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[PS3] PlayStation 3 Discussion Thread
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Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Oct 21, 2006, 05:21 PM #276 of 3592
Originally Posted by SouthJag
HDD caching is something that Namco Bandai did right with Tekken: Dark Resurrection for the PSP, if I'm not mistaken. You still need the UMD, but it caches to the memory stick and has virtually no load times.

That's a great feature for the PS3 though, and certainly incentive to find a cheap 80GB or so that'll fit the PS3.
Not to mention that if you get one with faster seek times, as Oldskooler mentioned, you could improve them further. This is definitely good news, as well as Phil Harrison confirming that trailers/demos will be free.

Ridge Racer 7 new feature interview

Def Jam: Icon Gamer's Day HD gameplay

Fight Night: Round 3 HD gameplay


Ted Price interview


Wow, look what Resistance used to look like (known as I-8 back in May '05):
Spoiler:

(Resistance, Oct '06):
Spoiler:


How ya doing, buddy?

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Oct 22, 2006 at 03:01 PM.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Oct 21, 2006, 10:29 PM #277 of 3592
Fight Night and Icon videos are posted above, Slayer. Downloading the Marvel Alliance, GTHD and Call of Duty videos now.

I was speaking idiomatically.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Oct 21, 2006, 10:51 PM #278 of 3592
Originally Posted by Casaubon
Can we PLEASE start putting the images in spoiler tags. I know it doesn't save bandwith, but it's annoying as hell to scroll through every single one every time I check this thread out.
Should I start putting the articles and other reads in quotes too?

What kind of toxic man-thing is happening now?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Oct 22, 2006, 01:41 AM #279 of 3592
Originally Posted by Casaubon
I don't know if you're being sarcastic, but no. One single article is usually only the size of 1 images, so it hardly takes any space.
No, I was actually being serious. Sorry, I don't know how to pull of being sarcastic IRL, this applies even moreso online.

Wouldn't it be a hassle for those who want to see the images, to click the spoiler tags all the way down a page, even if it's just to view them once?

FELIPE NO

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Oct 22, 2006, 01:57 AM #280 of 3592
Originally Posted by Casaubon
I guess, but I think most people only view them once or twice. I only view them once, and every other time I check the thread it's just scrolling through all the madness. It's only one click to show them, and scrolling through them all makes it hard for me to find the newest post, which is far more inconvienent then just clicking a couple times to see some images.
True, I figured as much. I've gone back and tagged all, or at least most, of the pictures on those pages. From here on I'll tag screenshots as they go up. It's less trouble for ya'll and for me (since I won't have to go back and spoiler tag them).

Remember those MotorStorm FLVs from a while back? Here they are, courtesy of Bruce, in 720p:

"Donor-cycle"

"Dune Buggy Damage"

"Mean Truckin'

Quote:
PS3's Genji uses HDD to quarter load times

Posted Oct 21st 2006 2:00AM by Christopher Grant
Filed under: Sony PlayStation 3

Spoiler:


Before jumping into Genji to deal some massive damage to historically accurate giant crabs (nyuk nyuk) during Sony's Gamer's Day event on Thursday, MTV News' Stephen Totilo noticed a curious menu option:

INSTALL

What's this all about? Totilo writes, "Also unexpected was a feature in Genji to install the game, committing 4GB of data from the game's Blu-ray disc to the PS3's hard drive -- a three-minute one-time-only procedure available from the game's start menu that a Sony rep said cuts down in-game load times from about 15 seconds to four seconds."

So, regardless of the debate about the relative read speeds of 2x Blu-ray drives and 12x DVD drives, we can all recognize the obvious benefits of having a hard drive included by default. Why Genji appears to be the only title sporting this option is another question. Did excessive load times in the PS3's first finished title necessitate extraordinary measures, or will most games offer this time-saving option, à la PC games.
Another article on the feature, and apparently, Mobile Suit Gundam is also another title that has this feature. 15 seconds isn't bad, but damn, 4 is just wild.

Spoiler:


What, you don't want my bikini-clad body?

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Oct 22, 2006 at 11:00 AM.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Oct 22, 2006, 12:11 PM #281 of 3592
For those of you interested in GT5, here's a repost of the GT:HD video linked to by Slayer as well as the TGS presentation of GT:HD/Premium by Kazunori Yamauchi. It's subtitled, so no worries.

GT:HD video (The Lotus Elise in this game looks gorgeous. I can't believe we have to wait until 2008 for GT5 proper.

