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[PS2] Final Fantasy XII
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Metal Sphere
It's Agrias time.


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Old Dec 22, 2006, 11:58 AM #226 of 4284
Originally Posted by PiccoloNamek
Man, I finally defeated Behemoth King. Being in the high 90's certainly helped a lot. The 500,000gil gift was well worth it. The Rod of Faith seems kind of useless, though. Aside from a small (very small) boost in MP and Magick Attack, it doesn't really do anything. I suppose I can attack myself with it to gain Faith without a spell, but why bother?
I think rod strength is based on enemy M Defense and your M Defense or M Attack. I could be confusing it with staves, which might be the same thing.

Either way, Rods/Staves don't operate like the others that have at least some of their power based on the strength stat.

Edit: I just heard Behemoth King has ~2,000,000 HP. If that's the case, then anyone who's fought him has had a taste of what Hell Wyrm/Yiazmat/Omega are like.

There's nowhere I can't reach.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
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Old Dec 22, 2006, 03:16 PM #227 of 4284
Originally Posted by PiccoloNamek
God damn, I finally defeated Zodiark. Even with all of my characters at level 92 with black masks it sucked, hard. Toward the end, he never let down his physical paling, and the instant death effect from Darkja made the masks almost useless. But I kept rezzing, and I eventually defeated him with some Scathe Motes, Heh.

Nah, don't say that. Imagine how hard it is for folks that never picked up dark absorbing gear?

With the way he was spamming Darkja when I fought him, he would've interrupted my Curaja gambit and killed off Penelo with ease and crippled the other two. That actually made the battle far more reasonable, but that random death effect is a bitch. Did he ever wipe out your entire active party like he did mine?

What I hated the most about that fight, as as you said, the palings. Switching them back and forth was a pain, though in the end I took him out with Scathe gambits cooked up. Gigantic beams of death finished him off. The only other battle in the game that got my team that fired up is Yiazmat, and that was when he was going berserk.

This thing is sticky, and I don't like it. I don't appreciate it.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


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Old Dec 22, 2006, 05:29 PM #228 of 4284
Originally Posted by Xellos
Hmm...no.
Unfortunately, experience proves me right. Main party was 95 when I reached him and the second one was still 77 way back when. He used Darkja, wiped out the first team, used Darkja again, interrupting Arise and killed off 2 of the reserve team members. Luckily, he just started buffing himself and the Arise gambits kicked in.

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That is very much like ozma from FFIX you are either lucky or not. if he keeps using darkja it will constantly kill your main, you ress them with your backups, they die, etc. Hate that fight.
Read above. I agree that it's very much a matter of luck, and if you're unlucky, he could wipe out your reserve and main party with constant Darkja spamming.

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However if your lucky you can kill him fast enough before that chain can start. The levels of your backups won't really make a difference in that fight.
Except they do, since he can cast/attack faster than you, and the last thing you want to rely on in that battle is luck. Of course, if you want a challenge, go in there at level 45 or something with level 15 reserves.

I am a dolphin, do you want me on your body?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


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Old Dec 22, 2006, 06:11 PM #229 of 4284
Originally Posted by Xaekid
Yiazmat 2 - Me 0 -_-

This guy is just plain annoying, the fact that he can kill you anytime with a regular hit (apparently it's only a 5% when you start, but looks like his success % will go up near death) even if you have reverse up is god damn annoying, especially if he's in his "Death Strike Spam" phase. Oh yeah do I mentioned that Stop overrides Decoy? Gotta apply it again, and if you are unlucky like me he will kill anything in less than 30 seconds.

Round 3, tonight.
Yeah, when he's near death his speed jumps up quite a bit. It basically makes buffing a liability, and his Rake/physical swipes have a high KO rate at that point. You're close though, don't give up.

BTW, ditch Reverse and make sure everyone's got every relevant buff up before you go in. Even with all the vitality boosting items I had on Vaan, it never lasted more than a few seconds. To top it off, he'll focus on him alright, but chances are he'll KO him or use Death Strike (wasting the buff).

Just stick in there. I'm looking forward to your "victory" post.

