x1200 and then drop it to 800x600. Everything suddenly balloons in size and becomes... unappealing to look at.

What resolution were you running at with the S-video cables anyway?

Most amazing jew boots

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Jan 10, 2007, 12:44 AM #329 of 3592
It was vertically squished -- everything looking taller and thinner. In GTHD, it made everything zoomed in, which was weird. The menu that opens up for the player to select manual or automatic transmission, change the tires and start the race was gigantic; almost took up the whole screen.

I'll go back and try again, but I'm fairly certain I set the aspect ratio to 4:3, as I don't have a widescreen monitor, obviously.
Yeah, set the aspect ratio to 4:3, resolution to 480i and see what happens. Either the PS3 or the game itself is forcing the demo to display in 16:9 (hence, the "thinner" look).

It's possible the huge menus and so on are related to the aspect ratio being out of whack.

Jam it back in, in the dark.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Jan 10, 2007, 01:20 AM #330 of 3592
Okay, I tried it again. So now I have a question -- the PS3 gives me two options, both of which work. One is to select the connection type, being either AV Multi Out using the component inputs, and the other option was component cables in the component inputs. I know it sounds weird and confusing, and it kinda is.

Anyway, the former option doesn't give me the choice for 480p, so I went with the latter option. But when I try it, my screen goes fuzzy and scrolls up and down rapidly, denoting an obvious distaste for a 480p resolution.

Does my TV suck?
No, it's just not a digital television, that's all. Stick with the first one, as the second one seems like it's trying to display/force 480p when your TV doesn't support it. So, the other option fixed things up?

There's nowhere I can't reach.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Jan 10, 2007, 01:54 AM #331 of 3592
Well now I've got it working, and it appears to be displaying in 480p.
If your television is a regular CRT set, it's display 480i. If you've ever tried to a game @ 480p on a normal set, it simply doesn't show it/gets all mangled.

Quote:
The final problem is this: when I select 480p in the display menu under the Component Cable connection, it still gives me a fuzzy screen. If I leave it at the Standard NTSC selection, it's cool. So it's like it's displaying 480p without the PS3 recognizing/forcing/whatevering. So sup? I'm going to leave it as it is though, because it's clearly better than standard. Text is easier to read and the MotorStorm demo looks much nicer, as does the GTHD demo. So...s'all good, regardless.

Standard NTSC = 480i. Those improvements are due to the cables, as we'd mentioned before, there would be a noticeable improvement in the image in various ways. So, everything's all good?

This thing is sticky, and I don't like it. I don't appreciate it.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Jan 24, 2007, 07:13 AM #332 of 3592
Sony and Namco Bandai have fused DBZ style to from a new company called "Samcai" not really its actually called Celius. http://www.gamesarefun.com/news.php?newsid=7424
The article does not state whether or not this means Namco will no longer develop for other systems.
Wow, what the hell... Completely out of left field, and the name is kind of corny, though I see why they're called that. The article's right though, we're probably going to see more Bandai/Namco exclusives on Sony's machines even though they only hold about 49% of the shares.

Most amazing jew boots

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Jan 27, 2007, 03:56 AM #333 of 3592
PS3's are now officially $1200 NZD here. That's [/b]$840 US dollars[/b]. Games will be $150 NZD ($104 US) a piece.

Yeah, no comment.
Jesus. Elixer, pal, give us some perspective here. How much does the PS2 cost over there (as well as its games)? And if you can remember, the launch price for that machine.

It's almost as if these jokers don't want this thing to sell.

I was speaking idiomatically.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Jan 27, 2007, 06:14 PM #334 of 3592
Hahaha, no pun intended right Kilroy?

10 bucks says that they'll follow the same traits as the PS2 and quickly drop their price over the period of the next year.
If you truly meant this to be serious bet, you'd lose this time around. This machine is going for another demographic entirely, while throwing bits and pieces at the one that put the Playstation where it is today. A massive price drop (say, $100 for 20GB and 60GB) would probably improve sales, but increase losses per console.

Heck, the PS2 still isn't $99 MSRP, which goes to show how stingy Sony is with the drops. Glad to know the old dog was just as costly over there as the PS3, since those prices are... apalling, to say the least.