TGS GT:HD/Premium presentation

Edit: Ah, more goodies for you GT fans out there. Logitech's got a new steering wheel launching with the PS3 in Japan. While a U.S. release date hasn't been announced, I'm sure there will be one soon after it hits the Japanese market.

Quote:
GT Force Set For PS3
Now if only they'd hurry up with Gran Turismo.
by IGN Staff

October 22, 2006 - Worried about having to control your PS3 launch racers with the Sixaxis controller? In Japan, racing fanatics will have a better option from day one thanks to Logitech (or, as the brand is known in Japan, Logicool).

Retailers in Japan have revealed that the GT Force RX steering wheel peripheral will hit the PS3 at launch. The peripheral will be retail for 9,980 yen and will be in shops on 11/11. Sadly, aside from this, we don't have any details on the wheel at this time.

Logitech has yet to announce a US version.
Source

In other news, downloading HD videos really does a number on my internet connection.

Jam it back in, in the dark.

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Oct 22, 2006 at 12:30 PM.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Oct 22, 2006, 12:33 PM #282 of 3592
Originally Posted by Casaubon
Yeah, but that doesn't work to well when it's loading about 5000 images all at once, and the page just skips around randomly.

Those MotorStorm vids are nice, I think I'm finally convinced to get it now.
Word is MotorStorm is a 2007 title, probably a European launch release. They're definitely going to have a very strong launch lineup over there. Don't fret though, because the Phil Harrison interview I posted had him confirm that MotorStorm would be one of game demos available for download on November 17th.

There's nowhere I can't reach.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Oct 22, 2006, 12:41 PM #283 of 3592
Originally Posted by immp
I think they forgot how shadows work though. The race track environment doesnt affect the lighting on the car =( Sure photorealistic mountains but I think I'd rather have shadows that are darkening the road you're driving on actually darken the car when it drives through them. It looks so weird. =/
That's a GT4 background. It's even more obvious if you see the Ferrari video they had eariler. The cars in this video are closer to completion than the track.

This thing is sticky, and I don't like it. I don't appreciate it.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Oct 22, 2006, 01:32 PM #284 of 3592
Two new screens for anyone looking for bluetooth headset/microphones/headphones or any other bluetooth device. That report that came up a few days ago mentioned this is where you register the controller, and from what I've heard, this is how all bluetooth compliant devices are when first used.

Spoiler:


Spoiler:


Quote:
- Kaz Hirai noted there are 10,000 dev kits seeded among developers now.
- The evidence we saw this week shows that the PS 3 games are looking good, even for first-generation games.
- By and large, the games I saw looked BETTER than Xbox 360 games.
- Resistance: Fall of Man: I've already said this title is the must-have on the PS 3. It looks better than any shooter on a console so far.
- Lair: Next to Resistance, this is the next big title I'm looking forward to on the PS 3. It isn't coming until 2007, but it looks fantastic.
Spoiler:


Source

Ridge Racer online:

Originally Posted by WatchImpress (last 3 images)
While travelling while by the fact that the selection button is pushed, introducing the scenery around with the point of view movement which used 6 axial detection system of the PS3 controller, it guided “Myst Falls”.

While playing by the fact that the selection button is pushed, the camera movement by 6 axial detection system becomes possible
Source

















I am a dolphin, do you want me on your body?

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Oct 23, 2006 at 02:37 PM.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Oct 23, 2006, 04:47 PM #285 of 3592
Just to clarify, those last 3 screens are shots from the track viewer that uses the Sixaxis to move around and enjoy the details of the track... or something. The other thing is some neat 4 player split-screen online mode.

Quote:
BIZ: When Sony says that the "basic features" of online are free of charge, what exactly does that mean?

PD: Really everything related to online that you can do is free—accessing the Internet, web browsing, communication (chat, text messaging, video chat), and online gaming. It's all free. Where the commerce comes into play is when consumers have an interest in downloading additional gaming content, whether it's in the form of microtransactions—like in Resistance if you want additional maps, levels, or in Gran Turismo, cars, parts, etc.—or downloadable games. We talked about two types of downloadable games that we'll charge for. Some of those were developed specifically for PS3 like Blast Factor or David Jaffe's Criminal Crackdown... and all of those will be available under $15. The third bucket is PS1 content, and these are games that initially you'll download to your PS3, slide them over to your PSP and they'll be playable on the PSP. In the very near future, probably just after holiday, they'll be an upgrade to the system that will allow emulation for downloadable PS1 games to be playable on the PS3. And those games will be less than ten bucks, and many of them probably under $5.
Source

I was speaking idiomatically.