I was speaking idiomatically.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
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Old Dec 22, 2006, 11:46 PM #230 of 4284
Originally Posted by Spatula
I'm up to the Sochen Cave Palace. Boring dungeon. Oh well. I'm doing some sort of puzzle right now, at least according to the book. I don't like how there won't be a save point for a while, besides the first crystal bug.
The palace is extremely short, so don't worry about the save point. Just watch out for the traps, some of them are pretty brutal. One that comes to mind is the one set just outside the northern door of the circular area (Destiny's March?).

And what puzzle is that? The one where it makes the waterfalls move so you can access the treasure chest? Or the one that opens the way to Hell Wyrm?

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My party was level 99. backups were 40, I certainly didn't notice a difference they died just as easily. The reason they died was because of darkja ofcourse, and since there's nothing you can do about it it makes no difference what level the backups are.

All you need is 2 seconds for them to use a phoenix down then it's away with them. Usually your stuck in a endless cycle of ressing, but sometimes luck is on your side and he does something other then darkja.

Looking back now, I'd say the most annoying thing wasn't the boss, it was the fact that if you went game over, you had to walk that long way up to the boss again, and you can't just leg it and ignore the enemies on the way either, since those bastards kept teleporting and very easily killing you if you didn't fight back.
Well, that's true but I don't like to rely on luck. It saved my sole remaining character (Basch) since he started buffing himself after both Darkja turns, but had he done what he does later on (no buffs, just Scathe) I would've been gone. A low level reserve character against something like that or Shining/Banishing Ray without the proper gear/shell would be gone and seeing as how he gets spell priority it'd only take 2 Scathes to wipe them out if they were spread out.

Edit: Question about rare items - When you run up the the chest and it only has 1 exclamation point, that means the rare item is there and you might get it? I've had this happen about 3 times while reloading my file and going for the Zodiac Escutcheon chest in Barheim. Is there any trick to it?

What kind of toxic man-thing is happening now?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
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Old Dec 23, 2006, 12:12 AM #231 of 4284
It's in the West Annex map, there's a treasure chest in a dead end there (there's a line of traps leading up to it). You need to have the Diamond Armlet to get it though, which you can't get for some time.

FELIPE NO

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
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Old Dec 23, 2006, 12:45 AM #232 of 4284
Originally Posted by SOLDIER_2825
My three main characters are level 64 and I'm lookin for a good place to go grind for a little bit, any reccomendations?
Nabreus Deadlands, head for the hidden map, Overlooking Eternity. Run along the northern side of the The Slumbermead and you should run into a Foobar or whatever those Flan are called. Kill it and follow that path. Once at said map, just slaughter the Deadbones with Tippets on. Normally they give you ~1598 without them, so you'll be raking in big exp. If you want tons of loot, flee back to the Slumbermead and back to Eternity to keep your chain.

I've reached ~670 Chain like this, with hordes of Ancient and Blood-Darkened bones.

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Just to get the Koga blade. Nothing too special. The next boss was a joke. I wonder why. At any rate, I'm done and got my FF fix for today. I'm just in before entering old Archadis. LOL Hell Wyrm. I don't think so!
Yeah, the storyline bosses are cake in this game. Imagine if we had to fight Behemoth King or Fafnir as regular bosses, heh. Anyway, glad you're cruising through the game.

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I'm talking on the Hell Wrym now. I'm doing pretty good damage. This shouldn't take too long.
Yeah, he's pretty easy. I forgot the name of his "special" attack, but it's a real pain because all it does is waste time.

What, you don't want my bikini-clad body?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


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Old Dec 23, 2006, 02:15 AM #233 of 4284
Originally Posted by Karasu
I've just started doing some more Hunts, and I finally started that hunt game that was at The Phon Coast. Just Killed Diabolos, and now i'm on to kill Pescaodaemon in Giruvegan. Everyone in my party is around lvl 65 at least, but Ashe and Vaan are my highest lvls with 66 and 67.
Heh, you're almost to the point where you have to take down Hell Wyrm to activate the Yiazmat hunt.

