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Oh, and Wild Snakes can be found near the Slaven in Toam Hills, in Giza Plains during the Dry. I was speaking idiomatically. ![]() The text is part of the image and the two squires aren't exactly even. |
Once you get into the mid 80s, low 90s, head to the Pharos Subterra or Henne Mines' secret area (you need 10 Espers for this though) to wrap up the last 11-12 or so quickly.
Yes, you read right, Spat. In order to get Ambrosia you basically have to do everything to complete all the items in the Clan Primer. Either way, the game's winding down though I fear I won't be able to manage that 5 Level 3 quickening, 0 Level 1 or 2 requirement for Whiteout in order to get Gabranth (all Concurrences) in the Den. Ba'Gamman is only a matter of time with the rare game. Good news is that I got the Scorpion Tail, finally, and realized that during my wanderings I have enough material to make Durandals for every character... so I did. =/ How ya doing, buddy? ![]() The text is part of the image and the two squires aren't exactly even.
Last edited by Metal Sphere; Jan 1, 2007 at 02:04 AM.
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- Created the Tournesol - Defeated Yiazmat - Went to Montblanc to get that awesome scene/praise Then I went and finished the game, so the high I was on was absolutely incredible. Just take your time and soon you'll be where I'm at. Oh, and a I just got the Ensanguined Shield right now. Holy Shit, I was just chilling here in the Henne Mines (actually, I was trolling for another set of Lordly Robes) and BAM. I'm going to go try out the Ribbon theory I have cooking in my head. Edit: Nope, the Ribbon doesn't negate the negative effects on this thing. I've found that I can tame Sap with the Ring of Renewal. Edit#2: Damn, this thing is awesome. Even with Sap, I'm taking less damage than I would normally have incurred, even with the Z. Escutcheon. Slow is a little irritating, but with 95% evasion (Durandal's 5 plus the shield's 90). FELIPE NO ![]() The text is part of the image and the two squires aren't exactly even.
Last edited by Metal Sphere; Jan 1, 2007 at 02:30 AM.
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From what I've seen, it definitely changes the battle flow. The enemies charge her (Abysteel in this case) with Haste and all. They focus all their attention on her, while other two ream them and take no damage until they cause the Abysteels to change their target. With a Curaja gambit net like I have, the E. Shield person isn't going to die unless they get hard by magic. Ribbons are the best accessory in the game, no doubt. There's a chest in the Henne mines that has it in there, another in Pharos Subterra and yet another in The Northsward on a hill that appears sometimes.
Bring these in at at certain #s (5, 10, 15, 20, 25, 30) of trophies, he'll give you Zodiac gems (ex: Scorpio, Leo, Gemini). The Wyrm Philosopher one is rather simple. Defeat the mark Vyraal, then find windmill #10 and after the cutscene, give him the scale you got from Vyraal. He'll give you the Ageworn Key. Now, whenever you want, head over to Sochen's Destiny's March map and enter it from the east. Once there, make one clockwise rotation through the map's circular path. Once you do this you'll get a prompt saying that a door's opened somewhere. Now that that's done, head to the west and open that door to go into a path unmarked on the map. I suggest you go and save so you don't have to do this all over again if anything happens. Ok, continue through the newly unlocked door (Ascetic's Door, IIRC) and through the unmarked passage until you reach another door. Use the Ageworn Key here and enter to fight Hell Wyrm. You need to beat this guy in order to get Montblanc to give you the Yiazmat hunt after you've taken down everything else on the hunt board. Oh, and yes, sandstorms are incredibly rare after you take down the two monsters credited for thriving and perpetuating them, the Ring Wyrm and Earth Tyrant. Other than the sandstorm I forced to spawn by coming into the Westersand via the Tyrant's/Wyrm's Nest map, I haven't seen one (sometimes you get a fine "sand mist" that lowers bow/crossbow accuracy). What, you don't want my bikini-clad body? ![]() The text is part of the image and the two squires aren't exactly even.
Last edited by Metal Sphere; Jan 1, 2007 at 06:22 AM.
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Just kill them or steal from them to get as many Gnoma Halcyons that you think you'll need, then go do the Earth Tyrant thing. Saga, AFAIK, the only difference between the U.S. and Japanese versions of FFXII is that Omega Mark XII has far less HP. There may be some more differences, but I haven't seen nor heard of them. Jam it back in, in the dark. ![]() The text is part of the image and the two squires aren't exactly even.
Last edited by Metal Sphere; Jan 1, 2007 at 06:08 PM.