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Oct 23, 2006 at 04:59 PM.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Oct 26, 2006, 08:24 AM #286 of 3592
I'll spoiler tag these when I get a few responses after this one.

Playstation Store and buddy list:

Spoiler:


Spoiler:


Spoiler:


Spoiler:


Spoiler:


Spoiler:


Here's a big nice jumble of PS3 info and images. It's been slow as of late, and will likely continue to be until people try out the demo kiosks and the launch date goes by. Anyway, first order of the day, here's the downloadable content available on the Playstation Network on day 1 in Japan. Hopefully this is the stuff that'll show up for the U.S. launch:

Quote:
DEMOS:

Blast Factor (Sony, Action)
flOw (Sony, Action) -the entire game is free iirc-
Lemmings 2 (Sony, Puzzle)
Kazuo (Sony, Puzzle)
Puzzle (Sony, Puzzle)
Mainichi Issho (Sony, Action) -no demo available-
Ridge Racer 7 Demo (Bandai Namco, Rennspiel)

PS1 games:

Biohazard Director's Cut (Capcom)
Konami Antics MSX Collection Vol. 1 (Konami)
Konami Antics MSX Collection Vol. 2 (Konami)
Bishi Bashi Special (Konami)
Arc The Lad (Sony)
Jumping Flash! (Sony)
Everybody's Golf 2 (Sony)
Silent Bomber (Bandai Namco)
Tekken 2 (Bandai Namco)
Mr. Driller (Bandai Namco)
Wow.

Here's the original from Gamefront:

Quote:
PlayStation Network startet am 11.11.06 in Japan / Erste PlayStation Store Titel

26.10.06 - Sony gibt bekannt, dass das PlayStation Network für die PS3 am 11.11.06 in Japan seine Arbeit aufnehmen wird: Damit sind Online-Spiele, Chat, Freundeslisten, das Herunterladen neuer (auch kostenpflichtiger) Inhalte oder Videos, uvm. zur Markteinführung der Konsole möglich.

Im PlayStation Store kann man Demos herunterladen und Spiele kaufen. Folgende neuen PS3-Spiele sind einschließlich einer kostenlosen Demo-Version erhältlich:

Blast Factor (Sony, Action)
flOw (Sony, Action)
Lemmings 2 (Sony, Puzzle)
Kazuo (Sony, Puzzle)
Puzzle (Sony, Puzzle)
Mainichi Issho (Sony, Action) -kein Demo erhältlich-
Ridge Racer 7 Demo (Bandai Namco, Rennspiel)

Im Menüpunkt GAME ARCHIVES sind PlayStation-Klassiker zu finden, zu denen jeden Monat etwa zehn neue Titel kommen sollen. Nach dem Download via PS3, kann auf PSP gespielt werden (auf PS3 sollen die Titel erst zu einem späteren Zeitpunkt spielbar sein):

Biohazard Director's Cut (Capcom)
Konami Antics MSX Collection Vol. 1 (Konami)
Konami Antics MSX Collection Vol. 2 (Konami)
Bishi Bashi Special (Konami)
Arc The Lad (Sony)
Jumping Flash! (Sony)
Everybody's Golf 2 (Sony)
Silent Bomber (Bandai Namco)
Tekken 2 (Bandai Namco)
Mr. Driller (Bandai Namco)
The info there says:

Quote:
Im PlayStation Store kann man Demos herunterladen und Spiele kaufen. Folgende neuen PS3-Spiele sind einschließlich einer kostenlosen Demo-Version erhältlich:
Originally Posted by jarosh @ GAF
download demos and buy games from the playstation store. the following new ps3 games are available (including free demos):
Quote:
Im Menüpunkt GAME ARCHIVES sind PlayStation-Klassiker zu finden, zu denen jeden Monat etwa zehn neue Titel kommen sollen. Nach dem Download via PS3, kann auf PSP gespielt werden (auf PS3 sollen die Titel erst zu einem späteren Zeitpunkt spielbar sein):
Originally Posted by jarosh @ GAF
under GAME ARCHIVES you'll find classic playstation titles. there will be about 10 new titles every month. download to ps3, play them on psp (not yet playable on ps3, will be possible at some point in the future).
Here's the Japanese PS3 demo kiosk:

Spoiler:


Source

Here's the names of the 8 MotorStorm tracks that have been confirmed so far:

Quote:
Coyote Rage
Dust Devil
Raingod Mesa
Sidewinder Gulch
The Grizzly
The Mudpool
The Rock Hopper
The Tenderizer
Motorstorm images:

Spoiler:


Spoiler:


Spoiler:


Spoiler:


Spoiler:


Spoiler:


Spoiler:


Spoiler:


Spoiler:


Spoiler:


Spoiler:


Spoiler:


Spoiler:


Spoiler:


Spoiler:


Spoiler:


Spoiler:



Spoiler:


Spoiler:


VF5 Development information:

Quote:
+ rendered in 1280x768 @ 60fps (the arcade panel is 1366x768 so there are black bars)

+ The development had begun before NVIDIA provided OpenGL perf analyzer, so they developed an in-house tool to maintain 60fps. (vertex in the picture includes that of self-shadow) The bottleneck was not in the AGP bus but in the pixel load.