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What I am trying to do is find Death Powder so I can make Ultima Blade, I know there's a monster that drops it...gotta remember who though lol. I know you people know :P
Bogeys in the Zertinan Caverns drop them fairly frequently if you have the Grimoire for undead monsters.

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Yiazmat round 3: working on it.

He went Death Strike happy on me with 3 bars left, killed everyone but Vaan, I managed to recover somehow and had to leave the arena. No way I'm gonna waste 3 hours of work just because I wanna (or should I say, wanted) beat him without leaving. Hell, he likes to cheat, gonna repay him the favor.

Gonna fix the strategy, no use in using Decoy now since it's gonna get wasted because of Death Strike. Gonna use reverse with everyone then try to toss him everything I have and just hope it's enough to bring him down.
Yeah, just leave. Trying to force it and get that last bit in all at once is simply out of the question once his OHKO % reaches a certain rate. Come back fully buffed and you can take out whatever he has left with ease.

Thanks for the refresher on HW's special. Personally, I think Cyclone looks better if only because there were very few wind-based attacks in the game.

Jam it back in, in the dark.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


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Old Dec 23, 2006, 03:13 PM #234 of 4284
Originally Posted by Xaekid
Yiazmat vanquished

OH GOD. FINALLY.

*dances*
Wow, congratulations. What stage were you on when you beat him? That is, if you still remember.

There's nowhere I can't reach.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
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Old Dec 23, 2006, 03:59 PM #235 of 4284
Originally Posted by Spatula
So you're telling me Omega is harder than Y-dude. Holy shit. Even the guide says so. Once you beat this Omega man, tell me how he compares with the previous FF atmas and omegas.
He has far less HP than Hell Wyrm, ~1 million. It was a big discussion topic in other forums since the guide says he has 10 million, though it's been shown that it was only in the japanese version.

Edit: Whoops, forgot to mention that it's on youtube. Search for FFXII Omega.

He hits harder than Yiaz, but lasts nowhere near as long. There's a video of some guy with an unremarkable setup beating him in around 8 minutes. I'm amazed he hasn't realized that Berserk comes off with Dispel, though.

This thing is sticky, and I don't like it. I don't appreciate it.

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Dec 23, 2006 at 04:22 PM.
Metal Sphere
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Old Dec 23, 2006, 09:20 PM #236 of 4284
Originally Posted by Spatula
I just visited Drakor Laboratory. What a disappointment. I expected this to be more .... FFVI Magitek Factory like. It was just a whole bunch of rooms with switches and knobs. I honestly wanted this dungeon to be long, since I rarely get the chance to fight human enemies, since I find that much more exciting, with swords clashing. At least the Leviathan was interesting. I expected to see 10 foot test tubes, giant turbine engines, hydralic machines, conveyor belts of weapon armaments, bomb making devices, and all that jazz. Instead I get office space. Well, maybe all that is on floors 1 to 65, while I'm snooping around the administrative offices, oh well.
Why were you expecting it to be like the magitek factory? I would've loved to see that FFXII-style, but from all the hints you got from the residents while you did the Sandalwood/Pinewood thing, it was simply going to be a research facility.

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I like how you can't get on floor 69. Clearly it's the floor reserved for Imperial guards off duty and getting some R&R with comfort girls, why lie. Probably most of these would be viera, wanting to escape the woody life, oh wait.
Spoiler:

Dear God, when I was in Eruyt and they wouldn't shut up about The Wood, crap like this was cooking in my head. Even worse when I found out the The Wood was a she. Male Viera am not endowed well?


IIRC, that isn't the only place where you can't access the 69th floor, but I may be wrong. I hate the place I'm talking about and won't go to check.
=/

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At any rate, the boss was a joke, again, as expected. I really wonder now how I'll stack up against some of the easier Summons that I want to get. I'm at Balfonheim Port (lol is this Valkyrie Profile name for a city) and plan on doing some hunts and tons of sidequests, as the guidebook says many quests can be completed at this time. I hear the difficulty is also suppose to spike up.
Difficulty? Spike? I wouldn't know, I was overleveled for about 90% of the game, though the enemies weren't as much of a push over as the rest of the game. Now, the Subterra? That's pure sex my friend.