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Something similar applies to the weapons. Much as how the focus on this game is on the big picture, clashes between peoples and nations/empires, focusing on a weapon's look is ridiculous. Not to mention, the glowing/ornate, try-to-hard look of ultimate weapons from the past had become too predictable. Not only was the change in FFXII refreshing, it made you focus on the important things about the item, like its attack power and combat effectiveness as PN mentioned above. Why you'd jump down to the Dragon Whisker because the Z. Spear looks plain is beyond me. Why don't you just go to the Whale Whisker as a very nice (and stronger) alternative. It combos much more frequently, has a nice evasion clip to it and seems to work well against HP critical foes. There's nowhere I can't reach. ![]() The text is part of the image and the two squires aren't exactly even. |
2. Doom Dragon = Hell Wyrm. Just use the latter, as that's the english name. Unless you want to start confusing folks, heh.
For example, goofing off, I was trolling down in the Subterra B3F (Abyssal) and killed so many monsters that the massive black orb is... *ahem* about the size of Penelo's upper body with an ungodly amount of swirling trails inside. This thing is sticky, and I don't like it. I don't appreciate it. ![]() The text is part of the image and the two squires aren't exactly even. |
I'm amazed you're asking about the altars but know about the black orbs. There's an altar in every corner "room" that you can see when you throw up the map. Each of them holds a specific number of orbs. There's guides that tell you how much each individual altar on each floor takes, and if you didn't know, you'd have to put them in one-by-one. Otherwise, you waste orbs and lose them if you go over. I am a dolphin, do you want me on your body? ![]() The text is part of the image and the two squires aren't exactly even. |
Oh, and the gigantic orb I described? It's just me fooling around down there, trying to get the orb bigger. Who knows when the hell this thing is going to stop growing. Edit: Goddamn Cubus! This thing is supposed to appear near that little waterfall in the Sochen map 'Tempation Eluded' after killing everything else in that map and waiting by it for a few minutes. I'm getting nothing. =/ I was speaking idiomatically. ![]() The text is part of the image and the two squires aren't exactly even.
Last edited by Metal Sphere; Jan 2, 2007 at 02:26 AM.
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After you kill them, exit the map to Athroza Quicksands, run over to Drybeam Cavern and back into Balamka to fight the respawned Archeoaevis pair. How ya doing, buddy? ![]() The text is part of the image and the two squires aren't exactly even. |
That and getting 5 level 3 quickenings is insane. Other than that, the game is as good as done, but I'm not quitting when I'm this close to getting Order of Ambrosia.
Saga, you're talking about Hell Wyrm. His Darkga use is a boon if you have black masks to toss on when he readies it. Most amazing jew boots ![]() The text is part of the image and the two squires aren't exactly even.
Last edited by Metal Sphere; Jan 2, 2007 at 07:11 AM.
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What, you don't want my bikini-clad body? ![]() The text is part of the image and the two squires aren't exactly even. |
Jam it back in, in the dark. ![]() The text is part of the image and the two squires aren't exactly even. |
In raw (and reliable) power, 2H swords are king. 1H swords, with the Durandal being the best, are the ones you want for the perfect balance of power and defense. Seriously, seeing the Ensanguined Shield and Durandal in a fight with 95 evasion is far more godly than Msamune + Genji or Tournesol. How ya doing, buddy? ![]() The text is part of the image and the two squires aren't exactly even. |
BTW, you don't even have to spend too long down there looking for Lifewicks as they drop them very often, and you only need about three of them for the Durandal. How ya doing, buddy? ![]() The text is part of the image and the two squires aren't exactly even. |
I am a dolphin, do you want me on your body? ![]() The text is part of the image and the two squires aren't exactly even. |
Eventually, you'd get a Tournesol, but I agree that without any guide you'd never know how to get it. For other weapons? Pfft, references all over the place. Often times it's hearsay, and then the description mentions if you mix this and that, MAYBE you'll get something. Heck, you can get Hermes Sandals pretty early if you get the secondary entry that says how to make them. Finally got Cubus to show up, took down Avenger in the Pharos too. That thing was fun to kill, and I had a hoot stealing a Muramasa off of it and then kiling it. One of the few non-boss monsters that actually:
I was speaking idiomatically. ![]() The text is part of the image and the two squires aren't exactly even.
Last edited by Metal Sphere; Jan 3, 2007 at 02:39 AM.
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Same thing with Avenger today. Nice way to finish off the Headless-class rare game group.