+ OpenGL2.0 w/ ARB assembler for shader programming. NVIDIA extensions are employed too. (Not all LINDBERGH games are like this, HOD4 is GLSL, VT3 is Cg. So they apparently had some difficulties to transfer VF5's shader code to PS3, but in the case of VT3 it was easier)

+ 1 character = 40K polys, background = 100K - 300K (VF4: 12K and 50K)

+ Basic shadow is done by depth shadow (1024x1024 map) with a screen-coordinate-based mask for anti-aliasing against shadows, though this method can't hide shadow aliasing in up-close shots. NVIDIA shadow (Hardware Percentage Closer Filter) is employed. Adaptive multisampling is a bit too expensive to maintain 60fps because of load fluctuation. VF4 was stencil shadow volume.

+ Shadows on the ground are silhouette projective texture mapping. Far backgrounds have prebaked shadows. Some close backgrounds such as columns in buildings have real shadows generated with depth shadow.

+ Skin, hair, clothes are made with diffuse, specular, and normal maps. Some parts such as Akira's wear has special shaders. Pai's dress is normal mapped with an environmental map mask with diffuse and specular adjusted.

+ Skin has no special shaders such as SSS. Like other parts it is made by adjusting parameters in basic shaders. Female characters have special lighting to reduce shadows.

+ The backlight expression is simple blending of the edge color and the light color when the light comes out of edges. Some irregular cases are corrected by adjusting parameters.

+ There are 4 versions of Dural and 2 among them have special shaders. The one has diffraction simulation by vertex shaders to procedurally generate the rainbow coloring. The other is the refraction version of the first one.

+ VTF (Vertex Texture Fetching) in the NVIDIA GPU is used very widely for VF5. Apparently this function is essential for VF5 since it's very preferable that GPU can do all basic geometry.

+ For water wave simulation, VS reads a FP32 texture height map by VTF, then does displacement mapping to transform vertices on the water. With this FP32 wave height map converted into a normal map, PS does shadow processing. Muddy water is drawn by PS using velocity/power information in FP32 wave height map. Thanks to VTF, VS can detect the collision of water splashes and it's used to generate ripples when each water splash hits the water.

+ The snowfield also uses VTF. Shadows in the snow show pseudo-subsurface-scattering by the texture-space blur.

+ Fog is also produced by VTF. Fog density is represented by a FP32 texture. So fog reacts to characters' movement.

+ The render target buffer is FP16-64. Textures in environmental maps and reflection maps are in the ARGB integer format + luminance information packed in alpha when required. Apparently FP16-64 texture fetch is slow because of filtering and not suitable for 60fps right now.

+ VTF appears in the tone mapping process too. Making an HDR frame into a 1x1 pixel texture, VS reads it by VTF and the vertex pipeline calculates average luminance.

+ An in-house engine does physics simulation. It only processes local collision such as hair and clothes. Character-to-character collision is not suitable for simulation because of the nature of the VF franchise. (VF3 did Inverse Kinematics but it was removed in VF4)
Oh, this is interesting. IGN UK, or is it PSM3, just got a PS3 in. Probably the best shot of the machine and its cables/controller so far.

Spoiler:


Spoiler:


Most amazing jew boots

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Oct 27, 2006 at 07:04 PM.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Oct 26, 2006, 12:05 PM #287 of 3592
I'm sure everyone knows the CD formats the PS3 is compatible with, but IGN's just compiled a list of all the things the machine works with:

Source

Quote:
The hard media has been known for some time, but here's the full list.

# BD-ROM
# BD-R
# BD-RE
# DVD-ROM
# DVD-R
# DVD-RW
# DVD+R
# DVD+RW
# CD-ROM
# CD-R
# CD-RW
# Super Audio CD

The PS3 will also allow you to access a variety of media file formats from the video, music and photo menus of the Cross Media Bar. We're assuming these files can be stored anywhere, including the hard disk and memory cards.