Either way, that's the penultimate dungeon and once you do that, all the sidequests/hunts are open to you (except the ones you missed).

Most amazing jew boots

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
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Old Dec 23, 2006, 09:53 PM #237 of 4284
Originally Posted by SOLDIER_2825
So what's the deal with the "Rangullet" in the Nabreus deadlands, any significance?
After you complete the Medallion for the Nu Mou in Old Dalan's place and return the Medallion to the Nu Mou in the Archades magick shop, enter the Deadlands from Salika and speak to them. They'll tell you that you have to go to the shrine of the Frog King (that's what it's shaped like). Once you get there, they'll open it and give you the lusterless medallion (which, after the Fury and Humbaba Mistant battles, becomes the Medallion of Might).

In other words, it's part of the sidequest that lets you acquire the esper Chaos. Attack-command is sealed in that battle, BTW.

I was speaking idiomatically.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
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Old Dec 23, 2006, 10:04 PM #238 of 4284
Originally Posted by Spatula
Yeah, maybe not so steam punk as perhaps more... interesting. Just rooms and rooms of bulkhead consoles, how more boring can you get. I was even thinking more along the lines of Valkyrie Profile 2, what was that, Chateau de Something.
Eh, the setting was right for a technologically advanced (and refined) empire. It may have been boring, but it was under lockdown conditions in a research facility. Not to mention they were in enemy territory and didn't want to start a ruckus (which they didn't, but they weren't the cause).


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I have the sandlewood but I can't seem to be using it now. =/
If you take the aircar over to the last section of Archades with the gate crystal, and go past the guards there's an elevator. If you have the Sandalwood chop, you can access the highest level of Archadian society. Beware though, there's a bunch of snobs, along with gentry that have made something of a gambling/betting club out of the Phon Coast hunt club.

What kind of toxic man-thing is happening now?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


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Old Dec 23, 2006, 10:31 PM #239 of 4284
Originally Posted by PiccoloNamek
All right! I am well on my way to procuring the Tournesol. I already have three Gemsteels and three Empyreal Souls, now all I need are three Serpentariuses and that will be that! Unfortunately, the snake skins needed to make the Serpentariuses are proving to be the most annoying thing to get so far, because the Wild Snakes that I need to get them from are pretty rare. Any tips for this?
The map Toam Hills just south of the Nomad village has exactly 1 Wild Snake. Move through the map until you see pass a bridge and see a Slaven moving around in a little area. The Wild Snake slithers up just before you get there, just stick to the edge of the map as you approach the Slaven. He drops Snake Skin pretty often and you can steal it as well. Just set your gambits to Steal + Thief's Cuffs and you'll have enough soon enough.

Oh, and to make him respawn, had back through the village into the Gizas North Bank map and back to Toam Hills. That'll be 2 maps and he'll slither on up again.

Edit: This is during The Dry, by the way.

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I have yet to join the Phon Coast. And your explanation of them staying out of the "scientists labs down a few floors" satisfies my curiosity. I would have just liked to see another Leviathan or something like that, ya know. LOL Xenosaga.
Well, there's something later on that'll satisfy your Leviathan/Xenosaga/steampunk cravings. And if I'm not mistaken, I see that you haven't joined the hunt club. This is a good thing, since you get some rare items very easily now. For example, Arioch is a Gargoyle Baron derivation that you can steal Sage's Ring from (Holy Absorb, MP Costs are halved). Just do what it takes to cause him to spawn (kill all the monsters in the Slumbermead and wait a bit) and steal. Then move a screen away and come back and steal again, and repeat until you have enough.

This works for all rare game, but if you've joined the club and you killed them, they won't respawn.

FELIPE NO

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Dec 23, 2006 at 10:39 PM.
Metal Sphere
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Old Dec 23, 2006, 10:40 PM #240 of 4284
Originally Posted by PiccoloNamek
I've been trying exactly that, he has only appeared once so far; I can't get him to reappear.
Really? Went along the edge of the map towards the Slaven after zoning twice (first through the village and then the north bank)? That's strange, since it's a regular monster and would respawn just as if you'd killed a Hyena or Urstrix.