Though, I thank God Yiazmat or Omega didn't use them. That alone would ramp their difficulty up a few notches, especially in the final stretch. Of course, things like White Breath, Curse or any Death-spell variant would do the same. One last thing, I found out that poles attack an enemy's magic defense. That might explain why Penelo went from doing ~800-900 on Omega's critical state to ~2k per hit (7 hit combo with it ended the fight). What kind of toxic man-thing is happening now? ![]() The text is part of the image and the two squires aren't exactly even. |
Though, if you're adamant about this, the first rank VII mark you can fight is Carrot. I was in the 40s when I fought it and it gave me a hard time, largely due to a shitty setup, poor damage and putrid breath. If you want a semi-challenge for your level, go find Disma over at Lhusu's Site 11 area or Avenger on the 63rd floor of the Pharos. Mush, you can just run around a bit in a high level area and get more money from enemies than that. It's the other reason why I hate Baknamy (aside from their cloaked status, and parrying madness) as they give you terrible gil. Edit: Damn, seanne. Chances are he would get hit with a White Breath that actually stops everyone, as happened to be a few times during that fight. Of course, it's best to stick a Bubble Belt on them and have Tear gambits all around rather than switching in a Ribbon every 5 seconds. FELIPE NO ![]() The text is part of the image and the two squires aren't exactly even.
Last edited by Metal Sphere; Jan 3, 2007 at 11:03 AM.
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As for the Gambits thing: Even if you were playing in wait mode, not using them only makes the game unnecessarily tedious. Imagine fighting Omega or Yiazmat inputting every single command. Or even lesser things, like the monsters in Henne. And if you're worried about your characters doing things on their own, if you actually take a good look at the game, you have more control over your character's actions than most other FFs. IMO, Matsuno succeeded in replicating that tactical feel he was aiming for (something I was extremely skeptical of when I first heard it). How ya doing, buddy? ![]() The text is part of the image and the two squires aren't exactly even. |
As you said, I haven't heard of anyone fully automating their characters in boss fights, or trickier monsters. There's simply too much for the enemies to throw at you, plus the gambits (while being rather thorough) don't let it get that far. I'll give you an example in a second.
I found something very interesting, and it may interest those who like using magic. I'm still testing this, but I found that I can make multi-target magic hit 3 times on one target, tripling the damage inflicted. Something peculiar though: Isn't Scathe a multi-target, non-elemental magic attack? Kind of like this game's Ultima spell. The problem is, when reflected, I've only had it fire once. Here's a scenario: Elvoret (weak against Wind) comes up to the party. All party members have reflect status, Balthier has Opal Ring for healing/buffing through reflect. I have Penelo and Vaan cast Aeroga (multi-target Wind magic) on themselves. Each Aeroga spell (Vaan and Penelo's) strikes all three of the party's reflect shields, so it reflects 3 times per caster. There's 2 instances of Aeroga, with 3 hits a piece of the poor Elvoret, making for a grand total of 6 hits. If my fuzzy math is correct, if only one person casts Aeroga/Blizzaga/Firaga/Thundaga on the party, the damage is tripled from the standard single flame. If two cast, it's 6x the regular damage and if you don't have a healer at all, it'd be 9 times. I've had this work on Darkga on Babils as well, though it still needs more tweaking. One problem with this setup is that it reduces your number of healers, the second one being that you have to have reflect as a gambit or else you'll wind up killing yourself when it fades without warning. Go ahead, try it, it's pretty fun seeing Aeroga firing like a machine gun. Edit: A little tweaking is needed. You don't need to have two Reflect-Casters, just throw on an Opal Ring on the one you want to be a second healer and turn on their healing gambits. Jam it back in, in the dark. ![]() The text is part of the image and the two squires aren't exactly even.
Last edited by Metal Sphere; Jan 3, 2007 at 11:54 PM.
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Though if it was that intricate, it'd be slammed as overly complicated on the low end and too automated (people would liken it to a bot) on the other. BTW, has anyone tried including Stamp into a setup? That would be really nice if it actually works (though I'm not getting my hopes up). Edit: I would've loved to have a gambit that did Expose ten times before moving on to attack or whatever was next. There's nowhere I can't reach. ![]() The text is part of the image and the two squires aren't exactly even. |
Now I have to figure out who does what permanently, though I'll likely stick with 2 heal-capable folks and one multi-caster, since most enemies won't survive a barrage like that. I'll test it out in Henne on some shellled Etems and see how it goes.
Spoiler:
This thing is sticky, and I don't like it. I don't appreciate it. ![]() The text is part of the image and the two squires aren't exactly even. |
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I agree, that with 2 it'd have to be in special cases, as it gets a little tedious handling it. Preferably, the leader is the multi-caster since you already have direct control over them. I am a dolphin, do you want me on your body? ![]() The text is part of the image and the two squires aren't exactly even. |
Spoiler:
I was speaking idiomatically. ![]() The text is part of the image and the two squires aren't exactly even. |