VIDEO
# MPEG-1
# MPEG-2 (PS,TS)
# H.264/MEPG-4 AVC
# MPEG-4 SP

MUSIC
# ATRAC (.oma .msa .aa3)
# AAC (.3gp .mp4)
# MP3 (.mp3)
# WAV (.wav)

IMAGES
# JPEG
# GIF
# PNG
# TIFF
# BMP


FELIPE NO

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Oct 26, 2006, 09:11 PM #288 of 3592
Originally Posted by BlueBomber
So, whats up with the Best Buy kiosks? I thought I read we were supposed to be getting these things in all over the US like, a week ago.

And on a side note - wasn't the Play Station network originally going to be called the "Play Station Hub," or something like that? is "PlayStation" one word or two ...
Several people have noticed that there are areas in stores emptied out and prepared for the consoles (Wii and PS3), but the kiosks and other things haven't been put up yet. Oh, isn't it one word? I'm guessing they're just including the 'S' in there because of the previous consoles, and how the names is often shrunk down to PS-X.

Most amazing jew boots

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Oct 28, 2006, 09:34 AM #289 of 3592
Originally Posted by Taisai
As rumor has said, a certain magazine says RSX clock was dropped by 50MHz as well.
A rumor has said a certain magazine says the RSX clock was dropped by 50MHz? AFAIK, the only thing that was hinted at by DeanoC and nAo at B3D was that sometime this summer, they got papers saying that the memory clocks were dropped. Either way, it had little to no effect on the games according to them (as they never received the higher clocked kits in the first place). It's Saturday morning, but I'll toss up a few new pictures of the machine, this time we get a very telling look inside. It's got what looks like a massive heatsink there, among other things.

Quote:
Interestingly, inserting a disc will also turn the PS3 on
Quote:
Flipping the console over (gently now), the base features the hard disk slot, where the 60GB drive resides, while the reverse is home to the hard on/off power switch, a slot for the PC-style kettle power lead, and video outputs for HDMI, the PS2's traditional Multi-AV-out (we've used existing component and composite cables with no problems), and an optical audio output.
Quote:
So then to the wireless Sixaxis pad, which is extremely light, but doesn't feel flimsy - just a bit weightless. We're not sure what all the "it's too light" fuss is about, actually - at what stage does a pad's lack of mass have a negative effect? And surely if you're trying to play tilt games the lightness is going to be beneficial - I wouldn't have fancied playing a tilt-sensor game with the original Xbox pad. Anyway, for the record, it's a bit lighter than the Dual Shock, much lighter than the Xbox 360 pad, and heavier than a Wii remote. It's solidly constructed, which is surely the important bit.
Looks like that's the second time the "it's too light" nonsense has been slammed. Especially when the competitor's pad is even lighter.

Quote:
The main aesthetic difference, though, is the inclusion of a 'PS' button in the centre, similar to Microsoft's Xbox 360 'Guide' button, which allows you to turn on the console by tapping it briefly. Press and hold it during a game and it loads a menu that shows you the pad's charge-level (still perfect after several hours of play, incidentally), allows you to quit out of the game, reassign controller points, or turn the pad or the system off completely.
Quote:
Back in the lounge, the machine itself gets quite warm as we type, but remains quiet. Far from the wind tunnel roar we perhaps feared, it's actually one of the quietest consoles in the house - second only to the GameCube in the keeping it down stakes, by the sound of things.
Quote:
It's much too early to give you a verdict, or even a proper first impression, but we can say this: it's shiny, and we're fighting over it. So much so that it's just gone into a sort of screen-dimming power-save mode, which I haven't mentioned, and the only reason it's had a chance to do so is that I'm typing. Bye.
Source for the quotes

Source for the photos























How ya doing, buddy?

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Oct 28, 2006 at 10:32 AM.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Oct 28, 2006, 11:39 AM #290 of 3592
Originally Posted by Inhert
I think we can all past any ps3 photo, we already seen it at least 2 time from all the angle possible >.>
Thanks for letting us know, Inny. Here's some more photos, this time from the Akiba Square festival that was open to the public. These guys got to play DMC4, even though they're getting it as one of the demos in the kiosks as well. =/ Oh well, at least we can gawk at the cases (they look better from the side) and the TVs. The special extended trailer to FFXIII that was shown at TGS was played there as well, no word on a direct feed version of it online.











This game's piqued my interest after having seen the E3 and TGS teasers and trailers for the game.