Keep trying, since it does work.

What, you don't want my bikini-clad body?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


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Old Dec 24, 2006, 02:12 PM #241 of 4284
Originally Posted by PiccoloNamek
I finally got the damn Sword. This thing rules. 140 attack and 25 evasion. Now I feel the need to go fight a powerful foe.
Heh, congrats man. After all that hassle, getting the sword really is worth it. How about you try what I did and go straight to Yiazmat to try it out on him?

Nothing else is good fodder, except for maybe Omega and some monsters in Henne and the Shield Wyrms that are everywhere.

Jam it back in, in the dark.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


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Old Dec 24, 2006, 03:21 PM #242 of 4284
Originally Posted by PiccoloNamek
Would Darkblades and Cat-ear hoods be useful for fighting him, assuming I didn't let him get out of hand?
You don't even need Darkblades, as he's very weak against Dark attacks. He was taking the maximum amount of damage from my Koga blade before and after the 50% mark.

And yeah, make sure he doesn't start freaking out. You'll know when that starts happening, as his attacks start coming in real fast (White, White, Stone, Rake, Cyclone, with increasing speed)
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Double Post:
Hey, this works pretty well. I'm getting 3-4 hits in a row constantly, for 9999 damage each. If I leave occasionally and don't let him get all riled up, this shouldn't be too hard at all. Long, but not hard.
Let me give you an early congratulation for defeating Yiazmat. As long as you keep doing this, he won't go into his insane frenzy.

There's nowhere I can't reach.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


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Old Dec 24, 2006, 03:39 PM #243 of 4284
Originally Posted by PiccoloNamek
In case anyone is wondering, the setup I'm using right now is: Everyone is set to buff themselves, not others. They all have Self: Haste, Curaga, Bravery, Protect, Shell, Esuna and Bubble. They also all have Arise. Basch also had Libra for the beginning of the fight, because I was using him to set off all of the traps. All of them have Yagyu Darkblades (which took a good while to attain, but worth it, IMO) and Cat-Ear hoods.

I'm having no trouble staying alive and the constant attacking means my MP is nearly always full.
How long did you have to kill Bombshells in order to get it to drop? I heard it has something like a 10-12% drop rate (that's generous when compared to the 1% rate that the Danjuro has). I still need that and the Danjuro to finish my collection of the best weapons in the game. The Zodiac Spear is excluded because that thing has a .01% chance of appearing, simply not worth it.

This thing is sticky, and I don't like it. I don't appreciate it.

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
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Old Dec 24, 2006, 07:10 PM #244 of 4284
Originally Posted by PiccoloNamek
Well, I didn't get them all at once. I already had one from way earlier when I killed my first bombshell (I nearly died fighting the Aeronite that was also there; this was when I was first able to access that part of the mines), and I got another when I went back through the mines again to face Gilgamesh (pure luck, that) and it took me around 45 minutes to an hour (roughly) of going back and forth waiting for the Bomb to respawn and seeing if it would drop a Blade when I killed it, to get the last one. I won't bother trying to get any more.
Damn, Excalibur in one try and Yagyu in first try as well? Man, you're like a living Luck Being or something.

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Hey, how long do I have to wait for him to cool down? He was spamming Deathstrike like mad, so I left and came back, but he was still doing it.
Go save, restock and whatnot and when you get back he'll have cooled down. Now, I'm not saying he's suddenly going to be piss easy, but he'll be rebuffing himself as well as throwing up Growing Threat again.

If he's still doing it, give him a bit more time. That's one of the reasons why he becomes a pain in the ass to kill, as it interrupts Arise/Curaja/whatever.

I am a dolphin, do you want me on your body?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


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Old Dec 24, 2006, 07:43 PM #245 of 4284
SALVATION!

Dear God, the fucking treasure chest in Barheim finally coughed up the Zodiac Escutcheon after 2 days of Attempt+Reloading. What I mean, is that I threw a Diamond Armlet on one of my folks, headed over to the Terminal No. 7 Adjunct save crystal and ran back through the West Annex to the chest. If it didn't have it, I'd simply reload. Rinse and repeat several times until you get it.