What kind of toxic man-thing is happening now?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Jan 28, 2007, 09:51 PM #335 of 3592
If they don't quickly move their launch price in PAL territories, Sony will fail. Hype really isn't all that strong.

I'm sorry but I already have a Dreamcast.
That's pretty much a given. Sony's got a good bit of the PS2 userbase waiting for the PS3's price to drop to sane levels. The ball's in their court, and it's up to them whether they want sales or some high priced paperweight.

The newer Bravias, aren't really all that good with SD material. Absolutely gorgeous with HD material, PC input, but anything other than that looks atrocious. LCDs in general aren't very good at doing SD, but with a good scaler that can be overcome.

BTW, Slayer, don't fuck with my heart man. Links to ZOE3 sexiness please. If there's a game that'll get me to buy a console this expensive, it'd probably be ZOE.

FELIPE NO

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Jan 29, 2007, 09:38 PM #336 of 3592
yep i downloaded the firmware 1.5 yesterday but my ps2 games are still pretty jaggy looking. I tried out ffX and its pretty bad. I'm using an hdmi cable already so i dunno whats going on. Does't really bother me anyways since i can still use my ps2 for ps2 games.

oh btw anyone know if theres a difference between a ps3 blue ray dvd player and say a regular $1000+ toshiba blueray dvd player (brand doesn't matter)
but i'm just wondering since ps3 costs less and it still plays blue ray dvds
From all reports, the PS3 is actually one of the best BR players around. This is surprising, since most were expecting it to deliver playback similar to that of the PS2's lackluster DVD player.

What, you don't want my bikini-clad body?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Feb 23, 2007, 04:43 PM #337 of 3592
they only put out the hardware emulation >.>the software emulation is still there, it was Sony intention from first time to be able to play ps2 and ps1 games without having to put the ps2 hardware in the ps3. For now it may look like European ps3 will lack in the backward compatibility but I'm pretty sure some firmware update will be able to clear that out. Maybe even the first generation of ps3 will have an update later to play those games without using the ps2 hardware in it.
Looks like Inhert was the only one here who knew about this. They were originally going to do this from the start, but decided to keep the hardware emulation in there until they got the software side up to acceptable compatability rates (95%+).

But yes, it sucks that you guys are getting a machine that may have worse BC, hardware removed and you're still paying out the ass. The EE+GS have been on what's called the Dragon chip, one of the reasons why the PS2 becamse the PSTwo.

The PS3 would have to scale down it's cooling (the fan is fucking enormous) amongst other things to shrink in size.

Jam it back in, in the dark.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Feb 23, 2007, 10:29 PM #338 of 3592
I'm not so sure about that. Even Sony said: "The backwards compatibility is not going to be as good as the U.S. and Japan models."
Yup, there are some titles that did things right down to the metal on the PS2 and possibly some PS1 titles. Software emulation might create some bugs/glitches/etc... in these titles, but most (60%+) should be ok. Of course, I wouldn't be surprised if Sony does try to fix whatever issues can be corrected via firmware.

There's nowhere I can't reach.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Mar 2, 2007, 06:29 PM #339 of 3592
Hmm, to calm all of you who are rightfully annoyed at T5's handling here are some scans of Ratchet & Clank Future: Tools of Destruction. Someone over on PSINext scanned these:

These are from the new EGM, for those who want to know.





This thing is sticky, and I don't like it. I don't appreciate it.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Mar 3, 2007, 11:00 PM #340 of 3592
Have you guys already talked about Warhawk? Apparently Incog ditched the single player game completely and made it a PSN-only title. I'll put up pictures and more info as I go through the thread. Here's a summary:

Quote:
- PSN Downloadable Title, Online Only.
- 32 Players are confirmed, they might increase it, but definitely won't decrease it.
- Maps are HUGE! Maybe bigger than Resistance Maps.
- All the match types are there: Deathmatch, Team Deathmatch, Capture the Flag, Zone/Territory, etc etc...
- Deep Character and Vehicle Customization
- Dedicated Servers
- Will feature alot of Downloadable content: expect Expansion Packs, New Maps, Weapons, Vehicles and character skins.
- Controls configurations are great. You can turn SIXAXIS On or Off for Vehicles, Planes, or both...
- ALOT of Rewards and Medals that will keep the replay value alive and kicking.
- Voice IP Support.
Screens:





















How ya doing, buddy?