There's nowhere I can't reach.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Oct 28, 2006, 12:02 PM #291 of 3592
Originally Posted by SOLDIER


"Do you come with the system?"

"Oh, you." (giggle)
Repeat ad nauseum and you get the comments thread for the photos over on Eurogamer.

Quote:
They are right about the heat. The room I sat in turned into a furnace, but it really is quite. And I love the startup sound. Easily the best sound ever.
Wow, then the Xbox 360 sets houses on fire, eh?

Hmm, Gamespot demonstrates the PS3's backwards compatibility with Battle Arena Toshinden of all things. Oh, skip to about 13:00 or 14:00 if that's all you want to see.

This thing is sticky, and I don't like it. I don't appreciate it.

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Oct 28, 2006 at 12:22 PM.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Nov 11, 2006, 02:51 AM #292 of 3592
Originally Posted by SOLDIER
Christ, 7 days left. Where's Metal Sphere been?
Hey, SOLDIER. Tales of the Abyss and FFXII have kept me pretty busy as of late, definitely the most fun I've had with RPGs in a while.

Quote:
Genji 2's score is expected, given that it's obviously a PS2.5 title. It seems set in stone that Resistence has zero chance of sucking, which is more notable news, but I'll be checking this sunday's ads to see if any of the stores will sell it slightly cheaper or offer a bonus.
Well, Genji's score isn't that surprising. Resistance is getting real nice scores so far. Hopefully it does as well at retail.

Quote:
One thing I've been meaning to ask; even though the PS3 isn't offering any upscaling for PS1 and PS2 games (for now), wouldn't there be some sort of resolution boost if you're playing it on HDMI versus Component?
Well, the improvements would be marginal over component (especially since it's not HD material, and it'll be upscaled by the television rather than the machine itself). It's best just to have it connected via HDMI to cut down on wires as well as keeping the BR playback available to you.

I heard it doesn't upscale DVDs either. Would it have been that hard to throw in a Faroudja chip in there? Heck, Oppo's managed to deliver a top-dog of a player for far less than what Sony's asking for. BTW, here's confirmation of the presence of the EE+GS (Dragon) chip in the PS3, confirming the hardware based BC for PS2 games. Though it's been stated that older models would receive a firmware update enabling software emulation after they completely remove the chips from the machine.



Here's another interesting shot from the machine's guts. It looks like it accepts 100V~240V, though there's been no official word on it (that I know of).



The rest of these can be found here

How ya doing, buddy?

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Nov 11, 2006 at 02:56 AM.
Metal Sphere
It's Agrias time.


Member 84

Level 36.59

Mar 2006


Old Nov 11, 2006, 03:05 AM #293 of 3592
Originally Posted by SOLDIER
Actually, one Sony PR guy (forgot the name) said DVD movies ARE upscaled. I guess you'll just have to wait and try it out yourself.
Well, they'd have to be upscaled since we've already seen menus of resolution settings menus. Not too long a wait now, seeing as how some GAF members have started testing the machine for BC problems.

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Old Nov 12, 2006, 12:18 PM #294 of 3592
Originally Posted by Qwarky
As for the PS3 HDD, I was told at work that there were already blog entries of people switching their hard drives to a 120GB one, but I have yet to see one. I seriously doubt opening the PS3 will be allowed (still going to void your warranty), but for HDD exchange you won't need it anyway since you remove it from the side.
Well, looks like those people were right as mentioned above. Heck, there's even some connecting 3.5" drives to the machine. In the link above there's already mod talk about getting it to work with standard drives.



Here's some additional news in regards to the PS3's Blu-Ray playback for those interested. The machine apparently runs near-silent according to the folks over at AVS, and its PQ (picture quality) surpasses that of another BR player. He has more impressions but I'll just quote the movie playback bits:

Quote:
also i tested today the samsung player with the ps3 with the samsumg 46 inch plasma player we have at work. and i can tell you the ps3 picture quality is far better then the samsung. i am truelly surprised. remeber 8th below is soft looking. well playing the movie with the ps3 it totall renders the soft image away. and show a very natural movie display.not that it will be raor sharp. but natural looking image. how i would expect the movie to look like. the movie picture i was hoping to see.
Quote:
Dinosaurs. ( USA Version ) remember how soft this movie looked. Fear no more the PS3 is here and i have to say.incredible! i mean seriously. the picture quality is so much better now. when i am right infront of the tv. it looks simply perfect. so natural as this picture looks. the softness it is gone. the dark scenes looks perfect. however when i move left or right from the tv. it shows the picture softer. but when i am standing right infront of it. it is perfect. this is how i wanted to experience this kind of movie.
Quote:
Lethal Weapon ( USA ) VC-1 encoded. another movie like dinosaurs that was soft looking.