Now I can focus on getting a second one in the Grand Crystal area.

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Well, I've never once seen the Zodiac Spear chest. I'd love to have two Zodiac Spears!
Is it possible to get two spears? If it is, the chances of getting the second one are extremely low. I've tried it, and it's too much of a hassle to get far enough to have the map respawn its treasure chests. I do have 3 or 4 Fomalhauts though.

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Right now, Yiazmat is at about 45% HP left, roughly. He would have been nearly dead by now, but I had to go run an errand. He is getting a ton of one-hit kills with his regular attacks, and it's kind of annoying.
You haven't seen anything yet, man. It gets ridiculous when you get him down to about 10-15%. The AI gets tons of OHKOs and if he doesn't, he keeps hitting you to increase the chances of them inflicting said status reaching 10 hit+ combos.

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Edit: One question: Can I leave the island and come back? I'd like to go and do something else for a while.
Cetra clarified this for me before I went in there, but the map freezes him in whatever state you left him in. In other words, you can do whatever you want and come back whenever you want.

Edit: Oh and the Escutcheon seems to make the wearer immune to electric attacks.

I was speaking idiomatically.

The text is part of the image and the two squires aren't exactly even.

Last edited by Metal Sphere; Dec 24, 2006 at 07:53 PM.
Metal Sphere
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Old Dec 25, 2006, 05:34 AM #246 of 4284
Originally Posted by SOLDIER_2825
Is it possible to exceed 9,999 HP if you have the bubble belt or with bubble?
I already answered before, either on the page before or the one before that. Someone else asked and I threw on the Bubble Belts I had on Penelo, Balthier and Vaan (all 99). Penelo ends up with ~11,000 HP, Balthier and Vaan with a little more than that.

So, yes, you can exceed 9,999 HP. You can also exceed said damage, but only with certain means (Espers and Quickenings).

What kind of toxic man-thing is happening now?

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
It's Agrias time.


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Old Dec 25, 2006, 05:51 AM #247 of 4284
Originally Posted by Lionking-Cyan
Merry christmas ^^. I've finally opened the game ^^.
Can you give me some advice about the license? How is magic and physical attack in this game? Does magic sucks, or is it as good as physical damage (both during the game and in the endgame).
Black Magic sucks goat balls in this game, so don't prioritize them over anything. Luckily, they're tucked away far up, and you have to go through quite a bit of the beneficial magic in order to get to them.

Focus on getting the augment licenses, since those you need neither spell scroll nor armor/weapon to use, as they work the instant you purchase them. After that, it's healing magic/weapons/armor and technicks. The last one is really useful, but not until a good bit into the game (where they start providing you with the scrolls that allow you to use them).

Scathe is pure sex though, but it would've been a much more useful spell had it been 50% faster and hit 2x harder.

FELIPE NO

The text is part of the image and the two squires aren't exactly even.
Metal Sphere
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Old Dec 25, 2006, 12:06 PM #248 of 4284
Originally Posted by Rock
Black Magick does not suck if you equip your "mages" properly. Do not equip anything that lowers Magick Power. As opposed to most of the other stats, the slightest drop here will actually make a huge difference.
Tried it, still has a horrible speed to damage ratio. In the time it takes for a Gambit'd Scathe to fill up its bar and fire, Vaan and Balthier have already killed off either the target or everything else around it.

Black magic is this game is a waste of MP that would be better suited to healing, buffing and reviving.

What, you don't want my bikini-clad body?

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Old Dec 26, 2006, 03:08 AM #249 of 4284
Originally Posted by SOLDIER_2825
Well I think I'm gonna go take a run at Hell Wyrm here and see how that one goes. Has anyone else found the Espers to be basically useless? The only thing they've really done in my mind is to open up the Henne mines section. But in battle I think I've used them a couple of times.
The Espers are useless, as they're considerably weaker than your characters and take longer to do the same amount of damage. I get them for the specials and completion, basically.