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Mar 3, 2007 at 11:19 PM.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Mar 5, 2007, 01:04 AM #341 of 3592
Turns out tommorow's Heroes (which I don't watch regularly; I've only seen the first episode and seriously need to catch up) features a sneak peek of Heavenly Sword. This is brand new footage, finally showing something outside the Arena, and....



It looks pretty damn awesome.
Yeah, it looks nice. Props to Wario64 for fixing the sound in these videos:

Heavenly Sword clip

I was speaking idiomatically.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Mar 5, 2007, 10:48 AM #342 of 3592
Here's two smaller shots, along with larger shots of the gif footage:

























What kind of toxic man-thing is happening now?

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Mar 5, 2007 at 11:32 AM.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Mar 6, 2007, 02:04 PM #343 of 3592
A whole slew of Heavenly Sword media just popped up over in the GAF thread, but since everything's all scattered about, I'll just do my best to bring it all together.

A warning: The story link pretty much ruin the game for those who love to keep the story under wraps, so don't click it if that's the case.

Story

Trailer

Images:
Spoiler:





















FELIPE NO

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Mar 6, 2007 at 02:12 PM.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Mar 6, 2007, 05:52 PM #344 of 3592
Perhaps since it's somewhat similar to God of War. Resistance and MotorStorm are killer-aps in my opinion, but due to the limited audience right now it has kind of undercut their success a bit. Everything should kick into gear though 03/23

March 23rd? What exactly is going to revolutionize the console on the 23rd? Is it a release date?

What, you don't want my bikini-clad body?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Mar 6, 2007, 06:36 PM #345 of 3592
It's just the European launch which is pratically half of the world's market so the games that we've had since November will get a second chance later this month. Also Sony is moving into full swing with everything that they're doing and are starting to get things together and out the door. Ex Demos, Trailers, new PSN, and possibly PS HOME
Oh, I see. Damn, I was wondering when they were going to launch in Europe. Hopefully this really does kick things into gear, since they could stand to focus more on their games than on the other aspects of their console (which they're doing pretty good job at as first timers).

Jam it back in, in the dark.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Mar 7, 2007, 05:38 PM #346 of 3592
I said WOW, Home is bloody huge! It seems to be like The Sims, except interesting, and with stuff to actually do.





Win.

Holy shit, Little Big Planet is the best game ever
Wow, this is definitely a bit more than I was expecting. Here's some more stuff on LBP:

Quote:
Another innovative example of the Game 3.0 vision is a brand-new community-based world called LittleBigPlanet. LittleBigPlanet starts with players learning about the powers of their chosen characters to interact physically with the environment. There are obstacles to explore, items to collect and puzzles to solve -- requiring community-based teamwork and brainpower. As players begin to explore, their creative skills grow and they will be ready to start creating and modifying their surroundings -- the first step to sharing them with the whole world. Ultimately, levels of the game will be user generated on a worldwide scale and will change everyday as players create, publish and share their own levels.


Users have the power to design, shape and build both objects and entire locations for others to play. Players can make their world as open or as secretive to explore as they like. When it's ready, they can invite anyone within the LittleBigPlanet universe to come and explore their "patch," or they can go and explore everybody else's. Other notable features and characteristics of the community-based game include:


-- Players craft their own individual experience. There's not just one way
to play.
-- Unlimited possibilities for user-created content -- players can
customize everything: their characters, the landscape around them and
their own "patch" on LittleBigPlanet.
-- Players discover and win new skills and items to aid them on their
creative journey.
-- Online and offline multiplayer modes -- work as a team or get
competitive.



A fully-featured sample version of LittleBigPlanet is expected on the PLAYSTATION Network this fall, with a full version expected to be made available in early 2008.


















Home looks pretty nice, and the "achievement" room looks like the senate from Star Wars:























There's nowhere I can't reach.

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Mar 7, 2007 at 06:06 PM.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Mar 8, 2007, 01:58 PM #347 of 3592
New info on R&C: Tools of Destruction from 1UP, a nice cleaned up screen and very nice looking artwork:


Originally Posted by 1Up
The game engine: This is all tech that developer Insomniac created themselves (which they adapted/refined from working on Resistance). So the folks who thought this was an engine that Insomniac borrowed from Naughty Dog (of Jak fame)--you're dead wrong.