the beginning. specially there picture looks soft and colors are kinda washed out, after that it gets a whole lot better

it shows 5.1 channel english 48 khz and vc-1 encoded bitrate going from 18 till 25 mps.

around the 30 minute mark the quality really shines. it shows now a very natural color. same as dinosaurs and 8th below. the softness is gone. but only when you watch it right infront of the tv. if you go little bit left or right it shows a more softer image.
Quote:
also 1 more thig. if you have a dvi connection on your tv only. no problem.

just buy a full pins cable that go from hdmi to dvi. connect the hdmi cable to ps3 then connect it to dvi on your tv. power on monitor and press the poweron button 5 seconds and it works. well at least for me
Quote:
also if you hold the PS button on your joypad for 2 seconds while playing a movie you can chose between contine movie or go back to main menu of the ps3. if you hold the PS button for 5 seconds. you go to menu where you can chose shutdown system or change controller input.

also the PS3 is dead silent. i havent experienced any system like this that is this silent. there is no difference if it is powered on. or powered off.(EDIT:ZOMG!)
Source

What kind of toxic man-thing is happening now?

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Last edited by Metal Sphere; Nov 12, 2006 at 12:28 PM.
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Old Nov 12, 2006, 03:25 PM #295 of 3592
Originally Posted by Cobalt Katze
There's a potential issue I'm hearing about... It was brought up by Jonnyram over on GAF, which is that apparently you can only use one of the three outputs on the system at once. That is to say, if you use HDMI, you use that only. That's a big problem for me, considering that I always hook up my sound outputs to a mixer that leads to my speakers. I honestly had no idea HDMI contained sound data as well, so considering that my monitor has no speakers, I honestly don't know how I'm going to handle hooking up sound while still keeping the awesome resolution...
It's already been covered elsewhere, but the machine allows for a few Audio + Video output combinations. Like SOLDIER said, you'll likely be able to have HDMI handling the video and the optical out going to your receiver.

Edit: Heh, browsing through GAF's HDTV thread, one of the members (CrazyMoogle) mentioned the audio/video routed through different outputs.
Originally Posted by CrazyMoogle
Originally Posted by Flynn
If I want to use HDMI out from my PS3 and the cable goes straight to my monitor what's the option for getting the audio to my receiver?
Audio is a seperate option on PS3, you can set it to route through:

HDMI
TOSLINK (plug in a digital optical cable in addition to the HDMI)
analog (plug in the normal AV cables to use the audio plugs in addition to the HDMI)
Source

In some minor news, the console supports HDMI 1.3 (or is it 1.3a), even though there are few HDTVs out there that can take advantage of this. Not to mention the complete lack of content using DeepColor.

FELIPE NO

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Last edited by Metal Sphere; Nov 12, 2006 at 03:32 PM.
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Old Nov 14, 2006, 10:25 AM #296 of 3592
Originally Posted by Omnislash124
Source

Granted, 200 Titles that don't work is a relatively small percentage of titles when you compare with all of the titles released. But still, would this be the blu-ray's doing that cannot read CDs and DVDs correctly?
Has nothing to do with Blu-Ray and everything to do with the emulation. Check out GAF for a bit for lists of games that work but have various glitches in them. 200 games outright not working amongst 5k+ titles really isn't that bad, unless that encompasses popular games.

What, you don't want my bikini-clad body?

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Metal Sphere
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Old Nov 14, 2006, 01:09 PM #297 of 3592
Originally Posted by Alai
Yeah, this is likely an emulation and hardware issue. The EE+GS in PS2 slim was already incompatable with several PSone and PS2 games. Note that many of the incompatabilities were caused by the realization of one chip for graphics and processing duties in the slim PS2. The issues were not because of emulation, because nothing was emulated. The new hardware was different from the old PS2 hardware, and obviously something changed in the way certain instructions were executed or read. This is probably the same issue that is showing up in the PS3 only compounded. The PSone titles are emulated though. PS2 titles are run natively on PS2 hardware within the PS3.

edit

That's another reason why it's so damned big.
This man basically covered it all. The "Dragon" chip, which is what the PSTwo and PS3 have in place of seperate EE and GS, caused some compatibility issues when it first rolled around (remember the ruckus over it a while back?). Same thing seems to be happening here as it was dropped into an entirely new architecture, bugs are bound to pop up.