If I want to have fun and there's maybe a map or two I want to run through with ease, I just summon and rampage. The esper battle music is one of the few tracks I love in this game, the others being the Paramina Rift music and Sochen Cave Palace's track.

How ya doing, buddy?

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Old Dec 26, 2006, 04:27 AM #250 of 4284
Originally Posted by SOLDIER_2825
I think that was a big mistake to make them so useless for this game. I mean in FFX the Aeons were really cool and actually could aid you in a fight (not to mention that the base of the story revolved around them). Any luck with the fishing MS, I just got out of the upstream after two hours of straight fishing. I was about to shoot myself if I saw that freakin Nebra Kingfish one more time!
My guess is that they wanted to avoid another FFX situation where you could get all your Aeons to overdrive, and save them for boss battles and start off with massive attacks to make it easier. In the process, they gimped the summons and made them liabilities except for the easiest situations.

Fishing? I got pretty far, but I'll save getting Lu Shang's badge for later. I'm trying to get my second Zodiac Escutcheon down in the Great Crystal. I should have done it when I went to fight Omega, but I didn't know there was anything there (it was empty when I first got there). But now I know that it only appears about 50% of the time and with the Diamond Armlet on, you have a 50% chance of getting the shield.

Oh, and about the Zodiac Escutcheon: This thing is awesome. Coupling this thing with the Durandal (best 1H sword, 5 Evade) bumps up your evasion to 55. This jumps even further, though you can't see it, once you put on the accessory that increases the likelihood of shield-blocking. I'm doing this with my B-Team and Ashe's HP rarely dips.

Nothing like seeing a Giruveganus or Skulwyrm use cheap-as-hell Crushing Fangs, only to see blocked. Or an Ash Wyrm's four hit rake combo completely blocked.

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Yeah I did like the Sochen Cave Palace music, despite it being very short. I did quite a bit of a run throughout Zertinan Cave tonight. I cleared up about 85% of the map, and most of the monsters there are a cinch, even those corpses that cast nasty magic status shit on you. I have to say much of my fears of that place are relieved. It was one of the places where I put my foot there and I was like OH SHIT. Another place I'm fearing is the Nechrol of Nabudis or whatever, it's by the Silkawood. I'm also a bit afraid of the Feywood, but I think I should be able to handle it now.
Yeah, once you're in the late 30s/early 40s the caverns are nothing. If you think the Shambling Corpses in the Z caverns are irritating with the status effects, you're going to hate Zombie Warlocks in the Pharos Subterra or the Forbidden in the Great Crystal. The former likes to spam cloying breath, and when they die they become Necrofiends that love things like Curse/Phantasmal Gaze/Hawk Glare. The latter is brutal with things like Bad Breath, Sleepga, very strong -aga magick (we're talking 2k through Shellga) and some strong physical attacks.

Feywood: Cake, only thing there to worry about is the Mu. That's only because of confuse, anyway.

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Also, I like how I was just randomly looking around the maps, and fuck, Ivalice is HUGE. I just want to settle in the Sandsea, get a few Viera drunk and yeah, let the good times roll.
Wow, love these comments, Spatula. Definitely a hoot to read. The maps are massive, but they need to realize that if they make them too big, the area gets kind of intimidating. I rarely go through the Urutan-Yensa/Nam-Yensa because of the damn size. The area's beautiful, but it's a little much.

Cerobi was a nice balance, IMO. Nicely featured area, looks like dusk most of the time, elevation changes, water running through, rivers, windmills, one of the best weather changes in the game (the best one is the blizzard in Paramina Rift. If you've ever fought Fafnir or simply got caught in one, you know about this).

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Summons are not that great in this game honestly. It's like you've got to keep your pet alive for it to be useful. You mind as well had direct control over the summon instead of it being on gambits like a guest. I wish you could summon it along with your regular 3 person group, honestly.
Bingo, it'd be like an addition to the team, rather than a sacrifice. Some areas are begging for that kind of setup, since even at max level, they're no cakewalk. Oh, and for great fun, have Curaja set to Undead foes. Makes for great fun wiping out undead mobs.

There's nowhere I can't reach.

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