Stratus City

Originally Posted by 1Up
The frame rate: In the demo we saw, the game ran at 45 frames per second (most next-gen games are still only doing 30), but Insomniac is shooting for the super-smooth 60. I suspect they'll make it since the game isn't due until this fall (the fact that Tools of Destruction is already running at 45 is pretty damn impressive).

Zordoom Prison

Originally Posted by 1Up
The space combat: I mentioned this a bit in our cover story, but I really didn't go into much detail. Tools of Destruction will see the return of space combat, which to me felt very much like a Star Fox level. You're on rails, yet the backdrops were pretty damn amazing, as one section had Ratchet navigating through this enormous asteroid field (think Star Wars Episode II) while dodging enemy fire. I suspect you'll encounter this type of gameplay whenever you travel from planet to planet.

Slag Flee

Originally Posted by 1Up
Ratchet's love interest: Well, maybe he has one. See, along the way Ratchet and Clank team up with a female lombax named Talwyn who's searching for her papa.


This thing is sticky, and I don't like it. I don't appreciate it.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Mar 10, 2007, 03:24 PM #348 of 3592
Well at E3 you're going to see a LOT of games being demoed for the first time, and a lot of games that have already been demoed being playable at the show. Games like Killzone, LAIR, MGS4, DMC4 should all be there as playable. Games like FFXIII and I'm not sure what all else should have extended trailers. Then finally you're probably going to see a lot of games coming out of the closet for the first time of course too.






That's about right Slayer, but keep in mind, the show's been downscaled considerably from past affairs. I'm expecting a much smaller show with announcements becoming rather frequent 2 weeks before to 2 weeks after instead of being concentrated within that one week. Oops, forgot to mention it but it seems like there might be a public beta for Warhawk. To leave on a good note, here's a entertaining video of Warhawk's MP.

Some notables:
  • Guy who gets 2 kills and then proceeds to dodge the missile locked onto him has some godly skills.
  • Ground combat is insane
  • Warhawks + ground combat = True Madness
  • AA guns actually have some serious bite

Man, seeing this in action gets my mind wondering about Ace Combat online.

I am a dolphin, do you want me on your body?

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Mar 11, 2007 at 09:24 PM.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Mar 11, 2007, 11:06 PM #349 of 3592
Well, enough with the barely-english gibberish, the new PSM has a long ass interview on Ninja Gaiden: Sigma. It's the featured cover as well, but let's get down to the info revealed (Source):
Quote:
  • Unspecified amount of original content for Sigma
  • EVERYTHING was redone for Sigma: backgrounds, enemies, characters, animations, textures, etc.
  • Game will make use of the SIXAXIS in one way by helping to power up Ninpo magic while casting it
  • Sigma will be 19 Chapters long, 3 more Chapters than the previous 2 versions
  • A lot of the new stuff is when you are going to be playing as Rachel
  • Will run at a constant 60 FPS with full self-shadowing and in 720p
  • 3 ways to play - off the disk, off a partial install, or off a full install (for those who plan to play for long periods and don't want to worry about loads times. They wanted to give the gamer a choice on the matter)
  • New difficulty level above the previous ones
  • Still talking to Sony about what the possibilites are for downloadable content
  • Karma ranking system/online leaderboards will be intact
  • Karma ranking/leaderboards will be improved upon by letting you view the results for a player's run through for specific chapters and how many times they died, etc.


Rachel Specific:
  • Features own integrated story missions and own mission mode levels
  • Anything but a new skin for Hayabusa
  • Completely separate arsenal of moves and all new animations
  • Will have a different 'feel' from Hayabusa and will require a different way of thinking to play as compared to her counterpart
  • Will still absorb essence and such as Hayabusa


I was speaking idiomatically.

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Mar 11, 2007 at 11:10 PM.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Mar 16, 2007, 12:51 PM #350 of 3592
For those folks waiting for a PS3 Ace Combat, it looks like you'll also be able to get on the Xbox 360. That's if it's multi-platform and not 360 exclusive which seems to be the case. Hopefully we get an announcement and screens so enough.





Source

What kind of toxic man-thing is happening now?

The text is part of the image and the two squires aren't exactly even.
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