Like you said, they're using emulation for PS1 games, though the same thing will happen with PS2 titles soon enough. It was already mentioned before, that's why some folks are expecting enhancements to come along with that shift.

Can't wait to see what the "PSThree" looks like. Removing the dragon chip would free up a good bit of space, and remove a heat source (though the fan is actually above CELL+RSX). Where is most of the weight of the console coming from? The heatsink, or the soundproofing material that some say is present inside?

Jam it back in, in the dark.

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Old Nov 14, 2006, 01:26 PM #298 of 3592
Originally Posted by Cobalt Katze
As long as it doesn't screw up: Vagrant Story, Xenogears, Valkyrie Profile and Final Fantasy Tactics... I'll be fine.

If it does, Sony will feel my wrath! Or something.

I'm mainly antsy to get my phone call from EB letting me know if I'll be getting one on Friday or not...
Yeah, that was my point. If it's popular titles that are all glitchy, Sony will never hear the end of it. Apparently the console actually speeds up loading for certain titles.

Quote:
Haven't read anything about this yet, nor have I noticed this on all the games, so here goes:

I picked up the Japanese Soul Calibur III this evening (it runs fully in English, too!), and noticed that the load times seemed to be quicker. I couldn't even get a character to say his/her taunt on the match-up screen, as the game would go right into the battle before they could speak, making load times around 1-3 seconds total.

Then it hit me to try the notoriously long-load time title, Neo-Geo Battle Coliseum. Amazingly enough, the load times DO get shortened! Instead of taking between 13-19 seconds to load up a match, the game only takes about 4-6 seconds to load up a stage now, and 1-2 seconds to load up the next set of opponents on the same stage in arcade mode. This is awesome.

Anyone tried and noticed any other faster-loading games yet?
Source

Gizmodo clip of FFXII loading faster than it usually does.

There's nowhere I can't reach.

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Old Nov 14, 2006, 03:13 PM #299 of 3592
Ladies and Gentlemen, the situation just got a whole lot worse, in launch shipments. It seems like the number of units available has been slashed to about 150-200,000 PS3s, with an estimated 750k sold by the end of the year.

Hopefully this turns out to be far from the truth, but it's looking pretty ugly for preorder/camping folks.

Originally Posted by Gamasutra
November 14, 2006

Analyst: 'Battle Royale' To See 150-200k PS3s For Launch?
In his latest interactive entertainment notes, Lazard Capital Markets' Colin Sebastian has made his predictions on the 'battle royale' set to take place this week as the Wii and PS3 see their official US lanches.

Says Sebastian, "This week represents a significant milestone in the interactive entertainment universe," though, he hastens to add, "the significance of the launches for the software publishers is largely symbolic, as the new consoles will not likely be meaningful drivers of software sales until later next year when we expect the installed bases of the PS3 and Wii to reach more critical mass."

Still, "excitement surrounding the hardware launches backed by significant marketing budgets from Microsoft (Xbox 360), Sony (PS3 and PSP) and Nintendo (Wii and DS) – should benefit overall industry trends through the holiday."

On retailers' struggles to secure and supply a continuous flow of hardware, Sebastian adds that Lazard continues to expect shortages for most stores: "Our channel checks with retailers indicate that there is strong interest in both the PS3 and Wii; most stores sold out of pre-orders quickly."

"We expect Sony to deliver 150-200k units to stores in the United States for the launch; consumers without pre-orders may find it difficult to locate an available system. We estimate sales of approximately 750k PS3s domestically by year-end. We expect a more robust launch from Nintendo, with at least 1.2 million units sold in the U.S. and up to four million units shipped worldwide by year-end."

"Due to the limited initial installed base of the platforms, we believe the financial impact over the holiday period will be more significant for hardware manufacturers and video game retailers (such as GameStop) than for software publishers."

In addition to predicting a strong push for Xbox 360 products due to a shortage in PS3 supply, Sebastian also says the newly launched consoles may not have as significant an impact on holiday sales.

He adds: "We expect less than 15% of software sales to come from the PS3 and Wii this holiday; the more numerous Xbox 360, PS2 and handheld platforms (DS and PSP) remain key drivers of growth," though, he predicts, "this fifth major platform transition is likely to be the largest product launch in the industry’s history."


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Old Nov 14, 2006, 03:21 PM #300 of 3592
Originally Posted by valiant
Please bear with me, (stupid question)

I haven't been up to date but acknowledging that the PS3 is "region free," does this include PS2 and PS1 titles?
PS1 and PS2 region coding is set in stone, so this only applies to PS3 games. Even then, it's up to devs/publishers to lock them or not.

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