|
||
|
|
|||||||
| Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
|
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
|
Thread Tools |
X-Box Rumble Technology, Same As PS's ?
Hey guys, i was wondering; i read somewhere that Xbox's rumble is superior to the PS's. Now, regardless of the truth of this statement, does the tech differ between these two? As far as i know Immersion has something to do with it, and it sued sony (And won a hefty 90 Mil) But why didn't it sue Microsoft? Or is theirs based on a different tech?
Same question asked in 4 different ways.. tell me what you know ! Jam it back in, in the dark.
|
I have to say, i was really hopng there'd be a different technology involved.
I somewhat hate the rotating disks, they feel fake to a very large degree. Does anyone remember the joystick i think microsoft made (A sidewinder model most probably) which had different (fitting) feedback for every kind of effect (Gunshot, machinegun, car crash.. etc) i mean, it all was powered he same way but uhhh, -for lack of a better term-, the "Resolution" of the rumble was much higher. It felt more detailed and natural. Why didn't microsoft just use that? There's nowhere I can't reach.
|